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Unified Diff: ppapi/c/dev/ppb_opengles_dev.h

Issue 7737013: Move PPAPI graphics3d and opengles interfaces out of Dev. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 3 months ago
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Index: ppapi/c/dev/ppb_opengles_dev.h
===================================================================
--- ppapi/c/dev/ppb_opengles_dev.h (revision 99577)
+++ ppapi/c/dev/ppb_opengles_dev.h (working copy)
@@ -1,308 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// This file is auto-generated. DO NOT EDIT!
-
-// OpenGL ES interface.
-#ifndef PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
-#define PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
-
-#include "ppapi/c/pp_resource.h"
-#include "ppapi/c/pp_stdint.h"
-
-#ifndef __gl2_h_
-typedef unsigned int GLenum;
-typedef void GLvoid;
-typedef long int GLintptr;
-typedef int GLsizei;
-typedef long int GLsizeiptr;
-typedef int GLint;
-typedef unsigned char GLboolean;
-typedef unsigned int GLuint;
-typedef unsigned int GLbitfield;
-typedef short GLshort;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef int8_t GLbyte;
-typedef uint8_t GLubyte;
-typedef int32_t GLfixed;
-typedef unsigned short GLushort;
-typedef int GLclampx;
-#endif // __gl2_h_
-
-// TODO(brettw) this string should be PPB_OpenGLES2;1.0 when this is frozen.
-// The 2.0 is trying to describe the version of OpenGL ES which is different
-// than the Pepper interface version.
-#define PPB_OPENGLES2_DEV_INTERFACE_0_1 "PPB_OpenGLES(Dev);2.0"
-#define PPB_OPENGLES2_DEV_INTERFACE PPB_OPENGLES2_DEV_INTERFACE_0_1
-
-struct PPB_OpenGLES2_Dev {
- void (*ActiveTexture)(PP_Resource context, GLenum texture);
- void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
- void (*BindAttribLocation)(
- PP_Resource context, GLuint program, GLuint index, const char* name);
- void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
- void (*BindFramebuffer)(
- PP_Resource context, GLenum target, GLuint framebuffer);
- void (*BindRenderbuffer)(
- PP_Resource context, GLenum target, GLuint renderbuffer);
- void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
- void (*BlendColor)(
- PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha);
- void (*BlendEquation)(PP_Resource context, GLenum mode);
- void (*BlendEquationSeparate)(
- PP_Resource context, GLenum modeRGB, GLenum modeAlpha);
- void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
- void (*BlendFuncSeparate)(
- PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
- GLenum dstAlpha);
- void (*BufferData)(
- PP_Resource context, GLenum target, GLsizeiptr size, const void* data,
- GLenum usage);
- void (*BufferSubData)(
- PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size,
- const void* data);
- GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
- void (*Clear)(PP_Resource context, GLbitfield mask);
- void (*ClearColor)(
- PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha);
- void (*ClearDepthf)(PP_Resource context, GLclampf depth);
- void (*ClearStencil)(PP_Resource context, GLint s);
- void (*ColorMask)(
- PP_Resource context, GLboolean red, GLboolean green, GLboolean blue,
- GLboolean alpha);
- void (*CompileShader)(PP_Resource context, GLuint shader);
- void (*CompressedTexImage2D)(
- PP_Resource context, GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
- const void* data);
- void (*CompressedTexSubImage2D)(
- PP_Resource context, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height, GLenum format,
- GLsizei imageSize, const void* data);
- void (*CopyTexImage2D)(
- PP_Resource context, GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void (*CopyTexSubImage2D)(
- PP_Resource context, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLuint (*CreateProgram)(PP_Resource context);
- GLuint (*CreateShader)(PP_Resource context, GLenum type);
- void (*CullFace)(PP_Resource context, GLenum mode);
- void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
- void (*DeleteFramebuffers)(
- PP_Resource context, GLsizei n, const GLuint* framebuffers);
- void (*DeleteProgram)(PP_Resource context, GLuint program);
- void (*DeleteRenderbuffers)(
- PP_Resource context, GLsizei n, const GLuint* renderbuffers);
- void (*DeleteShader)(PP_Resource context, GLuint shader);
- void (*DeleteTextures)(
- PP_Resource context, GLsizei n, const GLuint* textures);
- void (*DepthFunc)(PP_Resource context, GLenum func);
- void (*DepthMask)(PP_Resource context, GLboolean flag);
