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Side by Side Diff: media/audio/audio_util.h

Issue 7775004: Create media.dll. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_UTIL_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_UTIL_H_
6 #define MEDIA_AUDIO_AUDIO_UTIL_H_ 6 #define MEDIA_AUDIO_AUDIO_UTIL_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "media/base/media_export.h"
11 12
12 namespace base { 13 namespace base {
13 class SharedMemory; 14 class SharedMemory;
14 } 15 }
15 16
16 namespace media { 17 namespace media {
17 18
18 // For all audio functions 3 audio formats are supported: 19 // For all audio functions 3 audio formats are supported:
19 // 8 bits unsigned 0 to 255. 20 // 8 bits unsigned 0 to 255.
20 // 16 bit signed (little endian). 21 // 16 bit signed (little endian).
21 // 32 bit signed (little endian) 22 // 32 bit signed (little endian)
22 23
23 // AdjustVolume() does a software volume adjustment of a sample buffer. 24 // AdjustVolume() does a software volume adjustment of a sample buffer.
24 // The samples are multiplied by the volume, which should range from 25 // The samples are multiplied by the volume, which should range from
25 // 0.0 (mute) to 1.0 (full volume). 26 // 0.0 (mute) to 1.0 (full volume).
26 // Using software allows each audio and video to have its own volume without 27 // Using software allows each audio and video to have its own volume without
27 // affecting the master volume. 28 // affecting the master volume.
28 // In the future the function may be used to adjust the sample format to 29 // In the future the function may be used to adjust the sample format to
29 // simplify hardware requirements and to support a wider variety of input 30 // simplify hardware requirements and to support a wider variety of input
30 // formats. 31 // formats.
31 // The buffer is modified in-place to avoid memory management, as this 32 // The buffer is modified in-place to avoid memory management, as this
32 // function may be called in performance critical code. 33 // function may be called in performance critical code.
33 bool AdjustVolume(void* buf, 34 MEDIA_EXPORT bool AdjustVolume(void* buf,
34 size_t buflen, 35 size_t buflen,
35 int channels, 36 int channels,
36 int bytes_per_sample, 37 int bytes_per_sample,
37 float volume); 38 float volume);
38 39
39 // FoldChannels() does a software multichannel folding down to stereo. 40 // FoldChannels() does a software multichannel folding down to stereo.
40 // Channel order is assumed to be 5.1 Dolby standard which is 41 // Channel order is assumed to be 5.1 Dolby standard which is
41 // front left, front right, center, surround left, surround right. 42 // front left, front right, center, surround left, surround right.
42 // The subwoofer is ignored. 43 // The subwoofer is ignored.
43 // 6.1 adds a rear center speaker, and 7.1 has 2 rear speakers. These 44 // 6.1 adds a rear center speaker, and 7.1 has 2 rear speakers. These
44 // channels are rare and ignored. 45 // channels are rare and ignored.
45 // After summing the channels, volume is adjusted and the samples are 46 // After summing the channels, volume is adjusted and the samples are
46 // clipped to the maximum value. 47 // clipped to the maximum value.
47 // Volume should normally range from 0.0 (mute) to 1.0 (full volume), but 48 // Volume should normally range from 0.0 (mute) to 1.0 (full volume), but
48 // since clamping is performed a value of more than 1 is allowed to increase 49 // since clamping is performed a value of more than 1 is allowed to increase
49 // volume. 50 // volume.
50 // The buffer is modified in-place to avoid memory management, as this 51 // The buffer is modified in-place to avoid memory management, as this
51 // function may be called in performance critical code. 52 // function may be called in performance critical code.
