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Unified Diff: gpu/tools/compositor_model_bench/render_model_utils.h

Issue 7792016: Revert 98706 - Initial checkin of the compositor_model_bench tool (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 4 months ago
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Index: gpu/tools/compositor_model_bench/render_model_utils.h
===================================================================
--- gpu/tools/compositor_model_bench/render_model_utils.h (revision 98709)
+++ gpu/tools/compositor_model_bench/render_model_utils.h (working copy)
@@ -1,62 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Whole-tree processing that's likely to be helpful in multiple render models.
-
-#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
-#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
-
-#include <map>
-#include <set>
-#include <vector>
-
-#include "base/compiler_specific.h"
-#include "base/memory/scoped_ptr.h"
-#include "gpu/tools/compositor_model_bench/render_tree.h"
-
-// This is a visitor that runs over the tree structure that was built from the
-// configuration file. It creates OpenGL textures (random checkerboards) that
-// match the specifications of the original textures and overwrites the old
-// texture ID's in the tree, replacing them with the matching new textures.
-class TextureGenerator : public RenderNodeVisitor {
- public:
- typedef scoped_array<uint8> ImagePtr;
- typedef std::vector<Tile>::iterator tile_iter;
-
- explicit TextureGenerator(RenderNode* root);
- virtual ~TextureGenerator() OVERRIDE;
-
- // RenderNodeVisitor functions look for textures and pass them
- // off to HandleTexture (which behaves appropriately depending
- // on which pass we are in.)
- virtual void BeginVisitRenderNode(RenderNode* node) OVERRIDE;
- virtual void BeginVisitCCNode(CCNode* node) OVERRIDE;
-
- private:
- enum TextureGenStage {
- DiscoveryStage,
- RemappingStage,
- ImageGenerationStage
- };
-
- void DiscoverInputIDs(RenderNode* root);
- void GenerateGLTexIDs();
- void AssignIDMapping();
- void WriteOutNewIDs(RenderNode* root);
- void AllocateImageArray();
- void BuildTextureImages(RenderNode* root);
- void HandleTexture(int* texID, int width, int height, GLenum format);
- void GenerateImageForTexture(int texID, int width, int height, GLenum format);
-
- TextureGenStage stage_;
- std::set<int> discovered_ids_;
- scoped_array<GLuint> tex_ids_;
- std::map<int, int> remapped_ids_;
- scoped_array<ImagePtr> image_data_;
- int images_generated_;
- std::set<int> ids_for_completed_textures_;
-};
-
-#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
-

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