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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_input_device.h" | 5 #include "content/renderer/media/audio_input_device.h" |
6 | 6 |
7 #include "base/message_loop.h" | 7 #include "base/message_loop.h" |
8 #include "base/time.h" | |
8 #include "content/common/child_process.h" | 9 #include "content/common/child_process.h" |
9 #include "content/common/media/audio_messages.h" | 10 #include "content/common/media/audio_messages.h" |
10 #include "content/common/view_messages.h" | 11 #include "content/common/view_messages.h" |
11 #include "content/renderer/render_thread.h" | 12 #include "content/renderer/render_thread.h" |
12 #include "media/audio/audio_util.h" | 13 #include "media/audio/audio_util.h" |
13 | 14 |
15 // Max waiting time for Stop to complete. If this time limit is passed, | |
16 // we will stop waiting and return false. It ensures that Stop can't block | |
17 // the calling thread forever. | |
18 static const base::TimeDelta kMaxTimeOutMs = | |
19 base::TimeDelta::FromMilliseconds(1000); | |
20 | |
14 AudioInputDevice::AudioInputDevice(size_t buffer_size, | 21 AudioInputDevice::AudioInputDevice(size_t buffer_size, |
15 int channels, | 22 int channels, |
16 double sample_rate, | 23 double sample_rate, |
17 CaptureCallback* callback) | 24 CaptureCallback* callback) |
18 : buffer_size_(buffer_size), | 25 : buffer_size_(buffer_size), |
19 channels_(channels), | 26 channels_(channels), |
20 bits_per_sample_(16), | 27 bits_per_sample_(16), |
21 sample_rate_(sample_rate), | 28 sample_rate_(sample_rate), |
22 callback_(callback), | 29 callback_(callback), |
23 audio_delay_milliseconds_(0), | 30 audio_delay_milliseconds_(0), |
24 volume_(1.0), | 31 volume_(1.0), |
25 stream_id_(0) { | 32 stream_id_(0) { |
26 filter_ = RenderThread::current()->audio_input_message_filter(); | 33 filter_ = RenderThread::current()->audio_input_message_filter(); |
27 audio_data_.reserve(channels); | 34 audio_data_.reserve(channels); |
28 for (int i = 0; i < channels; ++i) { | 35 for (int i = 0; i < channels; ++i) { |
29 float* channel_data = new float[buffer_size]; | 36 float* channel_data = new float[buffer_size]; |
30 audio_data_.push_back(channel_data); | 37 audio_data_.push_back(channel_data); |
31 } | 38 } |
32 } | 39 } |
33 | 40 |
34 AudioInputDevice::~AudioInputDevice() { | 41 AudioInputDevice::~AudioInputDevice() { |
35 // Make sure we have been shut down. | 42 // Make sure we have been shut down. |
36 DCHECK_EQ(0, stream_id_); | 43 DCHECK_EQ(0, stream_id_); |
wjia(left Chromium)
2011/08/19 18:19:10
Does this mean client has to call Stop() before de
henrika (OOO until Aug 14)
2011/08/19 22:07:05
Yes, that is the current design criteria.
