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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CHROME_BROWSER_UI_COCOA_NSOBJECT_ZOMBIE_H_ | |
6 #define CHROME_BROWSER_UI_COCOA_NSOBJECT_ZOMBIE_H_ | |
7 #pragma once | |
8 | |
9 #import <Foundation/Foundation.h> | |
10 | |
11 // You should think twice every single time you use anything from this | |
12 // namespace. | |
13 namespace ObjcEvilDoers { | |
14 | |
15 // Enable zombie object debugging. This implements a variant of Apple's | |
16 // NSZombieEnabled which can help expose use-after-free errors where messages | |
17 // are sent to freed Objective-C objects in production builds. | |
18 // | |
19 // Returns NO if it fails to enable. | |
20 // | |
21 // When |zombieAllObjects| is YES, all objects inheriting from | |
22 // NSObject become zombies on -dealloc. If NO, -shouldBecomeCrZombie | |
23 // is queried to determine whether to make the object a zombie. | |
24 // | |
25 // |zombieCount| controls how many zombies to store before freeing the | |
26 // oldest. Set to 0 to free objects immediately after making them | |
27 // zombies. | |
28 BOOL ZombieEnable(BOOL zombieAllObjects, size_t zombieCount); | |
29 | |
30 // Disable zombies. | |
31 void ZombieDisable(); | |
32 | |
33 } // namespace ObjcEvilDoers | |
34 | |
35 @interface NSObject (CrZombie) | |
36 - (BOOL)shouldBecomeCrZombie; | |
37 @end | |
38 | |
39 #endif // CHROME_BROWSER_UI_COCOA_NSOBJECT_ZOMBIE_H_ | |
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