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Issue 7780033: Debugger: fix stepping next with trycatch recursion (Closed) Base URL: gh:indutny/v8@master
Patch Set: sort authors Created 9 years, 3 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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535 535
536 // Threading support. 536 // Threading support.
537 void Debug::ThreadInit() { 537 void Debug::ThreadInit() {
538 thread_local_.break_count_ = 0; 538 thread_local_.break_count_ = 0;
539 thread_local_.break_id_ = 0; 539 thread_local_.break_id_ = 0;
540 thread_local_.break_frame_id_ = StackFrame::NO_ID; 540 thread_local_.break_frame_id_ = StackFrame::NO_ID;
541 thread_local_.last_step_action_ = StepNone; 541 thread_local_.last_step_action_ = StepNone;
542 thread_local_.last_statement_position_ = RelocInfo::kNoPosition; 542 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
543 thread_local_.step_count_ = 0; 543 thread_local_.step_count_ = 0;
544 thread_local_.last_fp_ = 0; 544 thread_local_.last_fp_ = 0;
545 thread_local_.queued_step_action_ = StepNone;
546 thread_local_.queued_step_count_ = 0;
545 thread_local_.step_into_fp_ = 0; 547 thread_local_.step_into_fp_ = 0;
546 thread_local_.step_out_fp_ = 0; 548 thread_local_.step_out_fp_ = 0;
547 thread_local_.after_break_target_ = 0; 549 thread_local_.after_break_target_ = 0;
548 // TODO(isolates): frames_are_dropped_? 550 // TODO(isolates): frames_are_dropped_?
549 thread_local_.debugger_entry_ = NULL; 551 thread_local_.debugger_entry_ = NULL;
550 thread_local_.pending_interrupts_ = 0; 552 thread_local_.pending_interrupts_ = 0;
551 thread_local_.restarter_frame_function_pointer_ = NULL; 553 thread_local_.restarter_frame_function_pointer_ = NULL;
552 } 554 }
553 555
554 556
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950 ASSERT(thread_local_.step_count_ == 0); 952 ASSERT(thread_local_.step_count_ == 0);
951 } else if (!break_points_hit->IsUndefined() || 953 } else if (!break_points_hit->IsUndefined() ||
952 (thread_local_.last_step_action_ != StepNone && 954 (thread_local_.last_step_action_ != StepNone &&
953 thread_local_.step_count_ == 0)) { 955 thread_local_.step_count_ == 0)) {
954 // Notify debugger if a real break point is triggered or if performing 956 // Notify debugger if a real break point is triggered or if performing
955 // single stepping with no more steps to perform. Otherwise do another step. 957 // single stepping with no more steps to perform. Otherwise do another step.
956 958
957 // Clear all current stepping setup. 959 // Clear all current stepping setup.
958 ClearStepping(); 960 ClearStepping();
959 961
960 // Notify the debug event listeners. 962 if (thread_local_.queued_step_count_ > 0) {
961 isolate_->debugger()->OnDebugBreak(break_points_hit, false); 963 // Perform queued step
964 StepAction step_action = thread_local_.queued_step_action_;
965 int step_count = thread_local_.queued_step_count_;
966
967 // Clear queue
968 thread_local_.queued_step_action_ = StepNone;
969 thread_local_.queued_step_count_ = 0;
970
971 PrepareStep(step_action, step_count);
972 } else {
973 // Notify the debug event listeners.
974 isolate_->debugger()->OnDebugBreak(break_points_hit, false);
975 }
962 } else if (thread_local_.last_step_action_ != StepNone) { 976 } else if (thread_local_.last_step_action_ != StepNone) {
963 // Hold on to last step action as it is cleared by the call to 977 // Hold on to last step action as it is cleared by the call to
964 // ClearStepping. 978 // ClearStepping.
