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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_input_device.h" | 5 #include "content/renderer/media/audio_input_device.h" |
6 | 6 |
7 #include "base/message_loop.h" | 7 #include "base/message_loop.h" |
| 8 #include "base/time.h" |
8 #include "content/common/child_process.h" | 9 #include "content/common/child_process.h" |
9 #include "content/common/media/audio_messages.h" | 10 #include "content/common/media/audio_messages.h" |
10 #include "content/common/view_messages.h" | 11 #include "content/common/view_messages.h" |
11 #include "content/renderer/render_thread.h" | 12 #include "content/renderer/render_thread.h" |
12 #include "media/audio/audio_util.h" | 13 #include "media/audio/audio_util.h" |
13 | 14 |
| 15 // Max waiting time for Stop() to complete. If this time limit is passed, |
| 16 // we will stop waiting and return false. It ensures that Stop() can't block |
| 17 // the calling thread forever. |
| 18 static const base::TimeDelta kMaxTimeOut = |
| 19 base::TimeDelta::FromMilliseconds(1000); |
| 20 |
14 AudioInputDevice::AudioInputDevice(size_t buffer_size, | 21 AudioInputDevice::AudioInputDevice(size_t buffer_size, |
15 int channels, | 22 int channels, |
16 double sample_rate, | 23 double sample_rate, |
17 CaptureCallback* callback) | 24 CaptureCallback* callback) |
18 : buffer_size_(buffer_size), | 25 : buffer_size_(buffer_size), |
19 channels_(channels), | 26 channels_(channels), |
20 bits_per_sample_(16), | 27 bits_per_sample_(16), |
21 sample_rate_(sample_rate), | 28 sample_rate_(sample_rate), |
22 callback_(callback), | 29 callback_(callback), |
23 audio_delay_milliseconds_(0), | 30 audio_delay_milliseconds_(0), |
24 volume_(1.0), | 31 volume_(1.0), |
25 stream_id_(0) { | 32 stream_id_(0) { |
26 filter_ = RenderThread::current()->audio_input_message_filter(); | 33 filter_ = RenderThread::current()->audio_input_message_filter(); |
27 audio_data_.reserve(channels); | 34 audio_data_.reserve(channels); |
28 for (int i = 0; i < channels; ++i) { | 35 for (int i = 0; i < channels; ++i) { |
29 float* channel_data = new float[buffer_size]; | 36 float* channel_data = new float[buffer_size]; |
30 audio_data_.push_back(channel_data); | 37 audio_data_.push_back(channel_data); |
31 } | 38 } |
32 } | 39 } |
33 | 40 |
34 AudioInputDevice::~AudioInputDevice() { | 41 AudioInputDevice::~AudioInputDevice() { |
35 // Make sure we have been shut down. | 42 // TODO(henrika): The current design requires that the user calls |
36 DCHECK_EQ(0, stream_id_); | 43 // Stop before deleting this class. |
37 Stop(); | 44 CHECK_EQ(0, stream_id_); |
38 for (int i = 0; i < channels_; ++i) | 45 for (int i = 0; i < channels_; ++i) |
39 delete [] audio_data_[i]; | 46 delete [] audio_data_[i]; |
40 } | 47 } |
41 | 48 |
42 bool AudioInputDevice::Start() { | 49 void AudioInputDevice::Start() { |
43 // Make sure we don't call Start() more than once. | 50 VLOG(1) << "Start()"; |
44 DCHECK_EQ(0, stream_id_); | |
45 if (stream_id_) | |
46 return false; | |
47 | |
48 AudioParameters params; | 51 AudioParameters params; |
49 // TODO(henrika): add support for low-latency mode? | 52 // TODO(henrika): add support for low-latency mode? |
50 params.format = AudioParameters::AUDIO_PCM_LINEAR; | 53 params.format = AudioParameters::AUDIO_PCM_LINEAR; |
51 params.channels = channels_; | 54 params.channels = channels_; |
52 params.sample_rate = static_cast<int>(sample_rate_); | 55 params.sample_rate = static_cast<int>(sample_rate_); |
53 params.bits_per_sample = bits_per_sample_; | 56 params.bits_per_sample = bits_per_sample_; |
54 params.samples_per_packet = buffer_size_; | 57 params.samples_per_packet = buffer_size_; |
55 | 58 |
56 ChildProcess::current()->io_message_loop()->PostTask( | 59 ChildProcess::current()->io_message_loop()->PostTask( |
57 FROM_HERE, | 60 FROM_HERE, |
58 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params)); | 61 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params)); |
59 | |
60 return true; | |
61 } | 62 } |
62 | 63 |
63 bool AudioInputDevice::Stop() { | 64 bool AudioInputDevice::Stop() { |
64 if (!stream_id_) | 65 VLOG(1) << "Stop()"; |
