| Index: content/renderer/render_thread.h
|
| diff --git a/content/renderer/render_thread.h b/content/renderer/render_thread.h
|
| index 893e4cec07982b72e3979bba045356459bb45863..da651ef0f9c9bc5d15ace0a75cc777b6dbf62186 100644
|
| --- a/content/renderer/render_thread.h
|
| +++ b/content/renderer/render_thread.h
|
| @@ -16,6 +16,7 @@
|
| #include "base/timer.h"
|
| #include "build/build_config.h"
|
| #include "content/common/child_thread.h"
|
| +#include "content/common/content_export.h"
|
| #include "content/common/css_colors.h"
|
| #include "content/common/gpu/gpu_process_launch_causes.h"
|
| #include "ipc/ipc_channel_proxy.h"
|
| @@ -91,7 +92,7 @@ class Extension;
|
| // understand by moving everything to the abstract interface and saying that
|
| // there should never be a NULL RenderThread::current(). Tests would be
|
| // responsible for setting up the mock one.
|
| -class RenderThreadBase {
|
| +class CONTENT_EXPORT RenderThreadBase {
|
| public:
|
| virtual ~RenderThreadBase() {}
|
|
|
| @@ -119,8 +120,8 @@ class RenderThreadBase {
|
| // Most of the communication occurs in the form of IPC messages. They are
|
| // routed to the RenderThread according to the routing IDs of the messages.
|
| // The routing IDs correspond to RenderView instances.
|
| -class RenderThread : public RenderThreadBase,
|
| - public ChildThread {
|
| +class CONTENT_EXPORT RenderThread : public RenderThreadBase,
|
| + public ChildThread {
|
| public:
|
| // Grabs the IPC channel name from the command line.
|
| RenderThread();
|
|
|