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Unified Diff: gpu/tools/compositor_model_bench/render_tree.h

Issue 7792016: Revert 98706 - Initial checkin of the compositor_model_bench tool (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 4 months ago
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Index: gpu/tools/compositor_model_bench/render_tree.h
===================================================================
--- gpu/tools/compositor_model_bench/render_tree.h (revision 98709)
+++ gpu/tools/compositor_model_bench/render_tree.h (working copy)
@@ -1,218 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Data structures for representing parts of Chromium's composited layer tree
-// and a function to load it from the JSON configuration file
-
-#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_
-#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_
-
-#include <string>
-#include <vector>
-
-#include "base/compiler_specific.h"
-#include "base/memory/scoped_vector.h"
-#include "gpu/tools/compositor_model_bench/shaders.h"
-#include "ui/gfx/gl/gl_bindings.h"
-#include "ui/gfx/gl/gl_implementation.h"
-
-// These are fairly arbitrary values based on how big my actual browser
-// window was.
-const int WINDOW_WIDTH = 1609;
-const int WINDOW_HEIGHT = 993;
-
-struct Tile {
- int x;
- int y;
- int texID;
-};
-
-struct Texture {
- int texID;
- int height;
- int width;
- GLenum format;
-};
-
-GLenum TextureFormatFromString(std::string format);
-const char* TextureFormatName(GLenum format);
-int FormatBytesPerPixel(GLenum format);
-
-struct RenderNodeVisitor;
-
-class RenderNode {
- public:
- RenderNode() {}
- virtual ~RenderNode() {}
- virtual void Accept(RenderNodeVisitor* v);
-
- int layerID() {
- return layerID_;
- }
-
- void set_layerID(int id) {
- layerID_ = id;
- }
-
- int width() {
- return width_;
- }
-
- void set_width(int width) {
- width_ = width;
- }
-
- int height() {
- return height_;
- }
-
- void set_height(int height) {
- height_ = height;
- }
-
- bool drawsContent() {
- return drawsContent_;
- }
-
- void set_drawsContent(bool draws) {
- drawsContent_ = draws;
- }
-
- void set_targetSurface(int surface) {
- targetSurface_ = surface;
- }
-
- float* transform() {
- return transform_;
- }
-
- void set_transform(float* mat) {
- memcpy(reinterpret_cast<void*>(transform_),
- reinterpret_cast<void*>(mat),
- 16 * sizeof(transform_[0]));
- }
-
- void add_tile(Tile t) {
- tiles_.push_back(t);
- }
-
- size_t num_tiles() {
- return tiles_.size();
- }
-
- Tile* tile(size_t index) {
- return &tiles_[index];
- }
-
- int tile_width() {
- return tile_width_;
- }
-
- void set_tile_width(int width) {
- tile_width_ = width;
- }
-
- int tile_height() {
- return tile_height_;
- }
-
- void set_tile_height(int height) {
- tile_height_ = height;
- }
-
- private:
- int layerID_;
- int width_;
- int height_;
- bool drawsContent_;
- int targetSurface_;
- float transform_[16];
- std::vector<Tile> tiles_;
- int tile_width_;
- int tile_height_;
-};
-
-class ContentLayerNode : public RenderNode {
- public:
- ContentLayerNode() {}
- virtual void Accept(RenderNodeVisitor* v) OVERRIDE;
-
- void set_skipsDraw(bool skips) {
- skipsDraw_ = skips;
- }
-
- void add_child(RenderNode* child) {
- children_.push_back(child);
- }
-
- private:
- ScopedVector<RenderNode> children_;
- bool skipsDraw_;
-};
-
-class CCNode : public RenderNode {
- public:
- CCNode() {}
-
- virtual void Accept(RenderNodeVisitor* v) OVERRIDE;
-
- ShaderID vertex_shader() {
- return vertex_shader_;
- }
-
- void set_vertex_shader(ShaderID shader) {
- vertex_shader_ = shader;
- }
-
- ShaderID fragment_shader() {
- return fragment_shader_;
- }
-
- void set_fragment_shader(ShaderID shader) {
- fragment_shader_ = shader;
- }
-
- void add_texture(Texture t) {
- textures_.push_back(t);
- }
-
- size_t num_textures() {
- return textures_.size();
- }
-
- Texture* texture(size_t index) {
- return &textures_[index];
- }
-
- private:
- ShaderID vertex_shader_;
- ShaderID fragment_shader_;
- std::vector<Texture> textures_;
-};
-
-class RenderNodeVisitor {
- public:
- virtual ~RenderNodeVisitor() {}
-
- virtual void BeginVisitRenderNode(RenderNode* v) = 0;
- virtual void BeginVisitContentLayerNode(ContentLayerNode* v) {
- this->BeginVisitRenderNode(v);
- }
- virtual void BeginVisitCCNode(CCNode* v) {
- this->BeginVisitRenderNode(v);
- }
-
- virtual void EndVisitRenderNode(RenderNode* v) {}
- virtual void EndVisitContentLayerNode(ContentLayerNode* v) {
- this->EndVisitRenderNode(v);
- }
- virtual void EndVisitCCNode(CCNode* v) {
- this->EndVisitRenderNode(v);
- }
-};
-
-RenderNode* BuildRenderTreeFromFile(const FilePath& path);
-
-#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_
-
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