65 return false; | 66 base::WaitableEvent completion(false, false); |
66 | 67 |
67 ChildProcess::current()->io_message_loop()->PostTask( | 68 ChildProcess::current()->io_message_loop()->PostTask( |
68 FROM_HERE, | 69 FROM_HERE, |
69 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread)); | 70 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread, |
| 71 &completion)); |
70 | 72 |
71 if (audio_thread_.get()) { | 73 // We wait here for the IO task to be completed to remove race conflicts |
72 socket_->Close(); | 74 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous |
73 audio_thread_->Join(); | 75 // function call. |
| 76 if (completion.TimedWait(kMaxTimeOut)) { |
| 77 if (audio_thread_.get()) { |
| 78 // Terminate the main thread function in the audio thread. |
| 79 socket_->Close(); |
| 80 // Wait for the audio thread to exit. |
| 81 audio_thread_->Join(); |
| 82 // Ensures that we can call Stop() multiple times. |
| 83 audio_thread_.reset(NULL); |
| 84 } |
| 85 } else { |
| 86 LOG(ERROR) << "Failed to shut down audio input on IO thread"; |
| 87 return false; |
74 } | 88 } |
75 | 89 |
76 return true; | 90 return true; |
77 } | 91 } |
78 | 92 |
79 bool AudioInputDevice::SetVolume(double volume) { | 93 bool AudioInputDevice::SetVolume(double volume) { |
80 NOTIMPLEMENTED(); | 94 NOTIMPLEMENTED(); |
81 return false; | 95 return false; |
82 } | 96 } |
83 | 97 |
84 bool AudioInputDevice::GetVolume(double* volume) { | 98 bool AudioInputDevice::GetVolume(double* volume) { |
85 NOTIMPLEMENTED(); | 99 NOTIMPLEMENTED(); |
86 return false; | 100 return false; |
87 } | 101 } |
88 | 102 |
89 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) { | 103 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) { |
| 104 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| 105 // Make sure we don't call Start() more than once. |
| 106 DCHECK_EQ(0, stream_id_); |
| 107 if (stream_id_) |
| 108 return; |
| 109 |
90 stream_id_ = filter_->AddDelegate(this); | 110 stream_id_ = filter_->AddDelegate(this); |
91 Send(new AudioInputHostMsg_CreateStream(stream_id_, params, true)); | 111 Send(new AudioInputHostMsg_CreateStream(stream_id_, params, true)); |
92 } | 112 } |
93 | 113 |
94 void AudioInputDevice::StartOnIOThread() { | 114 void AudioInputDevice::StartOnIOThread() { |
| 115 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
95 if (stream_id_) | 116 if (stream_id_) |
96 Send(new AudioInputHostMsg_RecordStream(stream_id_)); | 117 Send(new AudioInputHostMsg_RecordStream(stream_id_)); |
97 } | 118 } |
98 | 119 |
99 void AudioInputDevice::ShutDownOnIOThread() { | 120 void AudioInputDevice::ShutDownOnIOThread(base::WaitableEvent* completion) { |
| 121 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
100 // Make sure we don't call shutdown more than once. | 122 // Make sure we don't call shutdown more than once. |
101 if (!stream_id_) | 123 if (!stream_id_) { |
| 124 completion->Signal(); |
102 return; | 125 return; |
| 126 } |
103 | 127 |
104 filter_->RemoveDelegate(stream_id_); | 128 filter_->RemoveDelegate(stream_id_); |
105 Send(new AudioInputHostMsg_CloseStream(stream_id_)); | 129 Send(new AudioInputHostMsg_CloseStream(stream_id_)); |
106 stream_id_ = 0; | 130 stream_id_ = 0; |
| 131 |
| 132 completion->Signal(); |
107 } | 133 } |
108 | 134 |
109 void AudioInputDevice::SetVolumeOnIOThread(double volume) { | 135 void AudioInputDevice::SetVolumeOnIOThread(double volume) { |
| 136 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
110 if (stream_id_) | 137 if (stream_id_) |
111 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume)); | 138 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume)); |
112 } | 139 } |
113 | 140 |
114 void AudioInputDevice::OnLowLatencyCreated( | 141 void AudioInputDevice::OnLowLatencyCreated( |
115 base::SharedMemoryHandle handle, | 142 base::SharedMemoryHandle handle, |
116 base::SyncSocket::Handle socket_handle, | 143 base::SyncSocket::Handle socket_handle, |
117 uint32 length) { | 144 uint32 length) { |
118 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 145 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
119 #if defined(OS_WIN) | 146 #if defined(OS_WIN) |
120 DCHECK(handle); | 147 DCHECK(handle); |