52 bool FoldChannels(void* buf, 53 MEDIA_EXPORT bool FoldChannels(void* buf,
53 size_t buflen, 54 size_t buflen,
54 int channels, 55 int channels,
55 int bytes_per_sample, 56 int bytes_per_sample,
56 float volume); 57 float volume);
57 58
58 // DeinterleaveAudioChannel() takes interleaved audio buffer |source| 59 // DeinterleaveAudioChannel() takes interleaved audio buffer |source|
59 // of the given |sample_fmt| and |number_of_channels| and extracts 60 // of the given |sample_fmt| and |number_of_channels| and extracts
60 // |number_of_frames| data for the given |channel_index| and 61 // |number_of_frames| data for the given |channel_index| and
61 // puts it in the floating point |destination|. 62 // puts it in the floating point |destination|.
62 // It returns |true| on success, or |false| if the |sample_fmt| is 63 // It returns |true| on success, or |false| if the |sample_fmt| is
63 // not recognized. 64 // not recognized.
64 bool DeinterleaveAudioChannel(void* source, 65 bool DeinterleaveAudioChannel(void* source,
65 float* destination, 66 float* destination,
66 int channels, 67 int channels,
67 int channel_index, 68 int channel_index,
68 int bytes_per_sample, 69 int bytes_per_sample,
69 size_t number_of_frames); 70 size_t number_of_frames);
70 71
71 // InterleaveFloatToInt16 scales, clips, and interleaves the planar 72 // InterleaveFloatToInt16 scales, clips, and interleaves the planar
72 // floating-point audio contained in |source| to the int16 |destination|. 73 // floating-point audio contained in |source| to the int16 |destination|.
73 // The floating-point data is in a canonical range of -1.0 -> +1.0. 74 // The floating-point data is in a canonical range of -1.0 -> +1.0.
74 // The size of the |source| vector determines the number of channels. 75 // The size of the |source| vector determines the number of channels.
75 // The |destination| buffer is assumed to be large enough to hold the 76 // The |destination| buffer is assumed to be large enough to hold the
76 // result. Thus it must be at least size: number_of_frames * source.size() 77 // result. Thus it must be at least size: number_of_frames * source.size()
77 void InterleaveFloatToInt16(const std::vector<float*>& source, 78 MEDIA_EXPORT void InterleaveFloatToInt16(const std::vector<float*>& source,
78 int16* destination, 79 int16* destination,
79 size_t number_of_frames); 80 size_t number_of_frames);
80 81
81 // Returns the default audio hardware sample-rate. 82 // Returns the default audio hardware sample-rate.
82 double GetAudioHardwareSampleRate(); 83 MEDIA_EXPORT double GetAudioHardwareSampleRate();
83 84
84 // Functions that handle data buffer passed between processes in the shared 85 // Functions that handle data buffer passed between processes in the shared
85 // memory. Called on both IPC sides. 86 // memory. Called on both IPC sides.
86 87
87 uint32 TotalSharedMemorySizeInBytes(uint32 packet_size); 88 MEDIA_EXPORT uint32 TotalSharedMemorySizeInBytes(uint32 packet_size);
88 uint32 PacketSizeSizeInBytes(uint32 shared_memory_created_size); 89 MEDIA_EXPORT uint32 PacketSizeSizeInBytes(uint32 shared_memory_created_size);
89 uint32 GetActualDataSizeInBytes(base::SharedMemory* shared_memory, 90 MEDIA_EXPORT uint32 GetActualDataSizeInBytes(base::SharedMemory* shared_memory,
90 uint32 shared_memory_size); 91 uint32 shared_memory_size);
91 void SetActualDataSizeInBytes(base::SharedMemory* shared_memory, 92 MEDIA_EXPORT void SetActualDataSizeInBytes(base::SharedMemory* shared_memory,
92 uint32 shared_memory_size, 93 uint32 shared_memory_size,
93 uint32 actual_data_size); 94 uint32 actual_data_size);
94 95
95 } // namespace media 96 } // namespace media
96 97
97 #endif // MEDIA_AUDIO_AUDIO_UTIL_H_ 98 #endif // MEDIA_AUDIO_AUDIO_UTIL_H_
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