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Side by Side Diff: chrome/browser/ui/fullscreen_exit_bubble.h

Issue 7740044: Implement fullscreen info bubble on Win and Mac (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: windows compile fix Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_UI_FULLSCREEN_EXIT_BUBBLE_H_ 5 #ifndef CHROME_BROWSER_UI_FULLSCREEN_EXIT_BUBBLE_H_
6 #define CHROME_BROWSER_UI_FULLSCREEN_EXIT_BUBBLE_H_ 6 #define CHROME_BROWSER_UI_FULLSCREEN_EXIT_BUBBLE_H_
7 #pragma once 7 #pragma once
8 8
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/timer.h" 10 #include "base/timer.h"
11 #include "chrome/browser/command_updater.h" 11 #include "chrome/browser/command_updater.h"
12 #include "googleurl/src/gurl.h"
12 #include "ui/base/animation/animation_delegate.h" 13 #include "ui/base/animation/animation_delegate.h"
13 #include "ui/gfx/point.h" 14 #include "ui/gfx/point.h"
14 15
16 class Browser;
17
15 namespace ui { 18 namespace ui {
16 class SlideAnimation; 19 class SlideAnimation;
17 } 20 }
18 21
19 namespace gfx { 22 namespace gfx {
20 class Rect; 23 class Rect;
21 } 24 }
22 25
23 class FullscreenExitBubble : public ui::AnimationDelegate { 26 class FullscreenExitBubble : public ui::AnimationDelegate {
24 public: 27 public:
25 explicit FullscreenExitBubble( 28 explicit FullscreenExitBubble(Browser* browser);
26 CommandUpdater::CommandUpdaterDelegate* delegate);
27 virtual ~FullscreenExitBubble(); 29 virtual ~FullscreenExitBubble();
28 30
29 protected: 31 protected:
30 static const double kOpacity; // Opacity of the bubble, 0.0 - 1.0
31 static const int kPaddingPx; // Amount of padding around the link 32 static const int kPaddingPx; // Amount of padding around the link
32 static const int kInitialDelayMs; // Initial time bubble remains onscreen 33 static const int kInitialDelayMs; // Initial time bubble remains onscreen
33 static const int kIdleTimeMs; // Time before mouse idle triggers hide 34 static const int kIdleTimeMs; // Time before mouse idle triggers hide
34 static const int kPositionCheckHz; // How fast to check the mouse position 35 static const int kPositionCheckHz; // How fast to check the mouse position
35 static const int kSlideInRegionHeightPx; 36 static const int kSlideInRegionHeightPx; // Height of region triggering
36 // Height of region triggering slide-in 37 // slide-in
38 static const int kPopupTopPx; // Space between the popup and the top
39 // of the screen.
37 static const int kSlideInDurationMs; // Duration of slide-in animation 40 static const int kSlideInDurationMs; // Duration of slide-in animation
38 static const int kSlideOutDurationMs; // Duration of slide-out animation 41 static const int kSlideOutDurationMs; // Duration of slide-out animation
39 42
40 // Returns the current desirable rect for the popup window. If 43 // Returns the current desirable rect for the popup window. If
41 // |ignore_animation_state| is true this returns the rect assuming the popup 44 // |ignore_animation_state| is true this returns the rect assuming the popup
42 // is fully onscreen. 45 // is fully onscreen.
43 virtual gfx::Rect GetPopupRect(bool ignore_animation_state) const = 0; 46 virtual gfx::Rect GetPopupRect(bool ignore_animation_state) const = 0;
44
45 virtual gfx::Point GetCursorScreenPoint() = 0; 47 virtual gfx::Point GetCursorScreenPoint() = 0;
46
47 virtual bool WindowContainsPoint(gfx::Point pos) = 0; 48 virtual bool WindowContainsPoint(gfx::Point pos) = 0;
48 49
49 // Returns true if the window is active. 50 // Returns true if the window is active.
50 virtual bool IsWindowActive() = 0; 51 virtual bool IsWindowActive() = 0;
51 52
52 // Hides the bubble. This is a separate function so it can be called by a 53 // Hides the bubble. This is a separate function so it can be called by a
53 // timer. 54 // timer.
54 virtual void Hide() = 0; 55 virtual void Hide() = 0;
55 56
56 // Shows the bubble. 57 // Shows the bubble.
57 virtual void Show() = 0; 58 virtual void Show() = 0;
58 59
59 virtual bool IsAnimating() = 0; 60 virtual bool IsAnimating() = 0;
60 61
61 // Called repeatedly to get the current mouse position and animate the bubble 62 // Called repeatedly to get the current mouse position and animate the bubble
62 // on or off the screen as appropriate. 63 // on or off the screen as appropriate.
63 void CheckMousePosition(); 64 void CheckMousePosition();
64 65
65 void StartWatchingMouse(); 66 void StartWatchingMouse();
66 67
67 void ToggleFullscreen(); 68 void ToggleFullscreen();
69 void AcceptFullscreen(const GURL& url);
70 void CancelFullscreen();
71
72 // The browser this bubble is in.
73 Browser* browser_;
68 74
69 private: 75 private:
70 // Someone who can toggle fullscreen mode on and off when the user requests
71 // it.
72 CommandUpdater::CommandUpdaterDelegate* delegate_;
73
74 // Timer to delay before allowing the bubble to hide after it's initially 76 // Timer to delay before allowing the bubble to hide after it's initially
75 // shown. 77 // shown.
76 base::OneShotTimer<FullscreenExitBubble> initial_delay_; 78 base::OneShotTimer<FullscreenExitBubble> initial_delay_;
77 79
78 // Timer to see how long the mouse has been idle. 80 // Timer to see how long the mouse has been idle.
79 base::OneShotTimer<FullscreenExitBubble> idle_timeout_; 81 base::OneShotTimer<FullscreenExitBubble> idle_timeout_;
80 82
81 // Timer to poll the current mouse position. We can't just listen for mouse 83 // Timer to poll the current mouse position. We can't just listen for mouse
82 // events without putting a non-empty HWND onscreen (or hooking Windows, which 84 // events without putting a non-empty HWND onscreen (or hooking Windows, which
83 // has other problems), so instead we run a low-frequency poller to see if the 85 // has other problems), so instead we run a low-frequency poller to see if the
84 // user has moved in or out of our show/hide regions. 86 // user has moved in or out of our show/hide regions.
85 base::RepeatingTimer<FullscreenExitBubble> mouse_position_checker_; 87 base::RepeatingTimer<FullscreenExitBubble> mouse_position_checker_;
86 88
87 // The most recently seen mouse position, in screen coordinates. Used to see 89 // The most recently seen mouse position, in screen coordinates. Used to see
88 // if the mouse has moved since our last check. 90 // if the mouse has moved since our last check.
89 gfx::Point last_mouse_pos_; 91 gfx::Point last_mouse_pos_;
90 }; 92 };
91 93
92 #endif // CHROME_BROWSER_UI_FULLSCREEN_EXIT_BUBBLE_H_ 94 #endif // CHROME_BROWSER_UI_FULLSCREEN_EXIT_BUBBLE_H_
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