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Unified Diff: gpu/tools/compositor_model_bench/forward_render_model.cc

Issue 7792002: Initial checkin of the compositor_model_bench tool (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: more clang fixes Created 9 years, 4 months ago
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Index: gpu/tools/compositor_model_bench/forward_render_model.cc
diff --git a/gpu/tools/compositor_model_bench/forward_render_model.cc b/gpu/tools/compositor_model_bench/forward_render_model.cc
new file mode 100644
index 0000000000000000000000000000000000000000..c570bf3c5b47d82aa37b8a5bf0a3a8347ed97edd
--- /dev/null
+++ b/gpu/tools/compositor_model_bench/forward_render_model.cc
@@ -0,0 +1,70 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/tools/compositor_model_bench/forward_render_model.h"
+
+#include <cstdlib>
+#include <vector>
+
+#include "gpu/tools/compositor_model_bench/render_model_utils.h"
+
+using std::vector;
+
+class ForwardRenderNodeVisitor : public RenderNodeVisitor {
+ public:
+ ForwardRenderNodeVisitor() {}
+
+ virtual void BeginVisitRenderNode(RenderNode* v) OVERRIDE {
+ NOTREACHED();
+ }
+
+ virtual void BeginVisitCCNode(CCNode* v) OVERRIDE {
+ if (!v->drawsContent())
+ return;
+ ConfigAndActivateShaderForNode(v);
+ DrawQuad(v->width(), v->height());
+ }
+
+ virtual void BeginVisitContentLayerNode(ContentLayerNode* l) OVERRIDE {
+ if (!l->drawsContent())
+ return;
+ ConfigAndActivateShaderForTiling(l);
+ // Now that we capture root layer tiles, a layer without tiles
+ // should not get drawn.
+ for (size_t n = 0; n < l->num_tiles(); ++n) {
+ const Tile* i = l->tile(n);
+ DrawTileQuad(i->texID, i->x, i->y);
+ }
+ }
+};
+
+ForwardRenderSimulator::ForwardRenderSimulator(RenderNode* root,
+ int window_width,
+ int window_height)
+ : RenderModelSimulator(root) {
+ textures_.reset(new TextureGenerator(root));
+ visitor_.reset(new ForwardRenderNodeVisitor());
+ glViewport(0, 0, window_width, window_height);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+ForwardRenderSimulator::~ForwardRenderSimulator() {
+}
+
+void ForwardRenderSimulator::Update() {
+ glClearColor(0, 0, 1, 1);
+ glColorMask(true, true, true, true);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColorMask(true, true, true, false);
+ BeginFrame();
+ root_->Accept(visitor_.get());
+}
+
+void ForwardRenderSimulator::Resize(int width, int height) {
+ glViewport(0, 0, width, height);
+}
+
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