Index: aura/window.cc |
=================================================================== |
--- aura/window.cc (revision 98234) |
+++ aura/window.cc (working copy) |
@@ -9,17 +9,15 @@ |
#include "aura/desktop.h" |
#include "aura/window_delegate.h" |
#include "base/logging.h" |
-#include "third_party/skia/include/core/SkCanvas.h" |
+#include "ui/gfx/canvas_skia.h" |
#include "ui/gfx/compositor/compositor.h" |
#include "ui/gfx/compositor/layer.h" |
namespace aura { |
-// TODO: do we need to support child windows? |
-Window::Window(Desktop* desktop) |
- : delegate_(NULL), |
+Window::Window(WindowDelegate* delegate) |
+ : delegate_(delegate), |
visibility_(VISIBILITY_HIDDEN), |
- layer_(new ui::Layer(desktop->compositor())), |
needs_paint_all_(true), |
parent_(NULL), |
id_(-1) { |
@@ -28,6 +26,10 @@ |
Window::~Window() { |
} |
+void Window::Init() { |
+ layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); |
+} |
+ |
void Window::SetVisibility(Visibility visibility) { |
if (visibility_ == visibility) |
return; |
@@ -51,12 +53,19 @@ |
void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { |
// TODO: figure out how this is going to work when animating the layer. In |
- // particular if we're animating the size then the underyling Texture is going |
+ // particular if we're animating the size then the underlying Texture is going |
// to be unhappy if we try to set a texture on a size bigger than the size of |
// the texture. |
layer_->SetCanvas(canvas, origin); |
} |
+void Window::SetParent(Window* parent) { |
+ if (parent) |
+ parent->AddChild(this); |
+ else |
+ Desktop::GetInstance()->window()->AddChild(this); |
+} |
+ |
void Window::DrawTree() { |
UpdateLayerCanvas(); |
Draw(); |
@@ -96,8 +105,13 @@ |
dirty_rect_.SetRect(0, 0, 0, 0); |
if (dirty_rect.IsEmpty()) |
return; |
- if (delegate_) |
- delegate_->OnPaint(dirty_rect); |
+ if (delegate_) { |
+ scoped_ptr<gfx::Canvas> canvas(gfx::Canvas::CreateCanvas( |
+ dirty_rect.width(), dirty_rect.height(), false)); |
+ canvas->TranslateInt(dirty_rect.x(), dirty_rect.y()); |
+ delegate_->OnPaint(canvas.get()); |
+ SetCanvas(*canvas->AsCanvasSkia(), bounds().origin()); |
+ } |
} |
void Window::Draw() { |