Index: ppapi/c/dev/ppb_opengles_dev.h |
=================================================================== |
--- ppapi/c/dev/ppb_opengles_dev.h (revision 99577) |
+++ ppapi/c/dev/ppb_opengles_dev.h (working copy) |
@@ -1,308 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This file is auto-generated. DO NOT EDIT! |
- |
-// OpenGL ES interface. |
-#ifndef PPAPI_C_DEV_PPB_OPENGLES_DEV_H_ |
-#define PPAPI_C_DEV_PPB_OPENGLES_DEV_H_ |
- |
-#include "ppapi/c/pp_resource.h" |
-#include "ppapi/c/pp_stdint.h" |
- |
-#ifndef __gl2_h_ |
-typedef unsigned int GLenum; |
-typedef void GLvoid; |
-typedef long int GLintptr; |
-typedef int GLsizei; |
-typedef long int GLsizeiptr; |
-typedef int GLint; |
-typedef unsigned char GLboolean; |
-typedef unsigned int GLuint; |
-typedef unsigned int GLbitfield; |
-typedef short GLshort; |
-typedef float GLfloat; |
-typedef float GLclampf; |
-typedef int8_t GLbyte; |
-typedef uint8_t GLubyte; |
-typedef int32_t GLfixed; |
-typedef unsigned short GLushort; |
-typedef int GLclampx; |
-#endif // __gl2_h_ |
- |
-// TODO(brettw) this string should be PPB_OpenGLES2;1.0 when this is frozen. |
-// The 2.0 is trying to describe the version of OpenGL ES which is different |
-// than the Pepper interface version. |
-#define PPB_OPENGLES2_DEV_INTERFACE_0_1 "PPB_OpenGLES(Dev);2.0" |
-#define PPB_OPENGLES2_DEV_INTERFACE PPB_OPENGLES2_DEV_INTERFACE_0_1 |
- |
-struct PPB_OpenGLES2_Dev { |
- void (*ActiveTexture)(PP_Resource context, GLenum texture); |
- void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader); |
- void (*BindAttribLocation)( |
- PP_Resource context, GLuint program, GLuint index, const char* name); |
- void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer); |
- void (*BindFramebuffer)( |
- PP_Resource context, GLenum target, GLuint framebuffer); |
- void (*BindRenderbuffer)( |
- PP_Resource context, GLenum target, GLuint renderbuffer); |
- void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture); |
- void (*BlendColor)( |
- PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
- GLclampf alpha); |
- void (*BlendEquation)(PP_Resource context, GLenum mode); |
- void (*BlendEquationSeparate)( |
- PP_Resource context, GLenum modeRGB, GLenum modeAlpha); |
- void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor); |
- void (*BlendFuncSeparate)( |
- PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
- GLenum dstAlpha); |
- void (*BufferData)( |
- PP_Resource context, GLenum target, GLsizeiptr size, const void* data, |
- GLenum usage); |
- void (*BufferSubData)( |
- PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, |
- const void* data); |
- GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target); |
- void (*Clear)(PP_Resource context, GLbitfield mask); |
- void (*ClearColor)( |
- PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
- GLclampf alpha); |
- void (*ClearDepthf)(PP_Resource context, GLclampf depth); |
- void (*ClearStencil)(PP_Resource context, GLint s); |
- void (*ColorMask)( |
- PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, |
- GLboolean alpha); |
- void (*CompileShader)(PP_Resource context, GLuint shader); |
- void (*CompressedTexImage2D)( |
- PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
- GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
- const void* data); |
- void (*CompressedTexSubImage2D)( |
- PP_Resource context, GLenum target, GLint level, GLint xoffset, |
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
- GLsizei imageSize, const void* data); |
- void (*CopyTexImage2D)( |
- PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
- void (*CopyTexSubImage2D)( |
- PP_Resource context, GLenum target, GLint level, GLint xoffset, |
- GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
- GLuint (*CreateProgram)(PP_Resource context); |
- GLuint (*CreateShader)(PP_Resource context, GLenum type); |
- void (*CullFace)(PP_Resource context, GLenum mode); |
- void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers); |
- void (*DeleteFramebuffers)( |
- PP_Resource context, GLsizei n, const GLuint* framebuffers); |
- void (*DeleteProgram)(PP_Resource context, GLuint program); |
- void (*DeleteRenderbuffers)( |
- PP_Resource context, GLsizei n, const GLuint* renderbuffers); |
- void (*DeleteShader)(PP_Resource context, GLuint shader); |
- void (*DeleteTextures)( |
- PP_Resource context, GLsizei n, const GLuint* textures); |
- void (*DepthFunc)(PP_Resource context, GLenum func); |
- void (*DepthMask)(PP_Resource context, GLboolean flag); |
- void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar); |
- void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader); |
- void (*Disable)(PP_Resource context, GLenum cap); |
