| Index: gpu/tools/compositor_model_bench/shaders.h
|
| ===================================================================
|
| --- gpu/tools/compositor_model_bench/shaders.h (revision 98709)
|
| +++ gpu/tools/compositor_model_bench/shaders.h (working copy)
|
| @@ -1,54 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// Shaders from Chromium and an interface for setting them up
|
| -
|
| -#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_
|
| -#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_
|
| -
|
| -#include <string>
|
| -
|
| -// Forward declarations.
|
| -struct CCNode;
|
| -struct ContentLayerNode;
|
| -class TextureBuilder;
|
| -
|
| -typedef unsigned int GLuint;
|
| -
|
| -enum ShaderID {
|
| - SHADER_UNRECOGNIZED = 0,
|
| - VERTEX_SHADER_POS_TEX_YUV_STRETCH,
|
| - VERTEX_SHADER_POS_TEX,
|
| - VERTEX_SHADER_POS_TEX_TRANSFORM,
|
| - FRAGMENT_SHADER_YUV_VIDEO,
|
| - FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA,
|
| - FRAGMENT_SHADER_RGBA_TEX_ALPHA,
|
| - SHADER_ID_MAX
|
| -};
|
| -
|
| -ShaderID ShaderIDFromString(std::string name);
|
| -std::string ShaderNameFromID(ShaderID id);
|
| -
|
| -void ConfigAndActivateShaderForNode(CCNode* n);
|
| -
|
| -// Call once to set up the parameters for an entire tiled layer, then use
|
| -// DrawTileQuad for each tile to be drawn.
|
| -void ConfigAndActivateShaderForTiling(ContentLayerNode* n);
|
| -
|
| -// One-off function to set up global VBO's that will be used every time
|
| -// we want to draw a quad.
|
| -void InitBuffers();
|
| -
|
| -// Per-frame initialization of the VBO's (to replicate behavior in Chrome.)
|
| -void BeginFrame();
|
| -
|
| -// Draw the quad in those VBO's.
|
| -void DrawQuad(float width, float height);
|
| -
|
| -// Draw the quad in those VBO's for an individual tile within a tiled layer.
|
| -// x and y give the 2D index of the tile.
|
| -void DrawTileQuad(GLuint texID, int x, int y);
|
| -
|
| -#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_
|
| -
|
|
|