Index: views/controls/scrollbar/bitmap_scroll_bar.h |
diff --git a/views/controls/scrollbar/bitmap_scroll_bar.h b/views/controls/scrollbar/bitmap_scroll_bar.h |
index ce072bf18a10c0f1aeff20cf28a9f6308dba1929..06754d3b1c61fa6ede2a79c5066774c24c142010 100644 |
--- a/views/controls/scrollbar/bitmap_scroll_bar.h |
+++ b/views/controls/scrollbar/bitmap_scroll_bar.h |
@@ -6,11 +6,7 @@ |
#define VIEWS_CONTROLS_SCROLLBAR_BITMAP_SCROLL_BAR_H_ |
#pragma once |
-#include "views/context_menu_controller.h" |
-#include "views/controls/button/image_button.h" |
-#include "views/controls/menu/menu.h" |
-#include "views/controls/scrollbar/scroll_bar.h" |
-#include "views/repeat_controller.h" |
+#include "views/controls/scrollbar/base_scroll_bar.h" |
namespace views { |
@@ -27,24 +23,13 @@ class BitmapScrollBarThumb; |
// well as for the thumb and track. This is intended for creating UIs that |
// have customized, non-native appearances, like floating HUDs etc. |
// |
-// Maybe TODO(beng): (Cleanup) If we need to, we may want to factor rendering |
-// out of this altogether and have the user supply |
-// Background impls for each component, and just use those |
-// to render, so that for example we get native theme |
-// rendering. |
-// |
/////////////////////////////////////////////////////////////////////////////// |
-class BitmapScrollBar : public ScrollBar, |
- public ButtonListener, |
- public ContextMenuController, |
- public Menu::Delegate { |
+class BitmapScrollBar : public BaseScrollBar, |
+ public ButtonListener { |
public: |
BitmapScrollBar(bool horizontal, bool show_scroll_buttons); |
virtual ~BitmapScrollBar() { } |
- // Get the bounds of the "track" area that the thumb is free to slide within. |
- gfx::Rect GetTrackBounds() const; |
- |
// A list of parts that the user may supply bitmaps for. |
enum ScrollBarPart { |
// The button used to represent scrolling up/left by 1 line. |
@@ -71,122 +56,30 @@ class BitmapScrollBar : public ScrollBar, |
CustomButton::ButtonState state, |
SkBitmap* bitmap); |
- // An enumeration of different amounts of incremental scroll, representing |
- // events sent from different parts of the UI/keyboard. |
- enum ScrollAmount { |
- SCROLL_NONE = 0, |
- SCROLL_START, |
- SCROLL_END, |
- SCROLL_PREV_LINE, |
- SCROLL_NEXT_LINE, |
- SCROLL_PREV_PAGE, |
- SCROLL_NEXT_PAGE, |
- }; |
- |
- // Scroll the contents by the specified type (see ScrollAmount above). |
- void ScrollByAmount(ScrollAmount amount); |
- |
- // Scroll the contents to the appropriate position given the supplied |
- // position of the thumb (thumb track coordinates). If |scroll_to_middle| is |
- // true, then the conversion assumes |thumb_position| is in the middle of the |
- // thumb rather than the top. |
- void ScrollToThumbPosition(int thumb_position, bool scroll_to_middle); |
- |
- // Scroll the contents by the specified offset (contents coordinates). |
- void ScrollByContentsOffset(int contents_offset); |
+ gfx::Rect GetTrackBounds() const; |
+ protected: |
Ben Goodger (Google)
2011/08/23 16:05:15
NL before
|
// View overrides: |
virtual gfx::Size GetPreferredSize() OVERRIDE; |
virtual void Layout() OVERRIDE; |
- virtual bool OnMousePressed(const MouseEvent& event) OVERRIDE; |
- virtual void OnMouseReleased(const MouseEvent& event) OVERRIDE; |
- virtual void OnMouseCaptureLost() OVERRIDE; |
- virtual bool OnKeyPressed(const KeyEvent& event) OVERRIDE; |
- virtual bool OnMouseWheel(const MouseWheelEvent& event) OVERRIDE; |
- |
- // BaseButton::ButtonListener overrides: |