If we a
| |
37 Stop(); | |
38 for (int i = 0; i < channels_; ++i) | 44 for (int i = 0; i < channels_; ++i) |
39 delete [] audio_data_[i]; | 45 delete [] audio_data_[i]; |
40 } | 46 } |
41 | 47 |
42 bool AudioInputDevice::Start() { | 48 void AudioInputDevice::Start() { |
43 // Make sure we don't call Start() more than once. | |
44 DCHECK_EQ(0, stream_id_); | |
45 if (stream_id_) | |
46 return false; | |
47 | |
48 AudioParameters params; | 49 AudioParameters params; |
49 // TODO(henrika): add support for low-latency mode? | 50 // TODO(henrika): add support for low-latency mode? |
50 params.format = AudioParameters::AUDIO_PCM_LINEAR; | 51 params.format = AudioParameters::AUDIO_PCM_LINEAR; |
51 params.channels = channels_; | 52 params.channels = channels_; |
52 params.sample_rate = static_cast<int>(sample_rate_); | 53 params.sample_rate = static_cast<int>(sample_rate_); |
53 params.bits_per_sample = bits_per_sample_; | 54 params.bits_per_sample = bits_per_sample_; |
54 params.samples_per_packet = buffer_size_; | 55 params.samples_per_packet = buffer_size_; |
55 | 56 |
56 ChildProcess::current()->io_message_loop()->PostTask( | 57 ChildProcess::current()->io_message_loop()->PostTask( |
57 FROM_HERE, | 58 FROM_HERE, |
58 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params)); | 59 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params)); |
59 | |
60 return true; | |
61 } | 60 } |
62 | 61 |
63 bool AudioInputDevice::Stop() { | 62 bool AudioInputDevice::Stop() { |
64 if (!stream_id_) | 63 base::WaitableEvent completion(false, false); |
65 return false; | |
66 | 64 |
67 ChildProcess::current()->io_message_loop()->PostTask( | 65 ChildProcess::current()->io_message_loop()->PostTask( |
68 FROM_HERE, | 66 FROM_HERE, |
69 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread)); | 67 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread, |
68 &completion)); | |
70 | 69 |
71 if (audio_thread_.get()) { | 70 // We wait here for the IO task to be completed to remove race conflicts |
72 socket_->Close(); | 71 // with OnLowLatencyCreated and to ensure that Stop can be called from |
73 audio_thread_->Join(); | 72 // the destructor. |
73 if (completion.TimedWait(kMaxTimeOutMs)) { | |
74 if (audio_thread_.get()) { | |
75 // Terminate the main thread function in the audio thread. | |
76 socket_->Close(); | |
77 // Wait for the audio thread to exit. | |
78 audio_thread_->Join(); | |
79 // Ensures that we can call Stop multiple times. | |
80 audio_thread_.reset(NULL); | |
81 } | |
82 } else { | |
83 DLOG(ERROR) << "Failed to shut down audio input on IO thread"; | |
84 return false; | |
74 } | 85 } |
75 | 86 |
76 return true; | 87 return true; |
77 } | 88 } |
78 | 89 |
79 bool AudioInputDevice::SetVolume(double volume) { | 90 bool AudioInputDevice::SetVolume(double volume) { |
80 NOTIMPLEMENTED(); | 91 NOTIMPLEMENTED(); |
81 return false; | 92 return false; |
82 } | 93 } |
83 | 94 |
84 bool AudioInputDevice::GetVolume(double* volume) { | 95 bool AudioInputDevice::GetVolume(double* volume) { |
85 NOTIMPLEMENTED(); | 96 NOTIMPLEMENTED(); |
86 return false; | 97 return false; |
87 } | 98 } |
88 | 99 |
89 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) { | 100 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) { |
101 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | |
102 // Make sure we don't call Start() more than once. | |
103 DCHECK_EQ(0, stream_id_); | |
104 if (stream_id_) | |
105 return; | |
106 | |
90 stream_id_ = filter_->AddDelegate(this); | 107 stream_id_ = filter_->AddDelegate(this); |
91 Send(new AudioInputHostMsg_CreateStream(stream_id_, params, true)); | 108 Send(new AudioInputHostMsg_CreateStream(stream_id_, params, true)); |
92 } | 109 } |
93 | 110 |
94 void AudioInputDevice::StartOnIOThread() { | 111 void AudioInputDevice::StartOnIOThread() { |
112 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | |
95 if (stream_id_) | 113 if (stream_id_) |
96 Send(new AudioInputHostMsg_RecordStream(stream_id_)); | 114 Send(new AudioInputHostMsg_RecordStream(stream_id_)); |
