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Unified Diff: skia/ext/platform_device.h

Issue 7754001: Revert 98230 - CL removing inheritance of SkDevice from PlatformDevice. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 4 months ago
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Index: skia/ext/platform_device.h
===================================================================
--- skia/ext/platform_device.h (revision 98232)
+++ skia/ext/platform_device.h (working copy)
@@ -6,28 +6,24 @@
#define SKIA_EXT_PLATFORM_DEVICE_H_
#pragma once
-#include "build/build_config.h"
+// This file provides an easy way to include the appropriate PlatformDevice
+// header file for your platform.
-#if defined(OS_WIN)
+#if defined(WIN32)
#include <windows.h>
-#include <vector>
#endif
#include "third_party/skia/include/core/SkPreConfig.h"
-#include "third_party/skia/include/core/SkDevice.h"
#include "third_party/skia/include/core/SkColor.h"
-class SkMatrix;
-class SkPath;
-class SkRegion;
+class SkDevice;
struct SkIRect;
-#if defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \
- || defined(OS_SUN)
+#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun)
typedef struct _cairo cairo_t;
typedef struct _cairo_rectangle cairo_rectangle_t;
-#elif defined(OS_MACOSX)
+#elif defined(__APPLE__)
typedef struct CGContext* CGContextRef;
typedef struct CGRect CGRect;
#endif
@@ -36,14 +32,13 @@
class PlatformDevice;
-#if defined(OS_WIN)
+#if defined(WIN32)
typedef HDC PlatformSurface;
typedef RECT PlatformRect;
-#elif defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \
- || defined(OS_SUN)
+#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun)
typedef cairo_t* PlatformSurface;
typedef cairo_rectangle_t PlatformRect;
-#elif defined(OS_MACOSX)
+#elif defined(__APPLE__)
typedef CGContextRef PlatformSurface;
typedef CGRect PlatformRect;
#endif
@@ -64,106 +59,15 @@
PlatformDevice* platform_device);
SK_API PlatformDevice* GetPlatformDevice(SkDevice* device);
+} // namespace skia
-#if defined(OS_WIN)
-// Initializes the default settings and colors in a device context.
-SK_API void InitializeDC(HDC context);
-#elif defined (OS_MACOSX)
-// Returns the CGContext that backing the SkDevice. Forwards to the bound
-// PlatformDevice. Returns NULL if no PlatformDevice is bound.
-SK_API CGContextRef GetBitmapContext(SkDevice* device);
+#if defined(WIN32)
+#include "skia/ext/platform_device_win.h"
+#elif defined(__APPLE__)
+#include "skia/ext/platform_device_mac.h"
+#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \
+ defined(__sun)
+#include "skia/ext/platform_device_linux.h"
#endif
-// A SkDevice is basically a wrapper around SkBitmap that provides a surface for
-// SkCanvas to draw into. PlatformDevice provides a surface Windows can also
-// write to. It also provides functionality to play well with GDI drawing
-// functions. This class is abstract and must be subclassed. It provides the
-// basic interface to implement it either with or without a bitmap backend.
-//
-// PlatformDevice provides an interface which sub-classes of SkDevice can also
-// provide to allow for drawing by the native platform into the device.
-class SK_API PlatformDevice {
- public:
- virtual ~PlatformDevice() {}
-
-#if defined(OS_MACOSX)
- // The CGContext that corresponds to the bitmap, used for CoreGraphics
- // operations drawing into the bitmap. This is possibly heavyweight, so it
- // should exist only during one pass of rendering.
- virtual CGContextRef GetBitmapContext() = 0;
#endif
-
- // The DC that corresponds to the bitmap, used for GDI operations drawing
- // into the bitmap. This is possibly heavyweight, so it should be existant
- // only during one pass of rendering.
- virtual PlatformSurface BeginPlatformPaint();
-
- // Finish a previous call to beginPlatformPaint.
- virtual void EndPlatformPaint();
-
- // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
- // temporarily create it. However, if you have created the bitmap DC, it will
- // be more efficient if you don't free it until after this call so it doesn't
- // have to be created twice. If src_rect is null, then the entirety of the
- // source device will be copied.
- virtual void DrawToNativeContext(PlatformSurface surface, int x, int y,
- const PlatformRect* src_rect) = 0;
-
- // Sets the opacity of each pixel in the specified region to be opaque.
- virtual void MakeOpaque(int x, int y, int width, int height) { }
-
- // Returns if GDI is allowed to render text to this device.
- virtual bool IsNativeFontRenderingAllowed();
-
- // True if AlphaBlend() was called during a
- // BeginPlatformPaint()/EndPlatformPaint() pair.
- // Used by the printing subclasses. See |VectorPlatformDeviceEmf|.
- virtual bool AlphaBlendUsed() const;
-
-#if defined(OS_WIN)
- // Loads a SkPath into the GDI context. The path can there after be used for
- // clipping or as a stroke. Returns false if the path failed to be loaded.
- static bool LoadPathToDC(HDC context, const SkPath& path);
-
- // Loads a SkRegion into the GDI context.
- static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
- const SkMatrix& transformation);
-#elif defined(OS_MACOSX)
- // Loads a SkPath into the CG context. The path can there after be used for
- // clipping or as a stroke.
- static void LoadPathToCGContext(CGContextRef context, const SkPath& path);
-
- // Initializes the default settings and colors in a device context.
- static void InitializeCGContext(CGContextRef context);
-
- // Loads a SkRegion into the CG context.
- static void LoadClippingRegionToCGContext(CGContextRef context,
- const SkRegion& region,
- const SkMatrix& transformation);
-#endif
-
- protected:
-#if defined(OS_WIN)
- // Arrays must be inside structures.
- struct CubicPoints {
- SkPoint p[4];
- };
- typedef std::vector<CubicPoints> CubicPath;
- typedef std::vector<CubicPath> CubicPaths;
-
- // Loads the specified Skia transform into the device context, excluding
- // perspective (which GDI doesn't support).
- static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
-
- // Transforms SkPath's paths into a series of cubic path.
- static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
-#elif defined(OS_MACOSX)
- // Loads the specified Skia transform into the device context
- static void LoadTransformToCGContext(CGContextRef context,
- const SkMatrix& matrix);
-#endif
-};
-
-} // namespace skia
-
-#endif
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