OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "aura/window.h" | 5 #include "aura/window.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "aura/desktop.h" | 9 #include "aura/desktop.h" |
10 #include "aura/window_delegate.h" | 10 #include "aura/window_delegate.h" |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "ui/gfx/canvas_skia.h" | 12 #include "third_party/skia/include/core/SkCanvas.h" |
13 #include "ui/gfx/compositor/compositor.h" | 13 #include "ui/gfx/compositor/compositor.h" |
14 #include "ui/gfx/compositor/layer.h" | 14 #include "ui/gfx/compositor/layer.h" |
15 | 15 |
16 namespace aura { | 16 namespace aura { |
17 | 17 |
18 Window::Window(WindowDelegate* delegate) | 18 // TODO: do we need to support child windows? |
19 : delegate_(delegate), | 19 Window::Window(Desktop* desktop) |
| 20 : delegate_(NULL), |
20 visibility_(VISIBILITY_HIDDEN), | 21 visibility_(VISIBILITY_HIDDEN), |
| 22 layer_(new ui::Layer(desktop->compositor())), |
21 needs_paint_all_(true), | 23 needs_paint_all_(true), |
22 parent_(NULL), | 24 parent_(NULL), |
23 id_(-1) { | 25 id_(-1) { |
24 } | 26 } |
25 | 27 |
26 Window::~Window() { | 28 Window::~Window() { |
27 } | 29 } |
28 | 30 |
29 void Window::Init() { | |
30 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); | |
31 } | |
32 | |
33 void Window::SetVisibility(Visibility visibility) { | 31 void Window::SetVisibility(Visibility visibility) { |
34 if (visibility_ == visibility) | 32 if (visibility_ == visibility) |
35 return; | 33 return; |
36 | 34 |
37 visibility_ = visibility; | 35 visibility_ = visibility; |
38 } | 36 } |
39 | 37 |
40 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { | 38 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { |
41 // TODO: support anim_ms | 39 // TODO: support anim_ms |
42 // TODO: funnel this through the Desktop. | 40 // TODO: funnel this through the Desktop. |
43 bounds_ = bounds; | 41 bounds_ = bounds; |
44 layer_->SetBounds(bounds); | 42 layer_->SetBounds(bounds); |
45 } | 43 } |
46 | 44 |
47 void Window::SchedulePaint(const gfx::Rect& bounds) { | 45 void Window::SchedulePaint(const gfx::Rect& bounds) { |
48 if (dirty_rect_.IsEmpty()) | 46 if (dirty_rect_.IsEmpty()) |
49 dirty_rect_ = bounds; | 47 dirty_rect_ = bounds; |
50 else | 48 else |
51 dirty_rect_ = dirty_rect_.Union(bounds); | 49 dirty_rect_ = dirty_rect_.Union(bounds); |
52 } | 50 } |
53 | 51 |
54 void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { | 52 void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { |
55 // TODO: figure out how this is going to work when animating the layer. In | 53 // TODO: figure out how this is going to work when animating the layer. In |
56 // particular if we're animating the size then the underlying Texture is going | 54 // particular if we're animating the size then the underyling Texture is going |
57 // to be unhappy if we try to set a texture on a size bigger than the size of | 55 // to be unhappy if we try to set a texture on a size bigger than the size of |
58 // the texture. | 56 // the texture. |
59 layer_->SetCanvas(canvas, origin); | 57 layer_->SetCanvas(canvas, origin); |
60 } | 58 } |
61 | 59 |
62 void Window::SetParent(Window* parent) { | |
63 if (parent) | |
64 parent->AddChild(this); | |
65 else | |
66 Desktop::GetInstance()->window()->AddChild(this); | |
67 } | |
68 | |
69 void Window::DrawTree() { | 60 void Window::DrawTree() { |
70 UpdateLayerCanvas(); | 61 UpdateLayerCanvas(); |
71 Draw(); | 62 Draw(); |
72 | 63 |
73 // First pass updates the layer bitmaps. | 64 // First pass updates the layer bitmaps. |
74 for (Windows::iterator i = children_.begin(); i != children_.end(); ++i) | 65 for (Windows::iterator i = children_.begin(); i != children_.end(); ++i) |
75 (*i)->DrawTree(); | 66 (*i)->DrawTree(); |
76 } | 67 } |
77 | 68 |
78 void Window::AddChild(Window* child) { | 69 void Window::AddChild(Window* child) { |
(...skipping 19 matching lines...) Expand all Loading... |
98 void Window::UpdateLayerCanvas() { | 89 void Window::UpdateLayerCanvas() { |
99 if (needs_paint_all_) { | 90 if (needs_paint_all_) { |
100 needs_paint_all_ = false; | 91 needs_paint_all_ = false; |
101 dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); | 92 dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); |
102 } | 93 } |
103 gfx::Rect dirty_rect = dirty_rect_.Intersect( | 94 gfx::Rect dirty_rect = dirty_rect_.Intersect( |
104 gfx::Rect(0, 0, bounds().width(), bounds().height())); | 95 gfx::Rect(0, 0, bounds().width(), bounds().height())); |
105 dirty_rect_.SetRect(0, 0, 0, 0); | 96 dirty_rect_.SetRect(0, 0, 0, 0); |
106 if (dirty_rect.IsEmpty()) | 97 if (dirty_rect.IsEmpty()) |
107 return; | 98 return; |
108 if (delegate_) { | 99 if (delegate_) |
109 scoped_ptr<gfx::Canvas> canvas(gfx::Canvas::CreateCanvas( | 100 delegate_->OnPaint(dirty_rect); |
110 dirty_rect.width(), dirty_rect.height(), false)); | |
111 canvas->TranslateInt(dirty_rect.x(), dirty_rect.y()); | |
112 delegate_->OnPaint(canvas.get()); | |
113 SetCanvas(*canvas->AsCanvasSkia(), bounds().origin()); | |
114 } | |
115 } | 101 } |
116 | 102 |
117 void Window::Draw() { | 103 void Window::Draw() { |
118 if (visibility_ != VISIBILITY_HIDDEN) | 104 if (visibility_ != VISIBILITY_HIDDEN) |
119 layer_->Draw(); | 105 layer_->Draw(); |
120 } | 106 } |
121 | 107 |
122 } // namespace aura | 108 } // namespace aura |
OLD | NEW |