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Side by Side Diff: ppapi/cpp/instance.h

Issue 7737013: Move PPAPI graphics3d and opengles interfaces out of Dev. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PPAPI_CPP_INSTANCE_H_ 5 #ifndef PPAPI_CPP_INSTANCE_H_
6 #define PPAPI_CPP_INSTANCE_H_ 6 #define PPAPI_CPP_INSTANCE_H_
7 7
8 /// @file 8 /// @file
9 /// Defines the C++ wrapper for an instance. 9 /// Defines the C++ wrapper for an instance.
10 10
11 #include <map> 11 #include <map>
12 #include <string> 12 #include <string>
13 13
14 #include "ppapi/c/pp_instance.h" 14 #include "ppapi/c/pp_instance.h"
15 #include "ppapi/c/pp_resource.h" 15 #include "ppapi/c/pp_resource.h"
16 #include "ppapi/c/pp_stdint.h" 16 #include "ppapi/c/pp_stdint.h"
17 17
18 struct PP_InputEvent; 18 struct PP_InputEvent;
19 19
20 /// The C++ interface to the Pepper API. 20 /// The C++ interface to the Pepper API.
21 namespace pp { 21 namespace pp {
22 22
23 class Graphics2D; 23 class Graphics2D;
24 class Graphics3D_Dev; 24 class Graphics3D;
25 class InputEvent; 25 class InputEvent;
26 class ImageData; 26 class ImageData;
27 class Point; 27 class Point;
28 class Rect; 28 class Rect;
29 class Rect; 29 class Rect;
30 class Resource; 30 class Resource;
31 class Surface3D_Dev; 31 class Surface3D_Dev;
32 class URLLoader; 32 class URLLoader;
33 class Var; 33 class Var;
34 34
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268 /// 268 ///
269 /// @return true if bind was successful or false if the device was not the 269 /// @return true if bind was successful or false if the device was not the
270 /// correct type. On success, a reference to the device will be held by the 270 /// correct type. On success, a reference to the device will be held by the
271 /// instance, so the caller can release its reference if it chooses. 271 /// instance, so the caller can release its reference if it chooses.
272 bool BindGraphics(const Graphics2D& graphics); 272 bool BindGraphics(const Graphics2D& graphics);
273 273
274 /// Binds the given Graphics3D as the current display surface. 274 /// Binds the given Graphics3D as the current display surface.
275 /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for 275 /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for
276 /// further information. 276 /// further information.
277 /// 277 ///
278 /// @param[in] graphics A <code>Graphics3D_Dev</code> to bind. 278 /// @param[in] graphics A <code>Graphics3D</code> to bind.
279 /// 279 ///
280 /// @return true if bind was successful or false if the device was not the 280 /// @return true if bind was successful or false if the device was not the
281 /// correct type. On success, a reference to the device will be held by the 281 /// correct type. On success, a reference to the device will be held by the
282 /// instance, so the caller can release its reference if it chooses. 282 /// instance, so the caller can release its reference if it chooses.
283 bool BindGraphics(const Graphics3D_Dev& graphics); 283 bool BindGraphics(const Graphics3D& graphics);
284 284
285 /// Binds the given Surface3D as the current display surface. 285 /// Binds the given Surface3D as the current display surface.
286 /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for 286 /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for
287 /// further information. 287 /// further information.
288 /// 288 ///
289 /// @param[in] graphics A <code>Surface3D_Dev</code> to bind. 289 /// @param[in] graphics A <code>Surface3D_Dev</code> to bind.
290 /// 290 ///
291 /// @return true if bind was successful or false if the device was not the 291 /// @return true if bind was successful or false if the device was not the
292 /// correct type. On success, a reference to the device will be held by the 292 /// correct type. On success, a reference to the device will be held by the
293 /// instance, so the caller can release its reference if it chooses. 293 /// instance, so the caller can release its reference if it chooses.
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511 private: 511 private:
512 PP_Instance pp_instance_; 512 PP_Instance pp_instance_;
513 513
514 typedef std::map<std::string, void*> InterfaceNameToObjectMap; 514 typedef std::map<std::string, void*> InterfaceNameToObjectMap;
515 InterfaceNameToObjectMap interface_name_to_objects_; 515 InterfaceNameToObjectMap interface_name_to_objects_;
516 }; 516 };
517 517
518 } // namespace pp 518 } // namespace pp
519 519
520 #endif // PPAPI_CPP_INSTANCE_H_ 520 #endif // PPAPI_CPP_INSTANCE_H_
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