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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 45 // A Layer containing a WebGL canvas | 45 // A Layer containing a WebGL canvas |
| 46 class WebGLLayerChromium : public CanvasLayerChromium { | 46 class WebGLLayerChromium : public CanvasLayerChromium { |
| 47 public: | 47 public: |
| 48 static PassRefPtr<WebGLLayerChromium> create(GraphicsLayerChromium* owner =
0); | 48 static PassRefPtr<WebGLLayerChromium> create(GraphicsLayerChromium* owner =
0); |
| 49 | 49 |
| 50 virtual ~WebGLLayerChromium(); | 50 virtual ~WebGLLayerChromium(); |
| 51 | 51 |
| 52 virtual bool drawsContent() const; | 52 virtual bool drawsContent() const; |
| 53 virtual void updateCompositorResources(); | 53 virtual void updateCompositorResources(); |
| 54 void setTextureUpdated(); | 54 void setTextureUpdated(); |
| 55 bool paintRenderedResultsToCanvas(ImageBuffer*); |
| 55 | 56 |
| 56 void setContext(const GraphicsContext3D* context); | 57 void setContext(const GraphicsContext3D* context); |
| 57 GraphicsContext3D* context() { return m_context; } | 58 GraphicsContext3D* context() { return m_context; } |
| 58 | 59 |
| 59 virtual void setLayerRenderer(LayerRendererChromium*); | 60 virtual void setLayerRenderer(LayerRendererChromium*); |
| 60 | 61 |
| 61 protected: | 62 protected: |
| 62 virtual const char* layerTypeAsString() const { return "WebGLLayer"; } | 63 virtual const char* layerTypeAsString() const { return "WebGLLayer"; } |
| 63 | 64 |
| 64 private: | 65 private: |
| 65 explicit WebGLLayerChromium(GraphicsLayerChromium* owner); | 66 explicit WebGLLayerChromium(GraphicsLayerChromium* owner); |
| 66 friend class WebGLLayerChromiumRateLimitTask; | 67 friend class WebGLLayerChromiumRateLimitTask; |
| 67 | 68 |
| 68 void rateLimitContext(Timer<WebGLLayerChromium>*); | 69 void rateLimitContext(Timer<WebGLLayerChromium>*); |
| 69 | 70 |
| 70 // GraphicsContext3D::platformLayer has a side-effect of assigning itself | 71 // GraphicsContext3D::platformLayer has a side-effect of assigning itself |
| 71 // to the layer. Because of that GraphicsContext3D's destructor will reset | 72 // to the layer. Because of that GraphicsContext3D's destructor will reset |
| 72 // layer's context to 0. | 73 // layer's context to 0. |
| 73 GraphicsContext3D* m_context; | 74 GraphicsContext3D* m_context; |
| 74 bool m_contextSupportsRateLimitingExtension; | 75 bool m_contextSupportsRateLimitingExtension; |
| 75 Timer<WebGLLayerChromium> m_rateLimitingTimer; | 76 Timer<WebGLLayerChromium> m_rateLimitingTimer; |
| 76 bool m_textureUpdated; | 77 bool m_textureUpdated; |
| 77 }; | 78 }; |
| 78 | 79 |
| 79 } | 80 } |
| 80 #endif // USE(ACCELERATED_COMPOSITING) | 81 #endif // USE(ACCELERATED_COMPOSITING) |
| 81 | 82 |
| 82 #endif | 83 #endif |
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