- void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
- void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
- void (*Disable)(PP_Resource context, GLenum cap);
- void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
- void (*DrawArrays)(
- PP_Resource context, GLenum mode, GLint first, GLsizei count);
- void (*DrawElements)(
- PP_Resource context, GLenum mode, GLsizei count, GLenum type,
- const void* indices);
- void (*Enable)(PP_Resource context, GLenum cap);
- void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
- void (*Finish)(PP_Resource context);
- void (*Flush)(PP_Resource context);
- void (*FramebufferRenderbuffer)(
- PP_Resource context, GLenum target, GLenum attachment,
- GLenum renderbuffertarget, GLuint renderbuffer);
- void (*FramebufferTexture2D)(
- PP_Resource context, GLenum target, GLenum attachment, GLenum textarget,
- GLuint texture, GLint level);
- void (*FrontFace)(PP_Resource context, GLenum mode);
- void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
- void (*GenerateMipmap)(PP_Resource context, GLenum target);
- void (*GenFramebuffers)(
- PP_Resource context, GLsizei n, GLuint* framebuffers);
- void (*GenRenderbuffers)(
- PP_Resource context, GLsizei n, GLuint* renderbuffers);
- void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
- void (*GetActiveAttrib)(
- PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
- GLsizei* length, GLint* size, GLenum* type, char* name);
- void (*GetActiveUniform)(
- PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
- GLsizei* length, GLint* size, GLenum* type, char* name);
- void (*GetAttachedShaders)(
- PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count,
- GLuint* shaders);
- GLint (*GetAttribLocation)(
- PP_Resource context, GLuint program, const char* name);
- void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
- void (*GetBufferParameteriv)(
- PP_Resource context, GLenum target, GLenum pname, GLint* params);
- GLenum (*GetError)(PP_Resource context);
- void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
- void (*GetFramebufferAttachmentParameteriv)(
- PP_Resource context, GLenum target, GLenum attachment, GLenum pname,
- GLint* params);
- void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
- void (*GetProgramiv)(
- PP_Resource context, GLuint program, GLenum pname, GLint* params);
- void (*GetProgramInfoLog)(
- PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length,
- char* infolog);
- void (*GetRenderbufferParameteriv)(
- PP_Resource context, GLenum target, GLenum pname, GLint* params);
- void (*GetShaderiv)(
- PP_Resource context, GLuint shader, GLenum pname, GLint* params);
- void (*GetShaderInfoLog)(
- PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
- char* infolog);
- void (*GetShaderPrecisionFormat)(
- PP_Resource context, GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision);
- void (*GetShaderSource)(
- PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
- char* source);
- const GLubyte* (*GetString)(PP_Resource context, GLenum name);
- void (*GetTexParameterfv)(
- PP_Resource context, GLenum target, GLenum pname, GLfloat* params);
- void (*GetTexParameteriv)(
- PP_Resource context, GLenum target, GLenum pname, GLint* params);
- void (*GetUniformfv)(
- PP_Resource context, GLuint program, GLint location, GLfloat* params);
- void (*GetUniformiv)(
- PP_Resource context, GLuint program, GLint location, GLint* params);
- GLint (*GetUniformLocation)(
- PP_Resource context, GLuint program, const char* name);
- void (*GetVertexAttribfv)(
- PP_Resource context, GLuint index, GLenum pname, GLfloat* params);
- void (*GetVertexAttribiv)(
- PP_Resource context, GLuint index, GLenum pname, GLint* params);
- void (*GetVertexAttribPointerv)(
- PP_Resource context, GLuint index, GLenum pname, void** pointer);
- void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
- GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
- GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
- GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
- GLboolean (*IsProgram)(PP_Resource context, GLuint program);
- GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
- GLboolean (*IsShader)(PP_Resource context, GLuint shader);
- GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
- void (*LineWidth)(PP_Resource context, GLfloat width);
- void (*LinkProgram)(PP_Resource context, GLuint program);
- void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
