Index: gpu/tools/compositor_model_bench/forward_render_model.cc |
=================================================================== |
--- gpu/tools/compositor_model_bench/forward_render_model.cc (revision 0) |
+++ gpu/tools/compositor_model_bench/forward_render_model.cc (revision 0) |
@@ -0,0 +1,71 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "gpu/tools/compositor_model_bench/forward_render_model.h" |
+ |
+#include <cstdlib> |
+#include <vector> |
+ |
+#include "gpu/tools/compositor_model_bench/render_model_utils.h" |
+ |
+using std::vector; |
+ |
+class ForwardRenderNodeVisitor : public RenderNodeVisitor { |
+ public: |
+ ForwardRenderNodeVisitor() {} |
+ |
+ virtual void BeginVisitRenderNode(RenderNode* v) OVERRIDE { |
+ NOTREACHED(); |
+ } |
+ |
+ virtual void BeginVisitCCNode(CCNode* v) OVERRIDE { |
+ if (!v->drawsContent()) |
+ return; |
+ ConfigAndActivateShaderForNode(v); |
+ DrawQuad(v->width(), v->height()); |
+ } |
+ |
+ virtual void BeginVisitContentLayerNode(ContentLayerNode* l) OVERRIDE { |
+ if (!l->drawsContent()) |
+ return; |
+ ConfigAndActivateShaderForTiling(l); |
+ // Now that we capture root layer tiles, a layer without tiles |
+ // should not get drawn. |
+ for (size_t n = 0; n < l->num_tiles(); ++n) { |
+ const Tile* i = l->tile(n); |
+ DrawTileQuad(i->texID, i->x, i->y); |
+ } |
+ } |
+}; |
+ |
+ForwardRenderSimulator::ForwardRenderSimulator(RenderNode* root, |
+ int window_width, |
+ int window_height) |
+ : RenderModelSimulator(root) { |
+ textures_.reset(new TextureGenerator(root)); |
+ visitor_.reset(new ForwardRenderNodeVisitor()); |
+ glViewport(0, 0, window_width, window_height); |
+ glDisable(GL_DEPTH_TEST); |
+ glDisable(GL_CULL_FACE); |
+ glEnable(GL_BLEND); |
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
+} |
+ |
+ForwardRenderSimulator::~ForwardRenderSimulator() OVERRIDE { |
+ delete visitor_; |
+} |
+ |
+void ForwardRenderSimulator::Update() OVERRIDE { |
+ glClearColor(0, 0, 1, 1); |
+ glColorMask(true, true, true, true); |
+ glClear(GL_COLOR_BUFFER_BIT); |
+ glColorMask(true, true, true, false); |
+ BeginFrame(); |
+ root_->Accept(visitor_); |
+} |
+ |
+void ForwardRenderSimulator::Resize(int width, int height) OVERRIDE { |
+ glViewport(0, 0, width, height); |
+} |
+ |