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1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 * Use of this source code is governed by a BSD-style license that can be | 2 * Use of this source code is governed by a BSD-style license that can be |
3 * found in the LICENSE file. | 3 * found in the LICENSE file. |
4 */ | 4 */ |
5 | 5 |
6 | 6 |
7 /** | 7 /** |
8 * This file defines the <code>PPB_Fullscreen</code> interface. | 8 * This file defines the <code>PPB_Fullscreen</code> interface. |
9 */ | 9 */ |
10 | 10 |
11 label Chrome { | 11 label Chrome { |
12 M14 = 0.4 | 12 M15 = 0.1 |
13 }; | 13 }; |
14 | 14 |
15 interface PPB_Fullscreen_Dev { | 15 interface PPB_Fullscreen { |
16 /** | 16 /** |
17 * Checks whether the plugin instance is currently in fullscreen mode. | 17 * Checks whether the plugin instance is currently in fullscreen mode. |
18 */ | 18 */ |
19 PP_Bool IsFullscreen( | 19 PP_Bool IsFullscreen( |
20 [in] PP_Instance instance); | 20 [in] PP_Instance instance); |
21 | 21 |
22 /** | 22 /** |
23 * Switches the plugin instance to/from fullscreen mode. Returns PP_TRUE on | 23 * Switches the plugin instance to/from fullscreen mode. Returns PP_TRUE on |
24 * success, PP_FALSE on failure. | 24 * success, PP_FALSE on failure. |
25 * | 25 * |
26 * This unbinds the current Graphics2D or Surface3D. Pending flushes and | 26 * This unbinds the current 2D or 3D devices. Pending flushes and swapbuffers |
27 * swapbuffers will execute as if the resource was off-screen. The transition | 27 * will execute as if the resource was off-screen. The transition to and from |
28 * is asynchronous. During the transition, IsFullscreen will return PP_False, | 28 * fullscreen is asynchronous. During the transition, IsFullscreen will |
29 * and no Graphics2D or Surface3D can be bound. The transition ends at the | 29 * return PP_FALSE, and no 2D or 3D device can be bound. The transition ends |
30 * next DidChangeView. | 30 * at the next DidChangeView. |
31 * | |
32 * Note: when switching to and from fullscreen, Context3D and Surface3D | |
33 * resources need to be re-created. This is a current limitation that will be | |
34 * lifted in a later revision. | |
35 */ | 31 */ |
36 PP_Bool SetFullscreen( | 32 PP_Bool SetFullscreen( |
37 [in] PP_Instance instance, | 33 [in] PP_Instance instance, |
38 [in] PP_Bool fullscreen); | 34 [in] PP_Bool fullscreen); |
39 | 35 |
40 /** | 36 /** |
41 * Gets the size of the screen. When going fullscreen, the instance will be | 37 * Gets the logical size (aka resolution) of the screen in pixels. |
42 * resized to that size. | 38 * When going fullscreen, the instance will be resized to that size. |
43 */ | 39 */ |
44 PP_Bool GetScreenSize( | 40 PP_Bool GetScreenSize( |
45 [in] PP_Instance instance, | 41 [in] PP_Instance instance, |
46 [out] PP_Size size); | 42 [out] PP_Size size); |
47 }; | 43 }; |
48 | 44 |
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