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Side by Side Diff: aura/window.h

Issue 7749020: Revert 98306 - Create a new views_aura_desktop. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef AURA_WINDOW_H_ 5 #ifndef AURA_WINDOW_H_
6 #define AURA_WINDOW_H_ 6 #define AURA_WINDOW_H_
7 #pragma once 7 #pragma once
8 8
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "ui/gfx/native_widget_types.h"
13 #include "ui/gfx/rect.h" 14 #include "ui/gfx/rect.h"
14 15
15 class SkCanvas; 16 class SkCanvas;
16 17
17 namespace ui { 18 namespace ui {
18 class Compositor; 19 class Compositor;
19 class Layer; 20 class Layer;
20 } 21 }
21 22
22 namespace aura { 23 namespace aura {
(...skipping 11 matching lines...) Expand all
34 // events. This is the default. 35 // events. This is the default.
35 VISIBILITY_HIDDEN = 1, 36 VISIBILITY_HIDDEN = 1,
36 37
37 // Display the window and let it receive mouse events. 38 // Display the window and let it receive mouse events.
38 VISIBILITY_SHOWN = 2, 39 VISIBILITY_SHOWN = 2,
39 40
40 // Display the window but prevent it from receiving mouse events. 41 // Display the window but prevent it from receiving mouse events.
41 VISIBILITY_SHOWN_NO_INPUT = 3, 42 VISIBILITY_SHOWN_NO_INPUT = 3,
42 }; 43 };
43 44
44 explicit Window(WindowDelegate* delegate); 45 explicit Window(Desktop* desktop);
45 ~Window(); 46 ~Window();
46 47
47 void Init(); 48 void set_delegate(WindowDelegate* d) { delegate_ = d; }
48 49
49 int id() const { return id_; } 50 int id() const { return id_; }
50 void set_id(int id) { id_ = id; } 51 void set_id(int id) { id_ = id; }
51 52
52 ui::Layer* layer() { return layer_.get(); }
53 const ui::Layer* layer() const { return layer_.get(); }
54
55 // Changes the visibility of the window. 53 // Changes the visibility of the window.
56 void SetVisibility(Visibility visibility); 54 void SetVisibility(Visibility visibility);
57 Visibility visibility() const { return visibility_; } 55 Visibility visibility() const { return visibility_; }
58 56
59 // Changes the bounds of the window. 57 // Changes the bounds of the window.
60 void SetBounds(const gfx::Rect& bounds, int anim_ms); 58 void SetBounds(const gfx::Rect& bounds, int anim_ms);
61 const gfx::Rect& bounds() const { return bounds_; } 59 const gfx::Rect& bounds() const { return bounds_; }
62 60
63 // Marks the window as needing to be painted. 61 // Marks the window as needing to be painted.
64 void SchedulePaint(const gfx::Rect& bounds); 62 void SchedulePaint(const gfx::Rect& bounds);
65 63
66 // Sets the contents of the window. 64 // Sets the contents of the window.
67 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); 65 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin);
68 66
69 // Sets the parent window of the window. If NULL, the window is parented to
70 // the desktop's window.
71 void SetParent(Window* parent);
72 Window* parent() { return parent_; }
73
74 // Draw the window and its children. 67 // Draw the window and its children.
75 void DrawTree(); 68 void DrawTree();
76 69
77 // Tree operations. 70 // Tree operations.
78 // TODO(beng): Child windows are currently not owned by the hierarchy. We 71 // TODO(beng): Child windows are currently not owned by the hierarchy. We
79 // should change this. 72 // should change this.
80 void AddChild(Window* child); 73 void AddChild(Window* child);
81 void RemoveChild(Window* child); 74 void RemoveChild(Window* child);
75 Window* parent() { return parent_; }
82 76
83 // Handles a mouse event. Returns true if handled. 77 // Handles a mouse event. Returns true if handled.
84 bool OnMouseEvent(const MouseEvent& event); 78 bool OnMouseEvent(const MouseEvent& event);
85 79
86 private: 80 private:
87 typedef std::vector<Window*> Windows; 81 typedef std::vector<Window*> Windows;
88 82
89 // If SchedulePaint has been invoked on the Window the delegate is notified. 83 // If SchedulePaint has been invoked on the Window the delegate is notified.
90 void UpdateLayerCanvas(); 84 void UpdateLayerCanvas();
91 85
(...skipping 25 matching lines...) Expand all
117 Windows children_; 111 Windows children_;
118 112
119 int id_; 113 int id_;
120 114
121 DISALLOW_COPY_AND_ASSIGN(Window); 115 DISALLOW_COPY_AND_ASSIGN(Window);
122 }; 116 };
123 117
124 } // namespace aura 118 } // namespace aura
125 119
126 #endif // AURA_WINDOW_H_ 120 #endif // AURA_WINDOW_H_
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