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Unified Diff: ppapi/tests/test_graphics_3d.cc

Issue 7818004: Added a simple smoke test for Graphics3D. It attempts to exercise the entire graphics-3d pipeline... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 4 months ago
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Index: ppapi/tests/test_graphics_3d.cc
===================================================================
--- ppapi/tests/test_graphics_3d.cc (revision 99012)
+++ ppapi/tests/test_graphics_3d.cc (working copy)
@@ -4,9 +4,14 @@
#include "ppapi/tests/test_graphics_3d.h"
-#include "ppapi/c/dev/ppb_graphics_3d_dev.h"
+#include <GLES2/gl2.h>
+
#include "ppapi/c/dev/ppb_opengles_dev.h"
+#include "ppapi/c/dev/ppb_testing_dev.h"
+#include "ppapi/cpp/dev/graphics_3d_dev.h"
#include "ppapi/cpp/module.h"
+#include "ppapi/tests/test_utils.h"
+#include "ppapi/tests/testing_instance.h"
REGISTER_TEST_CASE(Graphics3D);
@@ -19,5 +24,54 @@
}
void TestGraphics3D::RunTest() {
+ RUN_TEST(Frame);
}
+std::string TestGraphics3D::TestFrame() {
+ const int width = 16;
+ const int height = 16;
+ const int32_t attribs[] = {
+ PP_GRAPHICS3DATTRIB_WIDTH, width,
+ PP_GRAPHICS3DATTRIB_HEIGHT, height,
+ PP_GRAPHICS3DATTRIB_NONE
+ };
+ pp::Graphics3D_Dev context(*instance_, pp::Graphics3D_Dev(), attribs);
+ ASSERT_FALSE(context.is_null());
+
+ // Clear color buffer to opaque red.
+ opengl_es2_->ClearColor(context.pp_resource(), 1.0f, 0.0f, 0.0f, 1.0f);
+ opengl_es2_->Clear(context.pp_resource(), GL_COLOR_BUFFER_BIT);
+ // Check if the color buffer has opaque red.
+ const uint8_t red_color[4] = {255, 0, 0, 255};
+ std::string error = TestPixel(&context, width/2, height/2, red_color);
+ if (!error.empty())
+ return error;
+
+ int32_t rv = SwapBuffersSync(&context);
+ ASSERT_EQ(rv, PP_OK);
+ PASS();
+}
+
+int32_t TestGraphics3D::SwapBuffersSync(pp::Graphics3D_Dev* context) {
+ TestCompletionCallback callback(instance_->pp_instance(), true);
+ int32_t rv = context->SwapBuffers(callback);
+ if (rv != PP_OK_COMPLETIONPENDING)
+ return rv;
+
+ return callback.WaitForResult();
+}
+
+std::string TestGraphics3D::TestPixel(
+ pp::Graphics3D_Dev* context,
+ int x, int y, const uint8_t expected_color[4]) {
+ GLubyte pixel_color[4];
+ opengl_es2_->ReadPixels(context->pp_resource(),
+ x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel_color);
+
+ ASSERT_EQ(pixel_color[0], expected_color[0]);
+ ASSERT_EQ(pixel_color[1], expected_color[1]);
+ ASSERT_EQ(pixel_color[2], expected_color[2]);
+ ASSERT_EQ(pixel_color[3], expected_color[3]);
+ PASS();
+}
+
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