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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <set> | 9 #include <set> |
10 | 10 |
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405 virtual void deleteTexture(WebGLId); | 405 virtual void deleteTexture(WebGLId); |
406 | 406 |
407 virtual void setContextLostCallback( | 407 virtual void setContextLostCallback( |
408 WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {} | 408 WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {} |
409 virtual WGC3Denum getGraphicsResetStatusARB(); | 409 virtual WGC3Denum getGraphicsResetStatusARB(); |
410 | 410 |
411 virtual void setSwapBuffersCompleteCallbackCHROMIUM( | 411 virtual void setSwapBuffersCompleteCallbackCHROMIUM( |
412 WebGraphicsContext3D:: | 412 WebGraphicsContext3D:: |
413 WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* callback) {} | 413 WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* callback) {} |
414 | 414 |
| 415 #if WEBKIT_USING_SKIA |
| 416 virtual GrGLInterface* grGLInterface(); |
| 417 #endif |
| 418 |
415 private: | 419 private: |
416 // ANGLE related. | 420 // ANGLE related. |
417 struct ShaderSourceEntry; | 421 struct ShaderSourceEntry; |
418 | 422 |
419 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; | 423 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; |
420 | 424 |
421 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | 425 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
422 void FlipVertically(unsigned char* framebuffer, | 426 void FlipVertically(unsigned char* framebuffer, |
423 unsigned int width, | 427 unsigned int width, |
424 unsigned int height); | 428 unsigned int height); |
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478 ShaderSourceMap shader_source_map_; | 482 ShaderSourceMap shader_source_map_; |
479 | 483 |
480 ShHandle fragment_compiler_; | 484 ShHandle fragment_compiler_; |
481 ShHandle vertex_compiler_; | 485 ShHandle vertex_compiler_; |
482 }; | 486 }; |
483 | 487 |
484 } // namespace gpu | 488 } // namespace gpu |
485 } // namespace webkit | 489 } // namespace webkit |
486 | 490 |
487 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 491 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
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