| Index: build/precompile.h
|
| diff --git a/build/precompile.h b/build/precompile.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..940d7302b07f0a4b54d739e965488cbbef1922a5
|
| --- /dev/null
|
| +++ b/build/precompile.h
|
| @@ -0,0 +1,100 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// Precompiled header for Chromium project on Windows, not used by
|
| +// other build configurations. Using precompiled headers speeds the
|
| +// build up significantly, around 1/4th on VS 2010 on an HP Z600 with 12
|
| +// GB of memory.
|
| +//
|
| +// Numeric comments beside includes are the number of times they were
|
| +// included under src/chrome/browser on 2011/8/20, which was used as a
|
| +// baseline for deciding what to include in the PCH. It may be
|
| +// possible to tweak the speed of the build by commenting out or
|
| +// removing some of the less frequently used headers.
|
| +
|
| +#if defined(BUILD_PRECOMPILE_H_)
|
| +#error You shouldn't include the precompiled header file more than once.
|
| +#endif
|
| +
|
| +#define BUILD_PRECOMPILE_H_
|
| +
|
| +// The Windows header needs to come before almost all the other
|
| +// Windows-specific headers.
|
| +#include <Windows.h>
|
| +
|
| +// TODO(joi): Defines in atlbase.h cause conflicts; need to figure out
|
| +// if/how this family of headers can be included in the PCH; several
|
| +// of them are used quite frequently.
|
| +/*
|
| +#include <atlbase.h>
|
| +#include <atlapp.h>
|
| +#include <atlcom.h>
|
| +#include <atlcrack.h> // 2
|
| +#include <atlctrls.h> // 2
|
| +#include <atlmisc.h> // 2
|
| +#include <atlsafe.h> // 1
|
| +#include <atltheme.h> // 1
|
| +#include <atlwin.h> // 2
|
| +*/
|
| +
|
| +#include <commctrl.h> // 2
|
| +#include <commdlg.h> // 3
|
| +#include <cryptuiapi.h> // 2
|
| +#include <dwmapi.h>
|
| +#include <Objbase.h> // 2
|
| +#include <objidl.h> // 1
|
| +#include <ole2.h> // 1
|
| +#include <oleacc.h> // 2
|
| +#include <oleauto.h> // 1
|
| +#include <oleidl.h> // 1
|
| +#include <propkey.h> // 2
|
| +#include <propvarutil.h> // 2
|
| +#include <pstore.h> // 2
|
| +#include <shellapi.h>
|
| +#include <shlguid.h> // 1
|
| +//#include <shlobj.h> TODO(joi): Caused conflicts, see if they can be resolved.
|
| +#include <shlwapi.h> // 1
|
| +#include <shobjidl.h> // 4
|
| +#include <urlhist.h> // 2
|
| +#include <wincrypt.h> // 4
|
| +#include <wtypes.h> // 2
|
| +
|
| +#include <errno.h>
|
| +#include <fcntl.h>
|
| +#include <limits.h> // 4
|
| +#include <math.h>
|
| +#include <memory.h> // 1
|
| +#include <signal.h>
|
| +#include <stdarg.h> // 1
|
| +#include <stddef.h>
|
| +#include <stdio.h>
|
| +#include <stdlib.h>
|
| +#include <string.h>
|
| +#include <time.h> // 4
|
| +
|
| +#include <algorithm>
|
| +#include <bitset> // 3
|
| +#include <cmath>
|
| +#include <cstddef>
|
| +#include <cstdio> // 3
|
| +#include <cstdlib> // 2
|
| +#include <cstring>
|
| +#include <deque>
|
| +#include <fstream> // 3
|
| +#include <functional>
|
| +#include <iomanip> // 2
|
| +#include <iosfwd> // 2
|
| +#include <iterator>
|
| +#include <limits>
|
| +#include <list>
|
| +#include <map>
|
| +#include <numeric> // 2
|
| +#include <ostream>
|
| +#include <queue>
|
| +#include <set>
|
| +#include <sstream>
|
| +#include <stack>
|
| +#include <string>
|
| +#include <utility>
|
| +#include <vector>
|
|
|