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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/host/desktop_environment.h" | 5 #include "remoting/host/desktop_environment.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "remoting/host/capturer.h" | 9 #include "remoting/host/capturer.h" |
| 10 #include "remoting/host/chromoting_host.h" | 10 #include "remoting/host/chromoting_host.h" |
| 11 #include "remoting/host/chromoting_host_context.h" | 11 #include "remoting/host/chromoting_host_context.h" |
| 12 #include "remoting/host/continue_window.h" | 12 #include "remoting/host/continue_window.h" |
| 13 #include "remoting/host/curtain.h" | 13 #include "remoting/host/curtain.h" |
| 14 #include "remoting/host/disconnect_window.h" | 14 #include "remoting/host/disconnect_window.h" |
| 15 #include "remoting/host/event_executor.h" | 15 #include "remoting/host/event_executor.h" |
| 16 #include "remoting/host/local_input_monitor.h" | 16 #include "remoting/host/local_input_monitor.h" |
| 17 | 17 |
| 18 static const int kContinueWindowTimeoutMs = 10 * 60 * 1000; | 18 // Milliseconds before the continue window is shown. |
| 19 static const int kContinueWindowShowTimeoutMs = 10 * 1000; | |
|
Sergey Ulanov
2011/08/24 01:56:45
Revert this change
Jamie
2011/08/24 17:42:03
Done.
| |
| 20 | |
| 21 // Milliseconds before the continue window is automatically dismissed and | |
| 22 // the connection is closed. | |
| 23 static const int kContinueWindowHideTimeoutMs = 5 * 1000; | |
|
Sergey Ulanov
2011/08/24 01:56:45
Should be 60 * 1000 instead of 5 seconds
Jamie
2011/08/24 17:42:03
Done.
| |
| 19 | 24 |
| 20 namespace remoting { | 25 namespace remoting { |
| 21 | 26 |
| 22 // UIThreadProxy proxies DesktopEnvironment method calls to the UI | 27 // UIThreadProxy proxies DesktopEnvironment method calls to the UI |
| 23 // thread. This is neccessary so that DesktopEnvironment can be | 28 // thread. This is neccessary so that DesktopEnvironment can be |
| 24 // deleted synchronously even while there are pending tasks on the | 29 // deleted synchronously even while there are pending tasks on the |
| 25 // message queue. | 30 // message queue. |
| 26 // | 31 // |
| 27 // TODO(sergeyu): Merge this code with remoting::TaskThreadProxy. The | 32 // TODO(sergeyu): Merge this code with remoting::TaskThreadProxy. The |
| 28 // problem solved by this class is very simular to the one solved by | 33 // problem solved by this class is very simular to the one solved by |
| 29 // ScopedRunnableMethodFactory. The main difference is that this class | 34 // ScopedRunnableMethodFactory. The main difference is that this class |
| 30 // is thread-safe. Change the interface to make it look more like | 35 // is thread-safe. Change the interface to make it look more like |
| 31 // ScopedRunnableMethodFactory and rename it to avoid confusion with | 36 // ScopedRunnableMethodFactory and rename it to avoid confusion with |
| 32 // MessageLoopProxy. | 37 // MessageLoopProxy. |
| 33 class UIThreadProxy : public base::RefCountedThreadSafe<UIThreadProxy> { | 38 class UIThreadProxy : public base::RefCountedThreadSafe<UIThreadProxy> { |
| 34 public: | 39 public: |
| 35 UIThreadProxy(base::MessageLoopProxy* message_loop) | 40 explicit UIThreadProxy(base::MessageLoopProxy* message_loop) |
| 36 : message_loop_(message_loop) { | 41 : message_loop_(message_loop) { |
| 37 } | 42 } |
| 38 | 43 |
