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Side by Side Diff: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h

Issue 7713015: Split WebGraphicsContext3DCommandBufferImpl::initialize() into two stages. (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: Renamed to MaybeInitializeGL, clarified threading contract, added some asserts Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ 5 #ifndef CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
6 #define CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ 6 #define CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
7 #pragma once 7 #pragma once
8 8
9 #if defined(ENABLE_GPU) 9 #if defined(ENABLE_GPU)
10 10
11 #include <vector> 11 #include <vector>
12 12
13 #include "base/logging.h"
13 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
14 #include "content/renderer/gpu/renderer_gl_context.h" 15 #include "content/renderer/gpu/renderer_gl_context.h"
16 #include "googleurl/src/gurl.h"
15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D. h" 17 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D. h"
16 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" 18 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h"
17 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" 19 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
18 #include "ui/gfx/native_widget_types.h" 20 #include "ui/gfx/native_widget_types.h"
19 21
20 #if !defined(OS_MACOSX) 22 #if !defined(OS_MACOSX)
21 #define FLIP_FRAMEBUFFER_VERTICALLY 23 #define FLIP_FRAMEBUFFER_VERTICALLY
22 #endif 24 #endif
23 25
24 class GpuChannelHost; 26 class GpuChannelHost;
25 class CommandBufferProxy; 27 class CommandBufferProxy;
28 class MessageLoop;
26 29
27 namespace gpu { 30 namespace gpu {
28 namespace gles2 { 31 namespace gles2 {
29 class GLES2Implementation; 32 class GLES2Implementation;
30 } 33 }
31 } 34 }
32 35
33 using WebKit::WebGLId; 36 using WebKit::WebGLId;
34 37
35 using WebKit::WGC3Dchar; 38 using WebKit::WGC3Dchar;
(...skipping 14 matching lines...) Expand all
50 53
51 WebGraphicsContext3DCommandBufferImpl(); 54 WebGraphicsContext3DCommandBufferImpl();
52 virtual ~WebGraphicsContext3DCommandBufferImpl(); 55 virtual ~WebGraphicsContext3DCommandBufferImpl();
53 56
54 //---------------------------------------------------------------------- 57 //----------------------------------------------------------------------
55 // WebGraphicsContext3D methods 58 // WebGraphicsContext3D methods
56 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, 59 virtual bool initialize(WebGraphicsContext3D::Attributes attributes,
57 WebKit::WebView*, 60 WebKit::WebView*,
58 bool renderDirectlyToWebView); 61 bool renderDirectlyToWebView);
59 62
63 // Must be called after initialize() and before any of the following methods.
64 // Binds this object to the current thread. We can't bind to multiple threads.
65 // TODO(husky): Document threading restrictions in WebGraphicsContext3D.h,
66 // enforce strictly in all implementations.
60 virtual bool makeContextCurrent(); 67 virtual bool makeContextCurrent();
61 68
62 virtual int width(); 69 virtual int width();
63 virtual int height(); 70 virtual int height();
64 71
65 virtual bool isGLES2Compliant(); 72 virtual bool isGLES2Compliant();
66 73
67 virtual bool setParentContext(WebGraphicsContext3D* parent_context); 74 virtual bool setParentContext(WebGraphicsContext3D* parent_context);
68 75
69 virtual void reshape(int width, int height); 76 virtual void reshape(int width, int height);
(...skipping 354 matching lines...) Expand 10 before | Expand all | Expand 10 after
424 431
425 virtual void setContextLostCallback( 432 virtual void setContextLostCallback(
426 WebGraphicsContext3D::WebGraphicsContextLostCallback* callback); 433 WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
427 virtual WGC3Denum getGraphicsResetStatusARB(); 434 virtual WGC3Denum getGraphicsResetStatusARB();
428 435
429 virtual void setSwapBuffersCompleteCallbackCHROMIUM( 436 virtual void setSwapBuffersCompleteCallbackCHROMIUM(
430 WebGraphicsContext3D:: 437 WebGraphicsContext3D::
431 WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* callback); 438 WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* callback);
432 439
433 private: 440 private:
441 // Initialize the underlying GL context. May be called multiple times; second
442 // and subsequent calls are ignored. Must be called from the thread that is
443 // going to use this object to issue GL commands (which might not be the main
444 // thread).
445 bool MaybeInitializeGL();
446
434 // SwapBuffers callback. 447 // SwapBuffers callback.
435 void OnSwapBuffersComplete(); 448 void OnSwapBuffersComplete();
436 virtual void OnContextLost(RendererGLContext::ContextLostReason reason); 449 virtual void OnContextLost(RendererGLContext::ContextLostReason reason);
437 450
438 // The context we use for OpenGL rendering. 451 // The context we use for OpenGL rendering.
439 RendererGLContext* context_; 452 RendererGLContext* context_;
440 // The GLES2Implementation we use for OpenGL rendering. 453 // The GLES2Implementation we use for OpenGL rendering.
441 gpu::gles2::GLES2Implementation* gl_; 454 gpu::gles2::GLES2Implementation* gl_;
455 #ifndef NDEBUG
456 // Used to assert that GL commands are issued from a single thread.
457 MessageLoop* gl_message_loop_;
nduca 2011/08/25 02:10:01 owning_message_loop_? Can we get this more via a
lain Merrick 2011/08/25 19:55:16 Great idea, done.
458 #endif
459
460 // State needed by InitializeGLES2.
461 GpuChannelHost* host_;
462 GURL active_url_;
463 int32 render_view_routing_id_;
442 464
443 bool render_directly_to_web_view_; 465 bool render_directly_to_web_view_;
444 #ifndef WTF_USE_THREADED_COMPOSITING 466 #ifndef WTF_USE_THREADED_COMPOSITING
445 // If rendering directly to WebView, weak pointer to it. 467 // If rendering directly to WebView, weak pointer to it.
446 WebKit::WebView* web_view_; 468 WebKit::WebView* web_view_;
447 #endif 469 #endif
448 #if defined(OS_MACOSX) 470 #if defined(OS_MACOSX)
449 // "Fake" plugin window handle in browser process for the compositor's output. 471 // "Fake" plugin window handle in browser process for the compositor's output.
450 gfx::PluginWindowHandle plugin_handle_; 472 gfx::PluginWindowHandle plugin_handle_;
451 #endif 473 #endif
(...skipping 15 matching lines...) Expand all
467 #ifdef FLIP_FRAMEBUFFER_VERTICALLY 489 #ifdef FLIP_FRAMEBUFFER_VERTICALLY
468 scoped_array<uint8> scanline_; 490 scoped_array<uint8> scanline_;
469 void FlipVertically(uint8* framebuffer, 491 void FlipVertically(uint8* framebuffer,
470 unsigned int width, 492 unsigned int width,
471 unsigned int height); 493 unsigned int height);
472 #endif 494 #endif
473 }; 495 };
474 496
475 #endif // defined(ENABLE_GPU) 497 #endif // defined(ENABLE_GPU)
476 #endif // CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ 498 #endif // CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
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