- void (*DisableVertexAttribArray)(PP_Resource context, GLuint index); |
- void (*DrawArrays)( |
- PP_Resource context, GLenum mode, GLint first, GLsizei count); |
- void (*DrawElements)( |
- PP_Resource context, GLenum mode, GLsizei count, GLenum type, |
- const void* indices); |
- void (*Enable)(PP_Resource context, GLenum cap); |
- void (*EnableVertexAttribArray)(PP_Resource context, GLuint index); |
- void (*Finish)(PP_Resource context); |
- void (*Flush)(PP_Resource context); |
- void (*FramebufferRenderbuffer)( |
- PP_Resource context, GLenum target, GLenum attachment, |
- GLenum renderbuffertarget, GLuint renderbuffer); |
- void (*FramebufferTexture2D)( |
- PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, |
- GLuint texture, GLint level); |
- void (*FrontFace)(PP_Resource context, GLenum mode); |
- void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers); |
- void (*GenerateMipmap)(PP_Resource context, GLenum target); |
- void (*GenFramebuffers)( |
- PP_Resource context, GLsizei n, GLuint* framebuffers); |
- void (*GenRenderbuffers)( |
- PP_Resource context, GLsizei n, GLuint* renderbuffers); |
- void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures); |
- void (*GetActiveAttrib)( |
- PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
- GLsizei* length, GLint* size, GLenum* type, char* name); |
- void (*GetActiveUniform)( |
- PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
- GLsizei* length, GLint* size, GLenum* type, char* name); |
- void (*GetAttachedShaders)( |
- PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, |
- GLuint* shaders); |
- GLint (*GetAttribLocation)( |
- PP_Resource context, GLuint program, const char* name); |
- void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params); |
- void (*GetBufferParameteriv)( |
- PP_Resource context, GLenum target, GLenum pname, GLint* params); |
- GLenum (*GetError)(PP_Resource context); |
- void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params); |
- void (*GetFramebufferAttachmentParameteriv)( |
- PP_Resource context, GLenum target, GLenum attachment, GLenum pname, |
- GLint* params); |
- void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params); |
- void (*GetProgramiv)( |
- PP_Resource context, GLuint program, GLenum pname, GLint* params); |
- void (*GetProgramInfoLog)( |
- PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, |
- char* infolog); |
- void (*GetRenderbufferParameteriv)( |
- PP_Resource context, GLenum target, GLenum pname, GLint* params); |
- void (*GetShaderiv)( |
- PP_Resource context, GLuint shader, GLenum pname, GLint* params); |
- void (*GetShaderInfoLog)( |
- PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
- char* infolog); |
- void (*GetShaderPrecisionFormat)( |
- PP_Resource context, GLenum shadertype, GLenum precisiontype, |
- GLint* range, GLint* precision); |
- void (*GetShaderSource)( |
- PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
- char* source); |
- const GLubyte* (*GetString)(PP_Resource context, GLenum name); |
- void (*GetTexParameterfv)( |
- PP_Resource context, GLenum target, GLenum pname, GLfloat* params); |
- void (*GetTexParameteriv)( |
- PP_Resource context, GLenum target, GLenum pname, GLint* params); |
- void (*GetUniformfv)( |
- PP_Resource context, GLuint program, GLint location, GLfloat* params); |
- void (*GetUniformiv)( |
- PP_Resource context, GLuint program, GLint location, GLint* params); |
- GLint (*GetUniformLocation)( |
- PP_Resource context, GLuint program, const char* name); |
- void (*GetVertexAttribfv)( |
- PP_Resource context, GLuint index, GLenum pname, GLfloat* params); |
- void (*GetVertexAttribiv)( |
- PP_Resource context, GLuint index, GLenum pname, GLint* params); |
- void (*GetVertexAttribPointerv)( |
- PP_Resource context, GLuint index, GLenum pname, void** pointer); |
- void (*Hint)(PP_Resource context, GLenum target, GLenum mode); |
- GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer); |
- GLboolean (*IsEnabled)(PP_Resource context, GLenum cap); |
- GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer); |
- GLboolean (*IsProgram)(PP_Resource context, GLuint program); |
- GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer); |
- GLboolean (*IsShader)(PP_Resource context, GLuint shader); |
- GLboolean (*IsTexture)(PP_Resource context, GLuint texture); |
- void (*LineWidth)(PP_Resource context, GLfloat width); |
- void (*LinkProgram)(PP_Resource context, GLuint program); |
- void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param); |
- void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units); |
- void (*ReadPixels)( |
- PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, |
- GLenum format, GLenum type, void* pixels); |
