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Side by Side Diff: remoting/host/desktop_environment.cc

Issue 7714026: Fixed continue window bugs and added 60s auto-shutdown timeout. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Deactivate 60s timer if the user opts to continue. Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/host/desktop_environment.h" 5 #include "remoting/host/desktop_environment.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "remoting/host/capturer.h" 9 #include "remoting/host/capturer.h"
10 #include "remoting/host/chromoting_host.h" 10 #include "remoting/host/chromoting_host.h"
11 #include "remoting/host/chromoting_host_context.h" 11 #include "remoting/host/chromoting_host_context.h"
12 #include "remoting/host/continue_window.h" 12 #include "remoting/host/continue_window.h"
13 #include "remoting/host/curtain.h" 13 #include "remoting/host/curtain.h"
14 #include "remoting/host/disconnect_window.h" 14 #include "remoting/host/disconnect_window.h"
15 #include "remoting/host/event_executor.h" 15 #include "remoting/host/event_executor.h"
16 #include "remoting/host/local_input_monitor.h" 16 #include "remoting/host/local_input_monitor.h"
17 17
18 static const int kContinueWindowTimeoutMs = 10 * 60 * 1000; 18 // Milliseconds before the continue window is shown.
19 static const int kContinueWindowShowTimeoutMs = 10 * 1000;
Sergey Ulanov 2011/08/24 01:56:45 Revert this change
Jamie 2011/08/24 17:42:03 Done.
20
21 // Milliseconds before the continue window is automatically dismissed and
22 // the connection is closed.
23 static const int kContinueWindowHideTimeoutMs = 5 * 1000;
Sergey Ulanov 2011/08/24 01:56:45 Should be 60 * 1000 instead of 5 seconds
Jamie 2011/08/24 17:42:03 Done.
19 24
20 namespace remoting { 25 namespace remoting {
21 26
22 // UIThreadProxy proxies DesktopEnvironment method calls to the UI 27 // UIThreadProxy proxies DesktopEnvironment method calls to the UI
23 // thread. This is neccessary so that DesktopEnvironment can be 28 // thread. This is neccessary so that DesktopEnvironment can be
24 // deleted synchronously even while there are pending tasks on the 29 // deleted synchronously even while there are pending tasks on the
25 // message queue. 30 // message queue.
26 // 31 //
27 // TODO(sergeyu): Merge this code with remoting::TaskThreadProxy. The 32 // TODO(sergeyu): Merge this code with remoting::TaskThreadProxy. The
28 // problem solved by this class is very simular to the one solved by 33 // problem solved by this class is very simular to the one solved by
29 // ScopedRunnableMethodFactory. The main difference is that this class 34 // ScopedRunnableMethodFactory. The main difference is that this class
30 // is thread-safe. Change the interface to make it look more like 35 // is thread-safe. Change the interface to make it look more like
31 // ScopedRunnableMethodFactory and rename it to avoid confusion with 36 // ScopedRunnableMethodFactory and rename it to avoid confusion with
32 // MessageLoopProxy. 37 // MessageLoopProxy.
33 class UIThreadProxy : public base::RefCountedThreadSafe<UIThreadProxy> { 38 class UIThreadProxy : public base::RefCountedThreadSafe<UIThreadProxy> {
34 public: 39 public:
35 UIThreadProxy(base::MessageLoopProxy* message_loop) 40 explicit UIThreadProxy(base::MessageLoopProxy* message_loop)
36 : message_loop_(message_loop) { 41 : message_loop_(message_loop) {
37 } 42 }
38 43
39 // TODO(sergeyu): Rename this method. 44 // TODO(sergeyu): Rename this method.