965 StepAction step_action = thread_local_.last_step_action_; 979 StepAction step_action = thread_local_.last_step_action_;
966 int step_count = thread_local_.step_count_; 980 int step_count = thread_local_.step_count_;
967 981
982 // If StepNext gone deeper in code
983 // StepOut until original frame
984 if (step_action == StepNext && frame->fp() < thread_local_.last_fp_) {
985 // Count frames until target frame
986 int count = 0;
987 JavaScriptFrameIterator it(isolate_);
988 while (!it.done() && it.frame()->fp() != thread_local_.last_fp_) {
989 count++;
990 it.Advance();
991 }
992
993 // If we found original frame
994 if (it.frame()->fp() == thread_local_.last_fp_) {
995 if (step_count > 1) {
996 // Save old count and action to continue stepping after
997 // StepOut
998 thread_local_.queued_step_action_ = step_action;
Yang 2011/09/13 14:23:16 From what I can see, the only step action that is
999 thread_local_.queued_step_count_ = step_count - 1;
1000 }
1001
1002 // Set up for StepOut to reach target frame
1003 step_action = StepOut;
1004 step_count = count;
1005 }
1006 }
1007
968 // Clear all current stepping setup. 1008 // Clear all current stepping setup.
969 ClearStepping(); 1009 ClearStepping();
970 1010
971 // Set up for the remaining steps. 1011 // Set up for the remaining steps.
972 PrepareStep(step_action, step_count); 1012 PrepareStep(step_action, step_count);
973 } 1013 }
974 1014
975 if (thread_local_.frame_drop_mode_ == FRAMES_UNTOUCHED) { 1015 if (thread_local_.frame_drop_mode_ == FRAMES_UNTOUCHED) {
976 SetAfterBreakTarget(frame); 1016 SetAfterBreakTarget(frame);
977 } else if (thread_local_.frame_drop_mode_ == 1017 } else if (thread_local_.frame_drop_mode_ ==
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1441 1481
1442 1482
1443 // Check whether the current debug break should be reported to the debugger. It 1483 // Check whether the current debug break should be reported to the debugger. It
1444 // is used to have step next and step in only report break back to the debugger 1484 // is used to have step next and step in only report break back to the debugger
1445 // if on a different frame or in a different statement. In some situations 1485 // if on a different frame or in a different statement. In some situations
1446 // there will be several break points in the same statement when the code is 1486 // there will be several break points in the same statement when the code is
1447 // flooded with one-shot break points. This function helps to perform several 1487 // flooded with one-shot break points. This function helps to perform several
1448 // steps before reporting break back to the debugger. 1488 // steps before reporting break back to the debugger.
1449 bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator, 1489 bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
1450 JavaScriptFrame* frame) { 1490 JavaScriptFrame* frame) {
1491 // StepNext and StepOut shouldn't bring us deeper in code
1492 // So last frame shouldn't be a one of parents of current frame
1493 if (thread_local_.last_step_action_ == StepNext ||
1494 thread_local_.last_step_action_ == StepOut) {
1495 if (frame->fp() < thread_local_.last_fp_) return true;
1496 }
1497
1451 // If the step last action was step next or step in make sure that a new 1498 // If the step last action was step next or step in make sure that a new
1452 // statement is hit. 1499 // statement is hit.
1453 if (thread_local_.last_step_action_ == StepNext || 1500 if (thread_local_.last_step_action_ == StepNext ||
1454 thread_local_.last_step_action_ == StepIn) { 1501 thread_local_.last_step_action_ == StepIn) {
1455 // Never continue if returning from function. 1502 // Never continue if returning from function.
1456 if (break_location_iterator->IsExit()) return false; 1503 if (break_location_iterator->IsExit()) return false;
1457 1504
1458 // Continue if we are still on the same frame and in the same statement. 1505 // Continue if we are still on the same frame and in the same statement.
1459 int current_statement_position = 1506 int current_statement_position =
1460 break_location_iterator->code()->SourceStatementPosition(frame->pc()); 1507 break_location_iterator->code()->SourceStatementPosition(frame->pc());
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3126 { 3173 {
3127 Locker locker; 3174 Locker locker;
3128 Isolate::Current()->debugger()->CallMessageDispatchHandler(); 3175 Isolate::Current()->debugger()->CallMessageDispatchHandler();
3129 } 3176 }
3130 } 3177 }
3131 } 3178 }
3132 3179
3133 #endif // ENABLE_DEBUGGER_SUPPORT 3180 #endif // ENABLE_DEBUGGER_SUPPORT
3134 3181
3135 } } // namespace v8::internal 3182 } } // namespace v8::internal
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