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Issue 7792078: Preload D3DX DLLs before ANGLE is loaded. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stdlib.h> 5 #include <stdlib.h>
6 6
7 #if defined(OS_WIN) 7 #if defined(OS_WIN)
8 #include <windows.h> 8 #include <windows.h>
9 #endif 9 #endif
10 10
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34 34
35 // Main function for starting the Gpu process. 35 // Main function for starting the Gpu process.
36 int GpuMain(const MainFunctionParams& parameters) { 36 int GpuMain(const MainFunctionParams& parameters) {
37 base::Time start_time = base::Time::Now(); 37 base::Time start_time = base::Time::Now();
38 38
39 const CommandLine& command_line = parameters.command_line_; 39 const CommandLine& command_line = parameters.command_line_;
40 if (command_line.HasSwitch(switches::kGpuStartupDialog)) { 40 if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
41 ChildProcess::WaitForDebugger("Gpu"); 41 ChildProcess::WaitForDebugger("Gpu");
42 } 42 }
43 43
44 if (!command_line.HasSwitch(switches::kSingleProcess)) {
45 #if defined(OS_WIN)
46 // Prevent Windows from displaying a modal dialog on failures like not being
47 // able to load a DLL.
48 SetErrorMode(
49 SEM_FAILCRITICALERRORS |
50 SEM_NOGPFAULTERRORBOX |
51 SEM_NOOPENFILEERRORBOX);
52 #elif defined(USE_X11)
53 ui::SetDefaultX11ErrorHandlers();
54 #endif
55 }
56
44 // Initialization of the OpenGL bindings may fail, in which case we 57 // Initialization of the OpenGL bindings may fail, in which case we
45 // will need to tear down this process. However, we can not do so 58 // will need to tear down this process. However, we can not do so
46 // safely until the IPC channel is set up, because the detection of 59 // safely until the IPC channel is set up, because the detection of
47 // early return of a child process is implemented using an IPC 60 // early return of a child process is implemented using an IPC
48 // channel error. If the IPC channel is not fully set up between the 61 // channel error. If the IPC channel is not fully set up between the
49 // browser and GPU process, and the GPU process crashes or exits 62 // browser and GPU process, and the GPU process crashes or exits
50 // early, the browser process will never detect it. For this reason 63 // early, the browser process will never detect it. For this reason
51 // we defer tearing down the GPU process until receiving the 64 // we defer tearing down the GPU process until receiving the
52 // GpuMsg_Initialize message from the browser. 65 // GpuMsg_Initialize message from the browser.
53 bool dead_on_arrival = false; 66 bool dead_on_arrival = false;
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85 if (command_line.HasSwitch(switches::kUseGL) && 98 if (command_line.HasSwitch(switches::kUseGL) &&
86 command_line.GetSwitchValueASCII(switches::kUseGL) == 99 command_line.GetSwitchValueASCII(switches::kUseGL) ==
87 gfx::kGLImplementationDesktopName) { 100 gfx::kGLImplementationDesktopName) {
88 message_loop_type = MessageLoop::TYPE_UI; 101 message_loop_type = MessageLoop::TYPE_UI;
89 } 102 }
90 #endif 103 #endif
91 104
92 MessageLoop main_message_loop(message_loop_type); 105 MessageLoop main_message_loop(message_loop_type);
93 base::PlatformThread::SetName("CrGpuMain"); 106 base::PlatformThread::SetName("CrGpuMain");
94 107
95 if (!command_line.HasSwitch(switches::kSingleProcess)) {
96 #if defined(OS_WIN)
97 // Prevent Windows from displaying a modal dialog on failures like not being
98 // able to load a DLL.
99 SetErrorMode(
100 SEM_FAILCRITICALERRORS |
101 SEM_NOGPFAULTERRORBOX |
102 SEM_NOOPENFILEERRORBOX);
103 #elif defined(USE_X11)
104 ui::SetDefaultX11ErrorHandlers();
105 #endif
106 }
107
108 GpuProcess gpu_process; 108 GpuProcess gpu_process;
109 109
110 GpuChildThread* child_thread = new GpuChildThread(dead_on_arrival); 110 GpuChildThread* child_thread = new GpuChildThread(dead_on_arrival);
111 111
112 child_thread->Init(start_time); 112 child_thread->Init(start_time);
113 113
114 gpu_process.set_main_thread(child_thread); 114 gpu_process.set_main_thread(child_thread);
115 115
116 main_message_loop.Run(); 116 main_message_loop.Run();
117 117
118 child_thread->StopWatchdog(); 118 child_thread->StopWatchdog();
119 119
120 return 0; 120 return 0;
121 } 121 }
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