40 void Detach() { 45 void Detach() {
41 DCHECK(message_loop_->BelongsToCurrentThread()); 46 DCHECK(message_loop_->BelongsToCurrentThread());
42 message_loop_ = NULL; 47 message_loop_ = NULL;
43 } 48 }
44 49
45 void CallOnUIThread(const tracked_objects::Location& from_here, 50 void CallOnUIThread(const tracked_objects::Location& from_here,
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
112 LocalInputMonitor* local_input_monitor) 117 LocalInputMonitor* local_input_monitor)
113 : host_(NULL), 118 : host_(NULL),
114 context_(context), 119 context_(context),
115 capturer_(capturer), 120 capturer_(capturer),
116 event_executor_(event_executor), 121 event_executor_(event_executor),
117 curtain_(curtain), 122 curtain_(curtain),
118 disconnect_window_(disconnect_window), 123 disconnect_window_(disconnect_window),
119 continue_window_(continue_window), 124 continue_window_(continue_window),
120 local_input_monitor_(local_input_monitor), 125 local_input_monitor_(local_input_monitor),
121 is_monitoring_local_inputs_(false), 126 is_monitoring_local_inputs_(false),
122 continue_timer_started_(false), 127 continue_timer_state_(INACTIVE),
123 proxy_(new UIThreadProxy(context->ui_message_loop())) { 128 proxy_(new UIThreadProxy(context->ui_message_loop())) {
124 } 129 }
125 130
126 DesktopEnvironment::~DesktopEnvironment() { 131 DesktopEnvironment::~DesktopEnvironment() {
127 } 132 }
128 133
129 void DesktopEnvironment::Shutdown() { 134 void DesktopEnvironment::Shutdown() {
130 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); 135 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread());
131 136
132 MonitorLocalInputs(false); 137 MonitorLocalInputs(false);
(...skipping 30 matching lines...) Expand all
163 void DesktopEnvironment::ProcessOnLastDisconnect() { 168 void DesktopEnvironment::ProcessOnLastDisconnect() {
164 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); 169 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread());
165 170
166 MonitorLocalInputs(false); 171 MonitorLocalInputs(false);
167 ShowDisconnectWindow(false, std::string()); 172 ShowDisconnectWindow(false, std::string());
168 ShowContinueWindow(false); 173 ShowContinueWindow(false);
169 StartContinueWindowTimer(false); 174 StartContinueWindowTimer(false);
170 } 175 }
171 176
172 void DesktopEnvironment::ProcessOnPause(bool pause) { 177 void DesktopEnvironment::ProcessOnPause(bool pause) {
173 StartContinueWindowTimer(!pause); 178 if (!pause) {
179 continue_timer_state_ = INACTIVE;
180 StartContinueWindowTimer(true);
181 }
174 } 182 }
175 183
176 void DesktopEnvironment::MonitorLocalInputs(bool enable) { 184 void DesktopEnvironment::MonitorLocalInputs(bool enable) {
177 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); 185 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread());
178 186
179 if (enable == is_monitoring_local_inputs_) 187 if (enable == is_monitoring_local_inputs_)
180 return; 188 return;
181 if (enable) { 189 if (enable) {
182 local_input_monitor_->Start(host_); 190 local_input_monitor_->Start(host_);
183 } else { 191 } else {
(...skipping 19 matching lines...) Expand all
203 if (show) { 211 if (show) {
204 continue_window_->Show(host_); 212 continue_window_->Show(host_);
205 } else { 213 } else {
206 continue_window_->Hide(); 214 continue_window_->Hide();
207 } 215 }
208 } 216 }
209 217
210 void DesktopEnvironment::StartContinueWindowTimer(bool start) { 218 void DesktopEnvironment::StartContinueWindowTimer(bool start) {
211 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); 219 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread());
212 220
213 if (start && !continue_timer_started_) { 221 if (start && continue_timer_state_ == INACTIVE) {
214 continue_timer_target_time_ = base::Time::Now() + 222 continue_timer_target_time_ = base::Time::Now() +
215 base::TimeDelta::FromMilliseconds(kContinueWindowTimeoutMs); 223 base::TimeDelta::FromMilliseconds(kContinueWindowShowTimeoutMs);
216 proxy_->CallOnUIThreadDelayed( 224 proxy_->CallOnUIThreadDelayed(
217 FROM_HERE, base::Bind(&DesktopEnvironment::ContinueWindowTimerFunc, 225 FROM_HERE, base::Bind(&DesktopEnvironment::ContinueWindowTimerFunc,
218 base::Unretained(this)), 226 base::Unretained(this)),
219 kContinueWindowTimeoutMs); 227 kContinueWindowShowTimeoutMs);
220 } 228 }
221 229
222 continue_timer_started_ = start; 230 continue_timer_state_ = start ? SHOW_DIALOG : INACTIVE;
Sergey Ulanov 2011/08/24 01:56:45 What if this function is called with when continue
Jamie 2011/08/24 17:42:03 Done.
223 } 231 }
224 232
225 void DesktopEnvironment::ContinueWindowTimerFunc() { 233 void DesktopEnvironment::ContinueWindowTimerFunc() {
226 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); 234 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread());
227 235
228 // This function may be called prematurely if timer was stopped and 236 // This function may be called prematurely if timer was stopped and
229 // then started again. In that case we just ignore this call. 237 // then started again. In that case we just ignore this call.
230 if (continue_timer_target_time_ > base::Time::Now()) 238 if (continue_timer_state_ == INACTIVE ||
239 continue_timer_target_time_ > base::Time::Now())
231 return; 240 return;
232 241
233 continue_timer_started_ = false; 242 if (continue_timer_state_ == SHOW_DIALOG) {
234 host_->PauseSession(true); 243 host_->PauseSession(true);
235 ShowContinueWindow(true); 244 ShowContinueWindow(true);
245 continue_timer_target_time_ = base::Time::Now() +
246 base::TimeDelta::FromMilliseconds(kContinueWindowHideTimeoutMs);
247 proxy_->CallOnUIThreadDelayed(
248 FROM_HERE, base::Bind(&DesktopEnvironment::ContinueWindowTimerFunc,
249 base::Unretained(this)),
250 kContinueWindowHideTimeoutMs);
251 continue_timer_state_ = HIDE_DIALOG;
252 } else {
253 continue_timer_state_ = INACTIVE;
254 ShowContinueWindow(false);
255 host_->Shutdown(NULL);
Sergey Ulanov 2011/08/24 01:56:45 I don't like the idea of calling Shutdown() from h
256 }
236 } 257 }
237 258
238 259
239 } // namespace remoting 260 } // namespace remoting
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