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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PPAPI_CPP_INSTANCE_H_ | 5 #ifndef PPAPI_CPP_INSTANCE_H_ |
6 #define PPAPI_CPP_INSTANCE_H_ | 6 #define PPAPI_CPP_INSTANCE_H_ |
7 | 7 |
8 /// @file | 8 /// @file |
9 /// Defines the C++ wrapper for an instance. | 9 /// Defines the C++ wrapper for an instance. |
10 | 10 |
11 #include <map> | 11 #include <map> |
12 #include <string> | 12 #include <string> |
13 | 13 |
14 #include "ppapi/c/pp_instance.h" | 14 #include "ppapi/c/pp_instance.h" |
15 #include "ppapi/c/pp_resource.h" | 15 #include "ppapi/c/pp_resource.h" |
16 #include "ppapi/c/pp_stdint.h" | 16 #include "ppapi/c/pp_stdint.h" |
17 | 17 |
18 struct PP_InputEvent; | 18 struct PP_InputEvent; |
19 | 19 |
20 /// The C++ interface to the Pepper API. | 20 /// The C++ interface to the Pepper API. |
21 namespace pp { | 21 namespace pp { |
22 | 22 |
23 class Graphics2D; | 23 class Graphics2D; |
24 class Graphics3D_Dev; | 24 class Graphics3D; |
25 class InputEvent; | 25 class InputEvent; |
26 class ImageData; | 26 class ImageData; |
27 class Point; | 27 class Point; |
28 class Rect; | 28 class Rect; |
29 class Rect; | 29 class Rect; |
30 class Resource; | 30 class Resource; |
31 class Surface3D_Dev; | 31 class Surface3D_Dev; |
32 class URLLoader; | 32 class URLLoader; |
33 class Var; | 33 class Var; |
34 | 34 |
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268 /// | 268 /// |
269 /// @return true if bind was successful or false if the device was not the | 269 /// @return true if bind was successful or false if the device was not the |
270 /// correct type. On success, a reference to the device will be held by the | 270 /// correct type. On success, a reference to the device will be held by the |
271 /// instance, so the caller can release its reference if it chooses. | 271 /// instance, so the caller can release its reference if it chooses. |
272 bool BindGraphics(const Graphics2D& graphics); | 272 bool BindGraphics(const Graphics2D& graphics); |
273 | 273 |
274 /// Binds the given Graphics3D as the current display surface. | 274 /// Binds the given Graphics3D as the current display surface. |
275 /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for | 275 /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for |
276 /// further information. | 276 /// further information. |
277 /// | 277 /// |
278 /// @param[in] graphics A <code>Graphics3D_Dev</code> to bind. | 278 /// @param[in] graphics A <code>Graphics3D</code> to bind. |
279 /// | 279 /// |
280 /// @return true if bind was successful or false if the device was not the | 280 /// @return true if bind was successful or false if the device was not the |
281 /// correct type. On success, a reference to the device will be held by the | 281 /// correct type. On success, a reference to the device will be held by the |
282 /// instance, so the caller can release its reference if it chooses. | 282 /// instance, so the caller can release its reference if it chooses. |
283 bool BindGraphics(const Graphics3D_Dev& graphics); | 283 bool BindGraphics(const Graphics3D& graphics); |
284 | 284 |
285 /// Binds the given Surface3D as the current display surface. | 285 /// Binds the given Surface3D as the current display surface. |
286 /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for | 286 /// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for |
287 /// further information. | 287 /// further information. |
288 /// | 288 /// |
289 /// @param[in] graphics A <code>Surface3D_Dev</code> to bind. | 289 /// @param[in] graphics A <code>Surface3D_Dev</code> to bind. |
290 /// | 290 /// |
291 /// @return true if bind was successful or false if the device was not the | 291 /// @return true if bind was successful or false if the device was not the |
292 /// correct type. On success, a reference to the device will be held by the | 292 /// correct type. On success, a reference to the device will be held by the |
293 /// instance, so the caller can release its reference if it chooses. | 293 /// instance, so the caller can release its reference if it chooses. |
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511 private: | 511 private: |
512 PP_Instance pp_instance_; | 512 PP_Instance pp_instance_; |
513 | 513 |
514 typedef std::map<std::string, void*> InterfaceNameToObjectMap; | 514 typedef std::map<std::string, void*> InterfaceNameToObjectMap; |
515 InterfaceNameToObjectMap interface_name_to_objects_; | 515 InterfaceNameToObjectMap interface_name_to_objects_; |
516 }; | 516 }; |
517 | 517 |
518 } // namespace pp | 518 } // namespace pp |
519 | 519 |
520 #endif // PPAPI_CPP_INSTANCE_H_ | 520 #endif // PPAPI_CPP_INSTANCE_H_ |
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