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Side by Side Diff: ui/gfx/compositor/compositor_gl.h

Issue 7770002: gfx::Compositor: SchedulePaint. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_ 5 #ifndef UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_
6 #define UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_ 6 #define UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_
7 #pragma once 7 #pragma once
8 8
9 #include "base/compiler_specific.h" 9 #include "base/compiler_specific.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
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107 virtual Texture* CreateTexture() OVERRIDE; 107 virtual Texture* CreateTexture() OVERRIDE;
108 virtual void NotifyStart() OVERRIDE; 108 virtual void NotifyStart() OVERRIDE;
109 virtual void NotifyEnd() OVERRIDE; 109 virtual void NotifyEnd() OVERRIDE;
110 virtual void Blur(const gfx::Rect& bounds) OVERRIDE; 110 virtual void Blur(const gfx::Rect& bounds) OVERRIDE;
111 virtual void SchedulePaint() OVERRIDE; 111 virtual void SchedulePaint() OVERRIDE;
112 112
113 // The GL context used for compositing. 113 // The GL context used for compositing.
114 scoped_refptr<gfx::GLSurface> gl_surface_; 114 scoped_refptr<gfx::GLSurface> gl_surface_;
115 scoped_refptr<gfx::GLContext> gl_context_; 115 scoped_refptr<gfx::GLContext> gl_context_;
116 116
117 // The surface the compositor paints onto.
118 gfx::AcceleratedWidget widget_;
119
117 // Keep track of whether compositing has started or not. 120 // Keep track of whether compositing has started or not.
118 bool started_; 121 bool started_;
119 122
120 DISALLOW_COPY_AND_ASSIGN(CompositorGL); 123 DISALLOW_COPY_AND_ASSIGN(CompositorGL);
121 }; 124 };
122 125
123 } // namespace ui 126 } // namespace ui
124 127
125 #endif // UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_ 128 #endif // UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_
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