- virtual void ButtonPressed(Button* sender, |
- const views::Event& event) OVERRIDE; |
+ virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; |
// ScrollBar overrides: |
- virtual void Update(int viewport_size, |
- int content_size, |
- int contents_scroll_offset) OVERRIDE; |
virtual int GetLayoutSize() const OVERRIDE; |
- virtual int GetPosition() const OVERRIDE; |
- |
- // ContextMenuController overrides. |
- virtual void ShowContextMenuForView(View* source, |
- const gfx::Point& p, |
- bool is_mouse_gesture) OVERRIDE; |
- // Menu::Delegate overrides: |
- virtual std::wstring GetLabel(int id) const OVERRIDE; |
- virtual bool IsCommandEnabled(int id) const OVERRIDE; |
- virtual void ExecuteCommand(int id) OVERRIDE; |
- |
- protected: |
- // View overrides: |
- virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; |
+ // BaseButton::ButtonListener overrides: |
+ virtual void ButtonPressed(Button* sender, |
+ const views::Event& event) OVERRIDE; |
private: |
- // Called when the mouse is pressed down in the track area. |
- void TrackClicked(); |
- |
- // Responsible for scrolling the contents and also updating the UI to the |
- // current value of the Scroll Offset. |
- void ScrollContentsToOffset(); |
- |
- // Returns the size (width or height) of the track area of the ScrollBar. |
- int GetTrackSize() const; |
- |
- // Calculate the position of the thumb within the track based on the |
- // specified scroll offset of the contents. |
- int CalculateThumbPosition(int contents_scroll_offset) const; |
- |
- // Calculates the current value of the contents offset (contents coordinates) |
- // based on the current thumb position (thumb track coordinates). See |
- // |ScrollToThumbPosition| for an explanation of |scroll_to_middle|. |
- int CalculateContentsOffset(int thumb_position, |
- bool scroll_to_middle) const; |
- |
- // Called when the state of the thumb track changes (e.g. by the user |
- // pressing the mouse button down in it). |
- void SetThumbTrackState(CustomButton::ButtonState state); |
+ // Up/Down/Left/Right buttons. |
+ ImageButton* prev_button_; |
+ ImageButton* next_button_; |
// The thumb needs to be able to access the part images. |
friend BitmapScrollBarThumb; |
SkBitmap* images_[PART_COUNT][CustomButton::BS_COUNT]; |
- // The size of the scrolled contents, in pixels. |
- int contents_size_; |
- |
- // The current amount the contents is offset by in the viewport. |
- int contents_scroll_offset_; |
- |
- // Up/Down/Left/Right buttons and the Thumb. |
- ImageButton* prev_button_; |
- ImageButton* next_button_; |
- BitmapScrollBarThumb* thumb_; |
- |
- // The state of the scrollbar track. Typically, the track will highlight when |
- // the user presses the mouse on them (during page scrolling). |
- CustomButton::ButtonState thumb_track_state_; |
- |
- // The last amount of incremental scroll that this scrollbar performed. This |
- // is accessed by the callbacks for the auto-repeat up/down buttons to know |
- // what direction to repeatedly scroll in. |
- ScrollAmount last_scroll_amount_; |
- |
- // An instance of a RepeatController which scrolls the scrollbar continuously |
- // as the user presses the mouse button down on the up/down buttons or the |
- // track. |
- RepeatController repeater_; |
- |
- // The position of the mouse within the scroll bar when the context menu |
- // was invoked. |
- int context_menu_mouse_position_; |
- |
// True if the scroll buttons at each end of the scroll bar should be shown. |
bool show_scroll_buttons_; |