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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // Whole-tree processing that's likely to be helpful in multiple render models. |
| 6 |
| 7 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ |
| 8 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ |
| 9 |
| 10 #include <map> |
| 11 #include <set> |
| 12 #include <vector> |
| 13 |
| 14 #include "base/compiler_specific.h" |
| 15 #include "base/memory/scoped_ptr.h" |
| 16 #include "gpu/tools/compositor_model_bench/render_tree.h" |
| 17 |
| 18 // This is a visitor that runs over the tree structure that was built from the |
| 19 // configuration file. It creates OpenGL textures (random checkerboards) that |
| 20 // match the specifications of the original textures and overwrites the old |
| 21 // texture ID's in the tree, replacing them with the matching new textures. |
| 22 class TextureGenerator : public RenderNodeVisitor { |
| 23 public: |
| 24 typedef scoped_array<uint8> ImagePtr; |
| 25 typedef std::vector<Tile>::iterator tile_iter; |
| 26 |
| 27 explicit TextureGenerator(RenderNode* root); |
| 28 virtual ~TextureGenerator() OVERRIDE; |
| 29 |
| 30 // RenderNodeVisitor functions look for textures and pass them |
| 31 // off to HandleTexture (which behaves appropriately depending |
| 32 // on which pass we are in.) |
| 33 virtual void BeginVisitRenderNode(RenderNode* node) OVERRIDE; |
| 34 virtual void BeginVisitCCNode(CCNode* node) OVERRIDE; |
| 35 |
| 36 private: |
| 37 enum TextureGenStage { |
| 38 DiscoveryStage, |
| 39 RemappingStage, |
| 40 ImageGenerationStage |
| 41 }; |
| 42 |
| 43 void DiscoverInputIDs(RenderNode* root); |
| 44 void GenerateGLTexIDs(); |
| 45 void AssignIDMapping(); |
| 46 void WriteOutNewIDs(RenderNode* root); |
| 47 void AllocateImageArray(); |
| 48 void BuildTextureImages(RenderNode* root); |
| 49 void HandleTexture(int* texID, int width, int height, GLenum format); |
| 50 void GenerateImageForTexture(int texID, int width, int height, GLenum format); |
| 51 |
| 52 TextureGenStage stage_; |
| 53 std::set<int> discovered_ids_; |
| 54 scoped_array<GLuint> tex_ids_; |
| 55 std::map<int, int> remapped_ids_; |
| 56 scoped_array<ImagePtr> image_data_; |
| 57 int images_generated_; |
| 58 std::set<int> ids_for_completed_textures_; |
| 59 }; |
| 60 |
| 61 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ |
| 62 |
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