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1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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31 | 31 |
32 // Simple debug event handler which counts the number of breaks hit and steps. | 32 // Simple debug event handler which counts the number of breaks hit and steps. |
33 var break_break_point_hit_count = 0; | 33 var break_break_point_hit_count = 0; |
34 function listener(event, exec_state, event_data, data) { | 34 function listener(event, exec_state, event_data, data) { |
35 if (event == Debug.DebugEvent.Break) { | 35 if (event == Debug.DebugEvent.Break) { |
36 break_break_point_hit_count++; | 36 break_break_point_hit_count++; |
37 // Continue stepping until returned to bottom frame. | 37 // Continue stepping until returned to bottom frame. |
38 if (exec_state.frameCount() > 1) { | 38 if (exec_state.frameCount() > 1) { |
39 exec_state.prepareStep(Debug.StepAction.StepIn); | 39 exec_state.prepareStep(Debug.StepAction.StepIn); |
40 } | 40 } |
41 | 41 |
42 // Test that there is a script. | 42 // Test that there is a script. |
43 assertTrue(typeof(event_data.func().script()) == 'object'); | 43 assertTrue(typeof(event_data.func().script()) == 'object'); |
44 } | 44 } |
45 }; | 45 }; |
46 | 46 |
47 // Add the debug event listener. | 47 // Add the debug event listener. |
48 Debug.setListener(listener); | 48 Debug.setListener(listener); |
49 | 49 |
50 // Test step into constructor with simple constructor. | 50 // Test step into constructor with simple constructor. |
51 function X() { | 51 function X() { |
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69 debugger; | 69 debugger; |
70 new Date(); | 70 new Date(); |
71 }; | 71 }; |
72 | 72 |
73 break_break_point_hit_count = 0; | 73 break_break_point_hit_count = 0; |
74 g(); | 74 g(); |
75 assertEquals(4, break_break_point_hit_count); | 75 assertEquals(4, break_break_point_hit_count); |
76 | 76 |
77 // Get rid of the debug event listener. | 77 // Get rid of the debug event listener. |
78 Debug.setListener(null); | 78 Debug.setListener(null); |
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