- void (*ReleaseShaderCompiler)(PP_Resource context); |
- void (*RenderbufferStorage)( |
- PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, |
- GLsizei height); |
- void (*SampleCoverage)( |
- PP_Resource context, GLclampf value, GLboolean invert); |
- void (*Scissor)( |
- PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); |
- void (*ShaderBinary)( |
- PP_Resource context, GLsizei n, const GLuint* shaders, |
- GLenum binaryformat, const void* binary, GLsizei length); |
- void (*ShaderSource)( |
- PP_Resource context, GLuint shader, GLsizei count, const char** str, |
- const GLint* length); |
- void (*StencilFunc)( |
- PP_Resource context, GLenum func, GLint ref, GLuint mask); |
- void (*StencilFuncSeparate)( |
- PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask); |
- void (*StencilMask)(PP_Resource context, GLuint mask); |
- void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask); |
- void (*StencilOp)( |
- PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass); |
- void (*StencilOpSeparate)( |
- PP_Resource context, GLenum face, GLenum fail, GLenum zfail, |
- GLenum zpass); |
- void (*TexImage2D)( |
- PP_Resource context, GLenum target, GLint level, GLint internalformat, |
- GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
- const void* pixels); |
- void (*TexParameterf)( |
- PP_Resource context, GLenum target, GLenum pname, GLfloat param); |
- void (*TexParameterfv)( |
- PP_Resource context, GLenum target, GLenum pname, const GLfloat* params); |
- void (*TexParameteri)( |
- PP_Resource context, GLenum target, GLenum pname, GLint param); |
- void (*TexParameteriv)( |
- PP_Resource context, GLenum target, GLenum pname, const GLint* params); |
- void (*TexSubImage2D)( |
- PP_Resource context, GLenum target, GLint level, GLint xoffset, |
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
- const void* pixels); |
- void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x); |
- void (*Uniform1fv)( |
- PP_Resource context, GLint location, GLsizei count, const GLfloat* v); |
- void (*Uniform1i)(PP_Resource context, GLint location, GLint x); |
- void (*Uniform1iv)( |
- PP_Resource context, GLint location, GLsizei count, const GLint* v); |
- void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y); |
- void (*Uniform2fv)( |
- PP_Resource context, GLint location, GLsizei count, const GLfloat* v); |
- void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y); |
- void (*Uniform2iv)( |
- PP_Resource context, GLint location, GLsizei count, const GLint* v); |
- void (*Uniform3f)( |
- PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z); |
- void (*Uniform3fv)( |
- PP_Resource context, GLint location, GLsizei count, const GLfloat* v); |
- void (*Uniform3i)( |
- PP_Resource context, GLint location, GLint x, GLint y, GLint z); |
- void (*Uniform3iv)( |
- PP_Resource context, GLint location, GLsizei count, const GLint* v); |
- void (*Uniform4f)( |
- PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, |
- GLfloat w); |
- void (*Uniform4fv)( |
- PP_Resource context, GLint location, GLsizei count, const GLfloat* v); |
- void (*Uniform4i)( |
- PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w); |
- void (*Uniform4iv)( |
- PP_Resource context, GLint location, GLsizei count, const GLint* v); |
- void (*UniformMatrix2fv)( |
- PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
- const GLfloat* value); |
- void (*UniformMatrix3fv)( |
- PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
- const GLfloat* value); |
- void (*UniformMatrix4fv)( |
- PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
- const GLfloat* value); |
- void (*UseProgram)(PP_Resource context, GLuint program); |
- void (*ValidateProgram)(PP_Resource context, GLuint program); |
- void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x); |
- void (*VertexAttrib1fv)( |
- PP_Resource context, GLuint indx, const GLfloat* values); |
- void (*VertexAttrib2f)( |
- PP_Resource context, GLuint indx, GLfloat x, GLfloat y); |
- void (*VertexAttrib2fv)( |
- PP_Resource context, GLuint indx, const GLfloat* values); |
- void (*VertexAttrib3f)( |
- PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
- void (*VertexAttrib3fv)( |
- PP_Resource context, GLuint indx, const GLfloat* values); |
- void (*VertexAttrib4f)( |
- PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
- GLfloat w); |
- void (*VertexAttrib4fv)( |
- PP_Resource context, GLuint indx, const GLfloat* values); |
- void (*VertexAttribPointer)( |
- PP_Resource context, GLuint indx, GLint size, GLenum type, |
- GLboolean normalized, GLsizei stride, const void* ptr); |
- void (*Viewport)( |
- PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); |
-}; |
- |
-#endif // PPAPI_C_DEV_PPB_OPENGLES_DEV_H_ |
- |