| Index: aura/window.h
|
| ===================================================================
|
| --- aura/window.h (revision 98650)
|
| +++ aura/window.h (working copy)
|
| @@ -27,6 +27,7 @@
|
|
|
| // Aura window implementation. Interesting events are sent to the
|
| // WindowDelegate.
|
| +// TODO(beng): resolve ownership.
|
| class Window {
|
| public:
|
| enum Visibility {
|
| @@ -80,9 +81,26 @@
|
| void AddChild(Window* child);
|
| void RemoveChild(Window* child);
|
|
|
| + static void ConvertPointToWindow(Window* source,
|
| + Window* target,
|
| + gfx::Point* point);
|
| +
|
| // Handles a mouse event. Returns true if handled.
|
| bool OnMouseEvent(const MouseEvent& event);
|
|
|
| + WindowDelegate* delegate() { return delegate_; }
|
| +
|
| + // Returns true if the mouse pointer at the specified |point| can trigger an
|
| + // event for this Window.
|
| + // TODO(beng):
|
| + // A Window can supply a hit-test mask to cause some portions of itself to not
|
| + // trigger events, causing the events to fall through to the Window behind.
|
| + bool HitTest(const gfx::Point& point);
|
| +
|
| + // Returns the Window that most closely encloses |point| for the purposes of
|
| + // event targeting.
|
| + Window* GetEventHandlerForPoint(const gfx::Point& point);
|
| +
|
| private:
|
| typedef std::vector<Window*> Windows;
|
|
|
|
|