| 39 // TODO(sergeyu): Rename this method. | 44 // TODO(sergeyu): Rename this method. |
| 40 void Detach() { | 45 void Detach() { |
| 41 DCHECK(message_loop_->BelongsToCurrentThread()); | 46 DCHECK(message_loop_->BelongsToCurrentThread()); |
| 42 message_loop_ = NULL; | 47 message_loop_ = NULL; |
| 43 } | 48 } |
| 44 | 49 |
| 45 void CallOnUIThread(const tracked_objects::Location& from_here, | 50 void CallOnUIThread(const tracked_objects::Location& from_here, |
| (...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 112 LocalInputMonitor* local_input_monitor) | 117 LocalInputMonitor* local_input_monitor) |
| 113 : host_(NULL), | 118 : host_(NULL), |
| 114 context_(context), | 119 context_(context), |
| 115 capturer_(capturer), | 120 capturer_(capturer), |
| 116 event_executor_(event_executor), | 121 event_executor_(event_executor), |
| 117 curtain_(curtain), | 122 curtain_(curtain), |
| 118 disconnect_window_(disconnect_window), | 123 disconnect_window_(disconnect_window), |
| 119 continue_window_(continue_window), | 124 continue_window_(continue_window), |
| 120 local_input_monitor_(local_input_monitor), | 125 local_input_monitor_(local_input_monitor), |
| 121 is_monitoring_local_inputs_(false), | 126 is_monitoring_local_inputs_(false), |
| 122 continue_timer_started_(false), | 127 continue_timer_state_(INACTIVE), |
| 123 proxy_(new UIThreadProxy(context->ui_message_loop())) { | 128 proxy_(new UIThreadProxy(context->ui_message_loop())) { |
| 124 } | 129 } |
| 125 | 130 |
| 126 DesktopEnvironment::~DesktopEnvironment() { | 131 DesktopEnvironment::~DesktopEnvironment() { |
| 127 } | 132 } |
| 128 | 133 |
| 129 void DesktopEnvironment::Shutdown() { | 134 void DesktopEnvironment::Shutdown() { |
| 130 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); | 135 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); |
| 131 | 136 |
| 132 MonitorLocalInputs(false); | 137 MonitorLocalInputs(false); |
| (...skipping 30 matching lines...) Expand all Loading... | |
| 163 void DesktopEnvironment::ProcessOnLastDisconnect() { | 168 void DesktopEnvironment::ProcessOnLastDisconnect() { |
| 164 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); | 169 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); |
| 165 | 170 |
| 166 MonitorLocalInputs(false); | 171 MonitorLocalInputs(false); |
| 167 ShowDisconnectWindow(false, std::string()); | 172 ShowDisconnectWindow(false, std::string()); |
| 168 ShowContinueWindow(false); | 173 ShowContinueWindow(false); |
| 169 StartContinueWindowTimer(false); | 174 StartContinueWindowTimer(false); |
| 170 } | 175 } |
| 171 | 176 |
| 172 void DesktopEnvironment::ProcessOnPause(bool pause) { | 177 void DesktopEnvironment::ProcessOnPause(bool pause) { |
| 173 StartContinueWindowTimer(!pause); | 178 if (!pause) { |
| 179 continue_timer_state_ = INACTIVE; | |
| 180 StartContinueWindowTimer(true); | |
| 181 } | |
| 174 } | 182 } |
| 175 | 183 |
| 176 void DesktopEnvironment::MonitorLocalInputs(bool enable) { | 184 void DesktopEnvironment::MonitorLocalInputs(bool enable) { |
| 177 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); | 185 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); |
| 178 | 186 |
| 179 if (enable == is_monitoring_local_inputs_) | 187 if (enable == is_monitoring_local_inputs_) |
| 180 return; | 188 return; |
| 181 if (enable) { | 189 if (enable) { |
| 182 local_input_monitor_->Start(host_); | 190 local_input_monitor_->Start(host_); |
