| Index: gpu/tools/compositor_model_bench/render_model_utils.h
|
| ===================================================================
|
| --- gpu/tools/compositor_model_bench/render_model_utils.h (revision 98709)
|
| +++ gpu/tools/compositor_model_bench/render_model_utils.h (working copy)
|
| @@ -1,62 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// Whole-tree processing that's likely to be helpful in multiple render models.
|
| -
|
| -#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
|
| -#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
|
| -
|
| -#include <map>
|
| -#include <set>
|
| -#include <vector>
|
| -
|
| -#include "base/compiler_specific.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "gpu/tools/compositor_model_bench/render_tree.h"
|
| -
|
| -// This is a visitor that runs over the tree structure that was built from the
|
| -// configuration file. It creates OpenGL textures (random checkerboards) that
|
| -// match the specifications of the original textures and overwrites the old
|
| -// texture ID's in the tree, replacing them with the matching new textures.
|
| -class TextureGenerator : public RenderNodeVisitor {
|
| - public:
|
| - typedef scoped_array<uint8> ImagePtr;
|
| - typedef std::vector<Tile>::iterator tile_iter;
|
| -
|
| - explicit TextureGenerator(RenderNode* root);
|
| - virtual ~TextureGenerator() OVERRIDE;
|
| -
|
| - // RenderNodeVisitor functions look for textures and pass them
|
| - // off to HandleTexture (which behaves appropriately depending
|
| - // on which pass we are in.)
|
| - virtual void BeginVisitRenderNode(RenderNode* node) OVERRIDE;
|
| - virtual void BeginVisitCCNode(CCNode* node) OVERRIDE;
|
| -
|
| - private:
|
| - enum TextureGenStage {
|
| - DiscoveryStage,
|
| - RemappingStage,
|
| - ImageGenerationStage
|
| - };
|
| -
|
| - void DiscoverInputIDs(RenderNode* root);
|
| - void GenerateGLTexIDs();
|
| - void AssignIDMapping();
|
| - void WriteOutNewIDs(RenderNode* root);
|
| - void AllocateImageArray();
|
| - void BuildTextureImages(RenderNode* root);
|
| - void HandleTexture(int* texID, int width, int height, GLenum format);
|
| - void GenerateImageForTexture(int texID, int width, int height, GLenum format);
|
| -
|
| - TextureGenStage stage_;
|
| - std::set<int> discovered_ids_;
|
| - scoped_array<GLuint> tex_ids_;
|
| - std::map<int, int> remapped_ids_;
|
| - scoped_array<ImagePtr> image_data_;
|
| - int images_generated_;
|
| - std::set<int> ids_for_completed_textures_;
|
| -};
|
| -
|
| -#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
|
| -
|
|
|