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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Whole-tree processing that's likely to be helpful in multiple render models. | |
6 | |
7 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ | |
8 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ | |
9 | |
10 #include <map> | |
11 #include <set> | |
12 #include <vector> | |
13 | |
14 #include "base/compiler_specific.h" | |
15 #include "base/memory/scoped_ptr.h" | |
16 #include "gpu/tools/compositor_model_bench/render_tree.h" | |
17 | |
18 // This is a visitor that runs over the tree structure that was built from the | |
19 // configuration file. It creates OpenGL textures (random checkerboards) that | |
20 // match the specifications of the original textures and overwrites the old | |
21 // texture ID's in the tree, replacing them with the matching new textures. | |
22 class TextureGenerator : public RenderNodeVisitor { | |
23 public: | |
24 typedef scoped_array<uint8> ImagePtr; | |
25 typedef std::vector<Tile>::iterator tile_iter; | |
26 | |
27 explicit TextureGenerator(RenderNode* root); | |
28 virtual ~TextureGenerator() OVERRIDE; | |
29 | |
30 // RenderNodeVisitor functions look for textures and pass them | |
31 // off to handle_texture (which behaves appropriately depending | |
piman
2011/08/26 02:24:16
handle_texture->HandleTexture
| |
32 // on which pass we are in.) | |
33 virtual void BeginVisitRenderNode(RenderNode* node) OVERRIDE; | |
34 virtual void BeginVisitCCNode(CCNode* node) OVERRIDE; | |
35 | |
36 private: | |
37 enum TextureGenStage { | |
38 DiscoveryStage, | |
39 RemappingStage, | |
40 ImageGenerationStage | |
41 }; | |
42 | |
43 void DiscoverInputIDs(RenderNode* root); | |
44 void GenerateGLTexIDs(); | |
45 void AssignIDMapping(); | |
46 void WriteOutNewIDs(RenderNode* root); | |
47 void AllocateImageArray(); | |
48 void BuildTextureImages(RenderNode* root); | |
49 void HandleTexture(int* texID, int width, int height, GLenum format); | |
50 void GenerateImageForTexture(int texID, | |
51 int width, | |
piman
2011/08/26 02:24:16
nit:indentation (parameters should align)
| |
52 int height, | |
53 GLenum format); | |
54 | |
55 TextureGenStage stage_; | |
56 std::set<int> discovered_ids_; | |
57 scoped_array<GLuint> tex_ids_; | |
58 std::map<int, int> remapped_ids_; | |
59 scoped_array<ImagePtr> image_data_; | |
60 int images_generated_; | |
61 std::set<int> ids_for_completed_textures_; | |
62 }; | |
63 | |
64 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ | |
65 | |
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