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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Data structures for representing parts of Chromium's composited layer tree | |
6 // and a function to load it from the JSON configuration file | |
7 | |
8 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | |
9 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | |
10 | |
11 #include <string> | |
12 #include <vector> | |
13 | |
14 #include "base/compiler_specific.h" | |
15 #include "base/memory/scoped_vector.h" | |
16 #include "gpu/tools/compositor_model_bench/shaders.h" | |
17 #include "ui/gfx/gl/gl_bindings.h" | |
18 #include "ui/gfx/gl/gl_implementation.h" | |
19 | |
20 // These are fairly arbitrary values based on how big my actual browser | |
21 // window was. | |
22 const int WINDOW_WIDTH = 1609; | |
23 const int WINDOW_HEIGHT = 993; | |
24 | |
25 struct Tile { | |
26 int x; | |
27 int y; | |
28 int texID; | |
29 }; | |
30 | |
31 struct Texture { | |
32 int texID; | |
33 int height; | |
34 int width; | |
35 GLenum format; | |
36 }; | |
37 | |
38 GLenum TextureFormatFromString(std::string format); | |
39 const char* TextureFormatName(GLenum format); | |
40 int FormatBytesPerPixel(GLenum format); | |
41 | |
42 struct RenderNodeVisitor; | |
43 | |
44 class RenderNode { | |
45 public: | |
46 virtual ~RenderNode() {} | |
47 int layerID; | |
piman
2011/08/26 02:24:16
according to our style, classes are not supposed t
| |
48 int width; | |
49 int height; | |
50 bool drawsContent; | |
51 int targetSurface; | |
52 float transform[16]; | |
53 std::vector<Tile> tiles; | |
54 int tile_width; | |
55 int tile_height; | |
56 | |
57 virtual void Accept(RenderNodeVisitor* v); | |
58 }; | |
59 | |
60 class ContentLayerNode : public RenderNode { | |
61 public: | |
62 ScopedVector<RenderNode> children; | |
63 bool skipsDraw; | |
64 | |
65 virtual void Accept(RenderNodeVisitor* v) OVERRIDE; | |
66 }; | |
67 | |
68 class CCNode : public RenderNode { | |
69 public: | |
70 ShaderID vertex_shader; | |
71 ShaderID fragment_shader; | |
72 std::vector<Texture> textures; | |
73 | |
74 virtual void Accept(RenderNodeVisitor* v) OVERRIDE; | |
75 }; | |
76 | |
77 class RenderNodeVisitor { | |
78 public: | |
79 virtual ~RenderNodeVisitor() {} | |
80 | |
81 virtual void BeginVisitRenderNode(RenderNode* v) = 0; | |
82 virtual void BeginVisitContentLayerNode(ContentLayerNode* v) { | |
83 this->BeginVisitRenderNode(v); | |
84 } | |
85 virtual void BeginVisitCCNode(CCNode* v) { | |
86 this->BeginVisitRenderNode(v); | |
87 } | |
88 | |
89 virtual void EndVisitRenderNode(RenderNode* v) {} | |
90 virtual void EndVisitContentLayerNode(ContentLayerNode* v) { | |
91 this->EndVisitRenderNode(v); | |
92 } | |
93 virtual void EndVisitCCNode(CCNode* v) { | |
94 this->EndVisitRenderNode(v); | |
95 } | |
96 }; | |
97 | |
98 RenderNode* BuildRenderTreeFromFile(const FilePath& path); | |
99 | |
100 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | |
101 | |
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