97 } | 115 } |
98 | 116 |
99 void AudioInputDevice::ShutDownOnIOThread() { | 117 void AudioInputDevice::ShutDownOnIOThread(base::WaitableEvent* completion) { |
118 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | |
100 // Make sure we don't call shutdown more than once. | 119 // Make sure we don't call shutdown more than once. |
101 if (!stream_id_) | 120 if (!stream_id_) { |
121 completion->Signal(); | |
102 return; | 122 return; |
123 } | |
103 | 124 |
104 filter_->RemoveDelegate(stream_id_); | 125 filter_->RemoveDelegate(stream_id_); |
105 Send(new AudioInputHostMsg_CloseStream(stream_id_)); | 126 Send(new AudioInputHostMsg_CloseStream(stream_id_)); |
106 stream_id_ = 0; | 127 stream_id_ = 0; |
128 | |
129 completion->Signal(); | |
107 } | 130 } |
108 | 131 |
109 void AudioInputDevice::SetVolumeOnIOThread(double volume) { | 132 void AudioInputDevice::SetVolumeOnIOThread(double volume) { |
133 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | |
110 if (stream_id_) | 134 if (stream_id_) |
111 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume)); | 135 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume)); |
112 } | 136 } |
113 | 137 |
114 void AudioInputDevice::OnLowLatencyCreated( | 138 void AudioInputDevice::OnLowLatencyCreated( |
115 base::SharedMemoryHandle handle, | 139 base::SharedMemoryHandle handle, |
116 base::SyncSocket::Handle socket_handle, | 140 base::SyncSocket::Handle socket_handle, |
117 uint32 length) { | 141 uint32 length) { |
118 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 142 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
119 #if defined(OS_WIN) | 143 #if defined(OS_WIN) |
120 DCHECK(handle); | 144 DCHECK(handle); |
121 DCHECK(socket_handle); | 145 DCHECK(socket_handle); |
122 #else | 146 #else |
123 DCHECK_GE(handle.fd, 0); | 147 DCHECK_GE(handle.fd, 0); |
124 DCHECK_GE(socket_handle, 0); | 148 DCHECK_GE(socket_handle, 0); |
125 #endif | 149 #endif |
126 DCHECK(length); | 150 DCHECK(length); |
127 | 151 |
152 // Takes care of the case when Stop is called before OnLowLatencyCreated. | |
153 if (!stream_id_) { | |
154 base::SharedMemory::CloseHandle(handle); | |
155 base::SyncSocket socket(socket_handle); | |
156 return; | |
157 } | |
158 | |
128 shared_memory_.reset(new base::SharedMemory(handle, false)); | 159 shared_memory_.reset(new base::SharedMemory(handle, false)); |
129 shared_memory_->Map(length); | 160 shared_memory_->Map(length); |
130 | 161 |
131 socket_.reset(new base::SyncSocket(socket_handle)); | 162 socket_.reset(new base::SyncSocket(socket_handle)); |
132 | 163 |
133 audio_thread_.reset( | 164 audio_thread_.reset( |
134 new base::DelegateSimpleThread(this, "renderer_audio_input_thread")); | 165 new base::DelegateSimpleThread(this, "RendererAudioInputThread")); |
135 audio_thread_->Start(); | 166 audio_thread_->Start(); |
136 | 167 |
137 MessageLoop::current()->PostTask( | 168 MessageLoop::current()->PostTask( |
138 FROM_HERE, | 169 FROM_HERE, |
139 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread)); | 170 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread)); |
140 } | 171 } |
141 | 172 |
142 void AudioInputDevice::OnVolume(double volume) { | 173 void AudioInputDevice::OnVolume(double volume) { |
143 NOTIMPLEMENTED(); | 174 NOTIMPLEMENTED(); |
144 } | 175 } |
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190 bytes_per_sample, | 221 bytes_per_sample, |
191 number_of_frames); | 222 number_of_frames); |
192 } | 223 } |
193 | 224 |
194 // Deliver captured data to the client in floating point format | 225 // Deliver captured data to the client in floating point format |
195 // and update the audio-delay measurement. | 226 // and update the audio-delay measurement. |
196 callback_->Capture(audio_data_, | 227 callback_->Capture(audio_data_, |
197 number_of_frames, | 228 number_of_frames, |
198 audio_delay_milliseconds_); | 229 audio_delay_milliseconds_); |
199 } | 230 } |
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