Index: gpu/tools/compositor_model_bench/shaders.h |
=================================================================== |
--- gpu/tools/compositor_model_bench/shaders.h (revision 98709) |
+++ gpu/tools/compositor_model_bench/shaders.h (working copy) |
@@ -1,54 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// Shaders from Chromium and an interface for setting them up |
- |
-#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ |
-#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ |
- |
-#include <string> |
- |
-// Forward declarations. |
-struct CCNode; |
-struct ContentLayerNode; |
-class TextureBuilder; |
- |
-typedef unsigned int GLuint; |
- |
-enum ShaderID { |
- SHADER_UNRECOGNIZED = 0, |
- VERTEX_SHADER_POS_TEX_YUV_STRETCH, |
- VERTEX_SHADER_POS_TEX, |
- VERTEX_SHADER_POS_TEX_TRANSFORM, |
- FRAGMENT_SHADER_YUV_VIDEO, |
- FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA, |
- FRAGMENT_SHADER_RGBA_TEX_ALPHA, |
- SHADER_ID_MAX |
-}; |
- |
-ShaderID ShaderIDFromString(std::string name); |
-std::string ShaderNameFromID(ShaderID id); |
- |
-void ConfigAndActivateShaderForNode(CCNode* n); |
- |
-// Call once to set up the parameters for an entire tiled layer, then use |
-// DrawTileQuad for each tile to be drawn. |
-void ConfigAndActivateShaderForTiling(ContentLayerNode* n); |
- |
-// One-off function to set up global VBO's that will be used every time |
-// we want to draw a quad. |
-void InitBuffers(); |
- |
-// Per-frame initialization of the VBO's (to replicate behavior in Chrome.) |
-void BeginFrame(); |
- |
-// Draw the quad in those VBO's. |
-void DrawQuad(float width, float height); |
- |
-// Draw the quad in those VBO's for an individual tile within a tiled layer. |
-// x and y give the 2D index of the tile. |
-void DrawTileQuad(GLuint texID, int x, int y); |
- |
-#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ |
- |