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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <vector> | 5 #include <vector> |
| 6 | 6 |
| 7 #include "base/base_paths.h" | 7 #include "base/base_paths.h" |
| 8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
| 9 #include "base/file_path.h" | 9 #include "base/file_path.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/native_library.h" | 11 #include "base/native_library.h" |
| 12 #include "base/path_service.h" | 12 #include "base/path_service.h" |
| 13 #include "base/synchronization/lock.h" | |
| 13 #include "ui/gfx/gl/gl_bindings.h" | 14 #include "ui/gfx/gl/gl_bindings.h" |
| 14 #include "ui/gfx/gl/gl_implementation.h" | 15 #include "ui/gfx/gl/gl_implementation.h" |
| 15 | 16 |
| 16 namespace gfx { | 17 namespace gfx { |
| 17 namespace { | 18 namespace { |
| 18 | 19 |
| 19 // TODO(piman): it should be Desktop GL marshalling from double to float. Today | 20 // TODO(piman): it should be Desktop GL marshalling from double to float. Today |
| 20 // on native GLES, we do float->double->float. | 21 // on native GLES, we do float->double->float. |
| 21 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 22 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
| 22 glClearDepthf(static_cast<GLclampf>(depth)); | 23 glClearDepthf(static_cast<GLclampf>(depth)); |
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| 36 VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; | 37 VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; |
| 37 return NULL; | 38 return NULL; |
| 38 } | 39 } |
| 39 return library; | 40 return library; |
| 40 } | 41 } |
| 41 | 42 |
| 42 base::NativeLibrary LoadLibrary(const char* filename) { | 43 base::NativeLibrary LoadLibrary(const char* filename) { |
| 43 return LoadLibrary(FilePath(filename)); | 44 return LoadLibrary(FilePath(filename)); |
| 44 } | 45 } |
| 45 | 46 |
| 47 // TODO(backer): Find a more principled (less heavy handed) way to prevent a | |
| 48 // race in the bindings initialization. | |
| 49 #if defined(TOUCH_UI) | |
| 50 base::Lock g_lock; | |
|
Ken Russell (switch to Gerrit)
2011/08/25 04:19:54
This isn't legal according to the Google C++ style
| |
| 51 #endif | |
| 52 | |
| 46 } // namespace anonymous | 53 } // namespace anonymous |
| 47 | 54 |
| 48 bool InitializeGLBindings(GLImplementation implementation) { | 55 bool InitializeGLBindings(GLImplementation implementation) { |
| 56 #if defined(TOUCH_UI) | |
| 57 base::AutoLock locked(g_lock); | |
| 58 #endif | |
| 49 // Prevent reinitialization with a different implementation. Once the gpu | 59 // Prevent reinitialization with a different implementation. Once the gpu |
| 50 // unit tests have initialized with kGLImplementationMock, we don't want to | 60 // unit tests have initialized with kGLImplementationMock, we don't want to |
| 51 // later switch to another GL implementation. | 61 // later switch to another GL implementation. |
| 52 if (GetGLImplementation() != kGLImplementationNone) | 62 if (GetGLImplementation() != kGLImplementationNone) |
| 53 return true; | 63 return true; |
| 54 | 64 |
| 55 switch (implementation) { | 65 switch (implementation) { |
| 56 #if !defined(USE_WAYLAND) | 66 #if !defined(USE_WAYLAND) |
| 57 case kGLImplementationOSMesaGL: { | 67 case kGLImplementationOSMesaGL: { |
| 58 FilePath module_path; | 68 FilePath module_path; |
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| 160 void InitializeDebugGLBindings() { | 170 void InitializeDebugGLBindings() { |
| 161 InitializeDebugGLBindingsEGL(); | 171 InitializeDebugGLBindingsEGL(); |
| 162 InitializeDebugGLBindingsGL(); | 172 InitializeDebugGLBindingsGL(); |
| 163 #if !defined(USE_WAYLAND) | 173 #if !defined(USE_WAYLAND) |
| 164 InitializeDebugGLBindingsGLX(); | 174 InitializeDebugGLBindingsGLX(); |
| 165 InitializeDebugGLBindingsOSMESA(); | 175 InitializeDebugGLBindingsOSMESA(); |
| 166 #endif | 176 #endif |
| 167 } | 177 } |
| 168 | 178 |
| 169 } // namespace gfx | 179 } // namespace gfx |
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