121 DCHECK(socket_handle); | 148 DCHECK(socket_handle); |
122 #else | 149 #else |
123 DCHECK_GE(handle.fd, 0); | 150 DCHECK_GE(handle.fd, 0); |
124 DCHECK_GE(socket_handle, 0); | 151 DCHECK_GE(socket_handle, 0); |
125 #endif | 152 #endif |
126 DCHECK(length); | 153 DCHECK(length); |
127 | 154 |
| 155 VLOG(1) << "OnLowLatencyCreated (stream_id=" << stream_id_ << ")"; |
| 156 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). |
| 157 if (!stream_id_) { |
| 158 base::SharedMemory::CloseHandle(handle); |
| 159 base::SyncSocket socket(socket_handle); |
| 160 return; |
| 161 } |
| 162 |
128 shared_memory_.reset(new base::SharedMemory(handle, false)); | 163 shared_memory_.reset(new base::SharedMemory(handle, false)); |
129 shared_memory_->Map(length); | 164 shared_memory_->Map(length); |
130 | 165 |
131 socket_.reset(new base::SyncSocket(socket_handle)); | 166 socket_.reset(new base::SyncSocket(socket_handle)); |
132 | 167 |
133 audio_thread_.reset( | 168 audio_thread_.reset( |
134 new base::DelegateSimpleThread(this, "renderer_audio_input_thread")); | 169 new base::DelegateSimpleThread(this, "RendererAudioInputThread")); |
135 audio_thread_->Start(); | 170 audio_thread_->Start(); |
136 | 171 |
137 MessageLoop::current()->PostTask( | 172 MessageLoop::current()->PostTask( |
138 FROM_HERE, | 173 FROM_HERE, |
139 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread)); | 174 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread)); |
140 } | 175 } |
141 | 176 |
142 void AudioInputDevice::OnVolume(double volume) { | 177 void AudioInputDevice::OnVolume(double volume) { |
143 NOTIMPLEMENTED(); | 178 NOTIMPLEMENTED(); |
144 } | 179 } |
145 | 180 |
146 void AudioInputDevice::Send(IPC::Message* message) { | 181 void AudioInputDevice::Send(IPC::Message* message) { |
147 filter_->Send(message); | 182 filter_->Send(message); |
148 } | 183 } |
149 | 184 |
150 // Our audio thread runs here. We receive captured audio samples on | 185 // Our audio thread runs here. We receive captured audio samples on |
151 // this thread. | 186 // this thread. |
152 void AudioInputDevice::Run() { | 187 void AudioInputDevice::Run() { |
153 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); | 188 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
154 | 189 |
155 int pending_data; | 190 int pending_data; |
156 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; | 191 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
157 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; | 192 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
158 | 193 |
159 while (sizeof(pending_data) == socket_->Receive(&pending_data, | 194 while (sizeof(pending_data) == socket_->Receive(&pending_data, |
160 sizeof(pending_data)) && | 195 sizeof(pending_data)) && |
161 pending_data >= 0) { | 196 pending_data >= 0) { |
162 // TODO(henrika): investigate the provided |pending_data| value | 197 // TODO(henrika): investigate the provided |pending_data| value |
163 // and ensure that it is actually an accurate delay estimation. | 198 // and ensure that it is actually an accurate delay estimation. |
164 | 199 |
165 // Convert the number of pending bytes in the capture buffer | 200 // Convert the number of pending bytes in the capture buffer |
166 // into milliseconds. | 201 // into milliseconds. |
167 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | 202 audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
168 | 203 |
169 FireCaptureCallback(); | 204 FireCaptureCallback(); |
170 } | 205 } |
171 } | 206 } |
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190 bytes_per_sample, | 225 bytes_per_sample, |
191 number_of_frames); | 226 number_of_frames); |
192 } | 227 } |
193 | 228 |
194 // Deliver captured data to the client in floating point format | 229 // Deliver captured data to the client in floating point format |
195 // and update the audio-delay measurement. | 230 // and update the audio-delay measurement. |
196 callback_->Capture(audio_data_, | 231 callback_->Capture(audio_data_, |
197 number_of_frames, | 232 number_of_frames, |
198 audio_delay_milliseconds_); | 233 audio_delay_milliseconds_); |
199 } | 234 } |
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