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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | 5 #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |
| 6 #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | 6 #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |
| 7 | 7 |
| 8 #include "base/time.h" | 8 #include "base/time.h" |
| 9 #include "media/base/media_export.h" |
| 9 | 10 |
| 10 // AudioBuffersState struct stores current state of audio buffers along with | 11 // AudioBuffersState struct stores current state of audio buffers along with |
| 11 // the timestamp of the moment this state corresponds to. It is used for audio | 12 // the timestamp of the moment this state corresponds to. It is used for audio |
| 12 // synchronization. | 13 // synchronization. |
| 13 struct AudioBuffersState { | 14 struct MEDIA_EXPORT AudioBuffersState { |
| 14 AudioBuffersState(); | 15 AudioBuffersState(); |
| 15 AudioBuffersState(int pending_bytes, int hardware_delay_bytes); | 16 AudioBuffersState(int pending_bytes, int hardware_delay_bytes); |
| 16 | 17 |
| 17 int total_bytes(); | 18 int total_bytes(); |
| 18 | 19 |
| 19 // Number of bytes we currently have in our software buffer. | 20 // Number of bytes we currently have in our software buffer. |
| 20 int pending_bytes; | 21 int pending_bytes; |
| 21 | 22 |
| 22 // Number of bytes that have been written to the device, but haven't | 23 // Number of bytes that have been written to the device, but haven't |
| 23 // been played yet. | 24 // been played yet. |
| 24 int hardware_delay_bytes; | 25 int hardware_delay_bytes; |
| 25 | 26 |
| 26 // Timestamp of the moment when the buffers state was captured. It is used | 27 // Timestamp of the moment when the buffers state was captured. It is used |
| 27 // to account for the time it takes to deliver AudioBuffersState from | 28 // to account for the time it takes to deliver AudioBuffersState from |
| 28 // the browser process to the renderer. | 29 // the browser process to the renderer. |
| 29 base::Time timestamp; | 30 base::Time timestamp; |
| 30 }; | 31 }; |
| 31 | 32 |
| 32 | 33 |
| 33 #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | 34 #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |
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