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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "aura/window.h" | 5 #include "aura/window.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "aura/desktop.h" | 9 #include "aura/desktop.h" |
10 #include "aura/window_delegate.h" | 10 #include "aura/window_delegate.h" |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "ui/gfx/canvas_skia.h" | 12 #include "ui/gfx/canvas_skia.h" |
13 #include "ui/gfx/compositor/compositor.h" | 13 #include "ui/gfx/compositor/compositor.h" |
14 #include "ui/gfx/compositor/layer.h" | 14 #include "ui/gfx/compositor/layer.h" |
15 | 15 |
16 namespace aura { | 16 namespace aura { |
17 | 17 |
18 Window::Window(WindowDelegate* delegate) | 18 Window::Window(WindowDelegate* delegate) |
19 : delegate_(delegate), | 19 : delegate_(delegate), |
20 visibility_(VISIBILITY_HIDDEN), | 20 visibility_(VISIBILITY_HIDDEN), |
21 needs_paint_all_(true), | 21 needs_paint_all_(true), |
22 parent_(NULL), | 22 parent_(NULL), |
23 id_(-1) { | 23 id_(-1) { |
24 } | 24 } |
25 | 25 |
26 Window::~Window() { | 26 Window::~Window() { |
| 27 if (delegate_) |
| 28 delegate_->OnWindowDestroyed(); |
| 29 if (parent_) |
| 30 parent_->RemoveChild(this); |
27 } | 31 } |
28 | 32 |
29 void Window::Init() { | 33 void Window::Init() { |
30 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); | 34 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); |
31 } | 35 } |
32 | 36 |
33 void Window::SetVisibility(Visibility visibility) { | 37 void Window::SetVisibility(Visibility visibility) { |
34 if (visibility_ == visibility) | 38 if (visibility_ == visibility) |
35 return; | 39 return; |
36 | 40 |
(...skipping 26 matching lines...) Expand all Loading... |
63 if (parent) | 67 if (parent) |
64 parent->AddChild(this); | 68 parent->AddChild(this); |
65 else | 69 else |
66 Desktop::GetInstance()->window()->AddChild(this); | 70 Desktop::GetInstance()->window()->AddChild(this); |
67 } | 71 } |
68 | 72 |
69 void Window::DrawTree() { | 73 void Window::DrawTree() { |
70 UpdateLayerCanvas(); | 74 UpdateLayerCanvas(); |
71 Draw(); | 75 Draw(); |
72 | 76 |
73 // First pass updates the layer bitmaps. | |
74 for (Windows::iterator i = children_.begin(); i != children_.end(); ++i) | 77 for (Windows::iterator i = children_.begin(); i != children_.end(); ++i) |
75 (*i)->DrawTree(); | 78 (*i)->DrawTree(); |
76 } | 79 } |
77 | 80 |
78 void Window::AddChild(Window* child) { | 81 void Window::AddChild(Window* child) { |
79 DCHECK(std::find(children_.begin(), children_.end(), child) == | 82 DCHECK(std::find(children_.begin(), children_.end(), child) == |
80 children_.end()); | 83 children_.end()); |
81 child->parent_ = this; | 84 child->parent_ = this; |
82 layer_->Add(child->layer_.get()); | 85 layer_->Add(child->layer_.get()); |
83 children_.push_back(child); | 86 children_.push_back(child); |
84 } | 87 } |
85 | 88 |
86 void Window::RemoveChild(Window* child) { | 89 void Window::RemoveChild(Window* child) { |
87 Windows::iterator i = std::find(children_.begin(), children_.end(), child); | 90 Windows::iterator i = std::find(children_.begin(), children_.end(), child); |
88 DCHECK(i != children_.end()); | 91 DCHECK(i != children_.end()); |
89 child->parent_ = NULL; | 92 child->parent_ = NULL; |
90 layer_->Remove(child->layer_.get()); | 93 layer_->Remove(child->layer_.get()); |
91 children_.erase(i); | 94 children_.erase(i); |
92 } | 95 } |
93 | 96 |
| 97 // static |
| 98 void Window::ConvertPointToWindow(Window* source, |
| 99 Window* target, |
| 100 gfx::Point* point) { |
| 101 ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point); |
| 102 } |
| 103 |
94 bool Window::OnMouseEvent(const MouseEvent& event) { | 104 bool Window::OnMouseEvent(const MouseEvent& event) { |
95 return true; | 105 return true; |
96 } | 106 } |
97 | 107 |
| 108 bool Window::HitTest(const gfx::Point& point) { |
| 109 gfx::Rect local_bounds(gfx::Point(), bounds().size()); |
| 110 // TODO(beng): hittest masks. |
| 111 return local_bounds.Contains(point); |
| 112 } |
| 113 |
| 114 Window* Window::GetEventHandlerForPoint(const gfx::Point& point) { |
| 115 Windows::const_reverse_iterator i = children_.rbegin(); |
| 116 for (; i != children_.rend(); ++i) { |
| 117 Window* child = *i; |
| 118 if (child->visibility() == Window::VISIBILITY_HIDDEN) |
| 119 continue; |
| 120 gfx::Point point_in_child_coords(point); |
| 121 Window::ConvertPointToWindow(this, child, &point_in_child_coords); |
| 122 if (child->HitTest(point_in_child_coords)) |
| 123 return child->GetEventHandlerForPoint(point_in_child_coords); |
| 124 } |
| 125 return this; |
| 126 } |
| 127 |
98 void Window::UpdateLayerCanvas() { | 128 void Window::UpdateLayerCanvas() { |
99 if (needs_paint_all_) { | 129 if (needs_paint_all_) { |
100 needs_paint_all_ = false; | 130 needs_paint_all_ = false; |
101 dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); | 131 dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); |
102 } | 132 } |
103 gfx::Rect dirty_rect = dirty_rect_.Intersect( | 133 gfx::Rect dirty_rect = dirty_rect_.Intersect( |
104 gfx::Rect(0, 0, bounds().width(), bounds().height())); | 134 gfx::Rect(0, 0, bounds().width(), bounds().height())); |
105 dirty_rect_.SetRect(0, 0, 0, 0); | 135 dirty_rect_.SetRect(0, 0, 0, 0); |
106 if (dirty_rect.IsEmpty()) | 136 if (dirty_rect.IsEmpty()) |
107 return; | 137 return; |
108 if (delegate_) { | 138 if (delegate_) { |
109 scoped_ptr<gfx::Canvas> canvas(gfx::Canvas::CreateCanvas( | 139 scoped_ptr<gfx::Canvas> canvas(gfx::Canvas::CreateCanvas( |
110 dirty_rect.width(), dirty_rect.height(), false)); | 140 dirty_rect.width(), dirty_rect.height(), false)); |
111 canvas->TranslateInt(dirty_rect.x(), dirty_rect.y()); | 141 canvas->TranslateInt(dirty_rect.x(), dirty_rect.y()); |
112 delegate_->OnPaint(canvas.get()); | 142 delegate_->OnPaint(canvas.get()); |
113 SetCanvas(*canvas->AsCanvasSkia(), bounds().origin()); | 143 SetCanvas(*canvas->AsCanvasSkia(), bounds().origin()); |
114 } | 144 } |
115 } | 145 } |
116 | 146 |
117 void Window::Draw() { | 147 void Window::Draw() { |
118 if (visibility_ != VISIBILITY_HIDDEN) | 148 if (visibility_ != VISIBILITY_HIDDEN) |
119 layer_->Draw(); | 149 layer_->Draw(); |
120 } | 150 } |
121 | 151 |
122 } // namespace aura | 152 } // namespace aura |
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