Index: chrome/browser/ui/fullscreen_exit_bubble.cc |
diff --git a/chrome/browser/ui/fullscreen_exit_bubble.cc b/chrome/browser/ui/fullscreen_exit_bubble.cc |
index 8c42fa1d1d11fbd34e12039dde064626c378cb8f..d166d4f2f593668d280a1067eee8a0cbd80b9c93 100644 |
--- a/chrome/browser/ui/fullscreen_exit_bubble.cc |
+++ b/chrome/browser/ui/fullscreen_exit_bubble.cc |
@@ -27,12 +27,12 @@ FullscreenExitBubble::~FullscreenExitBubble() { |
void FullscreenExitBubble::StartWatchingMouse() { |
// Start the initial delay timer and begin watching the mouse. |
initial_delay_.Start(base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, |
- &FullscreenExitBubble::CheckMousePosition); |
+ &FullscreenExitBubble::CheckMousePosition, FROM_HERE); |
gfx::Point cursor_pos = GetCursorScreenPoint(); |
last_mouse_pos_ = cursor_pos; |
mouse_position_checker_.Start( |
base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz), this, |
- &FullscreenExitBubble::CheckMousePosition); |
+ &FullscreenExitBubble::CheckMousePosition, FROM_HERE); |
} |
void FullscreenExitBubble::CheckMousePosition() { |
@@ -63,7 +63,7 @@ void FullscreenExitBubble::CheckMousePosition() { |
// The mouse moved; reset the idle timer. |
idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. |
idle_timeout_.Start(base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, |
- &FullscreenExitBubble::CheckMousePosition); |
+ &FullscreenExitBubble::CheckMousePosition, FROM_HERE); |
} |
last_mouse_pos_ = cursor_pos; |