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Unified Diff: gpu/tools/compositor_model_bench/render_model_utils.h

Issue 7792002: Initial checkin of the compositor_model_bench tool (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: more clang fixes Created 9 years, 4 months ago
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Index: gpu/tools/compositor_model_bench/render_model_utils.h
diff --git a/gpu/tools/compositor_model_bench/render_model_utils.h b/gpu/tools/compositor_model_bench/render_model_utils.h
new file mode 100644
index 0000000000000000000000000000000000000000..8880b42596dd9c073d22b1e5b037bdb5c1442f7d
--- /dev/null
+++ b/gpu/tools/compositor_model_bench/render_model_utils.h
@@ -0,0 +1,62 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Whole-tree processing that's likely to be helpful in multiple render models.
+
+#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
+#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
+
+#include <map>
+#include <set>
+#include <vector>
+
+#include "base/compiler_specific.h"
+#include "base/memory/scoped_ptr.h"
+#include "gpu/tools/compositor_model_bench/render_tree.h"
+
+// This is a visitor that runs over the tree structure that was built from the
+// configuration file. It creates OpenGL textures (random checkerboards) that
+// match the specifications of the original textures and overwrites the old
+// texture ID's in the tree, replacing them with the matching new textures.
+class TextureGenerator : public RenderNodeVisitor {
+ public:
+ typedef scoped_array<uint8> ImagePtr;
+ typedef std::vector<Tile>::iterator tile_iter;
+
+ explicit TextureGenerator(RenderNode* root);
+ virtual ~TextureGenerator() OVERRIDE;
+
+ // RenderNodeVisitor functions look for textures and pass them
+ // off to HandleTexture (which behaves appropriately depending
+ // on which pass we are in.)
+ virtual void BeginVisitRenderNode(RenderNode* node) OVERRIDE;
+ virtual void BeginVisitCCNode(CCNode* node) OVERRIDE;
+
+ private:
+ enum TextureGenStage {
+ DiscoveryStage,
+ RemappingStage,
+ ImageGenerationStage
+ };
+
+ void DiscoverInputIDs(RenderNode* root);
+ void GenerateGLTexIDs();
+ void AssignIDMapping();
+ void WriteOutNewIDs(RenderNode* root);
+ void AllocateImageArray();
+ void BuildTextureImages(RenderNode* root);
+ void HandleTexture(int* texID, int width, int height, GLenum format);
+ void GenerateImageForTexture(int texID, int width, int height, GLenum format);
+
+ TextureGenStage stage_;
+ std::set<int> discovered_ids_;
+ scoped_array<GLuint> tex_ids_;
+ std::map<int, int> remapped_ids_;
+ scoped_array<ImagePtr> image_data_;
+ int images_generated_;
+ std::set<int> ids_for_completed_textures_;
+};
+
+#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
+

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