| 183 } else { | 191 } else { |
| (...skipping 19 matching lines...) Expand all Loading... | |
| 203 if (show) { | 211 if (show) { |
| 204 continue_window_->Show(host_); | 212 continue_window_->Show(host_); |
| 205 } else { | 213 } else { |
| 206 continue_window_->Hide(); | 214 continue_window_->Hide(); |
| 207 } | 215 } |
| 208 } | 216 } |
| 209 | 217 |
| 210 void DesktopEnvironment::StartContinueWindowTimer(bool start) { | 218 void DesktopEnvironment::StartContinueWindowTimer(bool start) { |
| 211 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); | 219 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); |
| 212 | 220 |
| 213 if (start && !continue_timer_started_) { | 221 if (start && continue_timer_state_ == INACTIVE) { |
| 214 continue_timer_target_time_ = base::Time::Now() + | 222 continue_timer_target_time_ = base::Time::Now() + |
| 215 base::TimeDelta::FromMilliseconds(kContinueWindowTimeoutMs); | 223 base::TimeDelta::FromMilliseconds(kContinueWindowShowTimeoutMs); |
| 216 proxy_->CallOnUIThreadDelayed( | 224 proxy_->CallOnUIThreadDelayed( |
| 217 FROM_HERE, base::Bind(&DesktopEnvironment::ContinueWindowTimerFunc, | 225 FROM_HERE, base::Bind(&DesktopEnvironment::ContinueWindowTimerFunc, |
| 218 base::Unretained(this)), | 226 base::Unretained(this)), |
| 219 kContinueWindowTimeoutMs); | 227 kContinueWindowShowTimeoutMs); |
| 220 } | 228 } |
| 221 | 229 |
| 222 continue_timer_started_ = start; | 230 continue_timer_state_ = start ? SHOW_DIALOG : INACTIVE; |
|
Sergey Ulanov
2011/08/24 01:56:45
What if this function is called with when continue
Jamie
2011/08/24 17:42:03
Done.
| |
| 223 } | 231 } |
| 224 | 232 |
| 225 void DesktopEnvironment::ContinueWindowTimerFunc() { | 233 void DesktopEnvironment::ContinueWindowTimerFunc() { |
| 226 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); | 234 DCHECK(context_->ui_message_loop()->BelongsToCurrentThread()); |
| 227 | 235 |
| 228 // This function may be called prematurely if timer was stopped and | 236 // This function may be called prematurely if timer was stopped and |
| 229 // then started again. In that case we just ignore this call. | 237 // then started again. In that case we just ignore this call. |
| 230 if (continue_timer_target_time_ > base::Time::Now()) | 238 if (continue_timer_state_ == INACTIVE || |
| 239 continue_timer_target_time_ > base::Time::Now()) | |
| 231 return; | 240 return; |
| 232 | 241 |
| 233 continue_timer_started_ = false; | 242 if (continue_timer_state_ == SHOW_DIALOG) { |
| 234 host_->PauseSession(true); | 243 host_->PauseSession(true); |
| 235 ShowContinueWindow(true); | 244 ShowContinueWindow(true); |
| 245 continue_timer_target_time_ = base::Time::Now() + | |
| 246 base::TimeDelta::FromMilliseconds(kContinueWindowHideTimeoutMs); | |
| 247 proxy_->CallOnUIThreadDelayed( | |
| 248 FROM_HERE, base::Bind(&DesktopEnvironment::ContinueWindowTimerFunc, | |
| 249 base::Unretained(this)), | |
| 250 kContinueWindowHideTimeoutMs); | |
| 251 continue_timer_state_ = HIDE_DIALOG; | |
| 252 } else { | |
| 253 continue_timer_state_ = INACTIVE; | |
| 254 ShowContinueWindow(false); | |
| 255 host_->Shutdown(NULL); | |
|
Sergey Ulanov
2011/08/24 01:56:45
I don't like the idea of calling Shutdown() from h
| |
| 256 } | |
| 236 } | 257 } |
| 237 | 258 |
| 238 | 259 |
| 239 } // namespace remoting | 260 } // namespace remoting |
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