- void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
- void (*ReadPixels)(
- PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, void* pixels);
- void (*ReleaseShaderCompiler)(PP_Resource context);
- void (*RenderbufferStorage)(
- PP_Resource context, GLenum target, GLenum internalformat, GLsizei width,
- GLsizei height);
- void (*SampleCoverage)(
- PP_Resource context, GLclampf value, GLboolean invert);
- void (*Scissor)(
- PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
- void (*ShaderBinary)(
- PP_Resource context, GLsizei n, const GLuint* shaders,
- GLenum binaryformat, const void* binary, GLsizei length);
- void (*ShaderSource)(
- PP_Resource context, GLuint shader, GLsizei count, const char** str,
- const GLint* length);
- void (*StencilFunc)(
- PP_Resource context, GLenum func, GLint ref, GLuint mask);
- void (*StencilFuncSeparate)(
- PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask);
- void (*StencilMask)(PP_Resource context, GLuint mask);
- void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
- void (*StencilOp)(
- PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass);
- void (*StencilOpSeparate)(
- PP_Resource context, GLenum face, GLenum fail, GLenum zfail,
- GLenum zpass);
- void (*TexImage2D)(
- PP_Resource context, GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
- const void* pixels);
- void (*TexParameterf)(
- PP_Resource context, GLenum target, GLenum pname, GLfloat param);
- void (*TexParameterfv)(
- PP_Resource context, GLenum target, GLenum pname, const GLfloat* params);
- void (*TexParameteri)(
- PP_Resource context, GLenum target, GLenum pname, GLint param);
- void (*TexParameteriv)(
- PP_Resource context, GLenum target, GLenum pname, const GLint* params);
- void (*TexSubImage2D)(
- PP_Resource context, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
- const void* pixels);
- void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
- void (*Uniform1fv)(
- PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
- void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
- void (*Uniform1iv)(
- PP_Resource context, GLint location, GLsizei count, const GLint* v);
- void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
- void (*Uniform2fv)(
- PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
- void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
- void (*Uniform2iv)(
- PP_Resource context, GLint location, GLsizei count, const GLint* v);
- void (*Uniform3f)(
- PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z);
- void (*Uniform3fv)(
- PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
- void (*Uniform3i)(
- PP_Resource context, GLint location, GLint x, GLint y, GLint z);
- void (*Uniform3iv)(
- PP_Resource context, GLint location, GLsizei count, const GLint* v);
- void (*Uniform4f)(
- PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w);
- void (*Uniform4fv)(
- PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
- void (*Uniform4i)(
- PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w);
- void (*Uniform4iv)(
- PP_Resource context, GLint location, GLsizei count, const GLint* v);
- void (*UniformMatrix2fv)(
- PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value);
- void (*UniformMatrix3fv)(
- PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value);
- void (*UniformMatrix4fv)(
- PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value);
- void (*UseProgram)(PP_Resource context, GLuint program);
- void (*ValidateProgram)(PP_Resource context, GLuint program);
- void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
- void (*VertexAttrib1fv)(
- PP_Resource context, GLuint indx, const GLfloat* values);
- void (*VertexAttrib2f)(
- PP_Resource context, GLuint indx, GLfloat x, GLfloat y);
- void (*VertexAttrib2fv)(
- PP_Resource context, GLuint indx, const GLfloat* values);
- void (*VertexAttrib3f)(
- PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- void (*VertexAttrib3fv)(
- PP_Resource context, GLuint indx, const GLfloat* values);
- void (*VertexAttrib4f)(
- PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w);
- void (*VertexAttrib4fv)(
- PP_Resource context, GLuint indx, const GLfloat* values);
- void (*VertexAttribPointer)(
- PP_Resource context, GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, const void* ptr);
- void (*Viewport)(
- PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
-};
-
-#endif // PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
-

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