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Side by Side Diff: content/renderer/media/audio_input_device.cc

Issue 7661017: Refactor AudioInputDevice to remove race conditions and allow more flexible calling sequences. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_input_device.h" 5 #include "content/renderer/media/audio_input_device.h"
6 6
7 #include "base/message_loop.h" 7 #include "base/message_loop.h"
8 #include "content/common/child_process.h" 8 #include "content/common/child_process.h"
9 #include "content/common/media/audio_messages.h" 9 #include "content/common/media/audio_messages.h"
10 #include "content/common/view_messages.h" 10 #include "content/common/view_messages.h"
(...skipping 14 matching lines...) Expand all
25 stream_id_(0) { 25 stream_id_(0) {
26 filter_ = RenderThread::current()->audio_input_message_filter(); 26 filter_ = RenderThread::current()->audio_input_message_filter();
27 audio_data_.reserve(channels); 27 audio_data_.reserve(channels);
28 for (int i = 0; i < channels; ++i) { 28 for (int i = 0; i < channels; ++i) {
29 float* channel_data = new float[buffer_size]; 29 float* channel_data = new float[buffer_size];
30 audio_data_.push_back(channel_data); 30 audio_data_.push_back(channel_data);
31 } 31 }
32 } 32 }
33 33
34 AudioInputDevice::~AudioInputDevice() { 34 AudioInputDevice::~AudioInputDevice() {
35 // Make sure we have been shut down.
36 DCHECK_EQ(0, stream_id_);
37 Stop(); 35 Stop();
38 for (int i = 0; i < channels_; ++i) 36 for (int i = 0; i < channels_; ++i)
39 delete [] audio_data_[i]; 37 delete [] audio_data_[i];
40 } 38 }
41 39
42 bool AudioInputDevice::Start() { 40 void AudioInputDevice::Start() {
43 // Make sure we don't call Start() more than once.
44 DCHECK_EQ(0, stream_id_);
45 if (stream_id_)
46 return false;
47
48 AudioParameters params; 41 AudioParameters params;
49 // TODO(henrika): add support for low-latency mode? 42 // TODO(henrika): add support for low-latency mode?
50 params.format = AudioParameters::AUDIO_PCM_LINEAR; 43 params.format = AudioParameters::AUDIO_PCM_LINEAR;
51 params.channels = channels_; 44 params.channels = channels_;
52 params.sample_rate = static_cast<int>(sample_rate_); 45 params.sample_rate = static_cast<int>(sample_rate_);
53 params.bits_per_sample = bits_per_sample_; 46 params.bits_per_sample = bits_per_sample_;
54 params.samples_per_packet = buffer_size_; 47 params.samples_per_packet = buffer_size_;
55 48
56 ChildProcess::current()->io_message_loop()->PostTask( 49 ChildProcess::current()->io_message_loop()->PostTask(
57 FROM_HERE, 50 FROM_HERE,
58 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params)); 51 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params));
59
60 return true;
61 } 52 }
62 53
63 bool AudioInputDevice::Stop() { 54 bool AudioInputDevice::Stop() {
64 if (!stream_id_) 55 base::WaitableEvent completion(false, false);
65 return false;
66 56
67 ChildProcess::current()->io_message_loop()->PostTask( 57 ChildProcess::current()->io_message_loop()->PostTask(
68 FROM_HERE, 58 FROM_HERE,
69 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread)); 59 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread,
60 &completion));
70 61
71 if (audio_thread_.get()) { 62 // We wait here for the IO task to be completed to remove race conflicts
72 socket_->Close(); 63 // with OnLowLatencyCreated and to ensure that Stop can be called from
73 audio_thread_->Join(); 64 // the destructor.
65 if (completion.Wait()) {
66 if (audio_thread_.get()) {
67 // Terminate the main thread function in the audio thread.
68 socket_->Close();
69 // Wait for the audio thread to exit.
70 audio_thread_->Join();
71 // Ensures that we can call Stop multiple times.
72 audio_thread_.reset(NULL);
73 }
74 } else {
75 DLOG(ERROR) << "failed to shut down audio input on IO thread";
76 return false;
74 } 77 }
75 78
76 return true; 79 return true;
77 } 80 }
78 81
79 bool AudioInputDevice::SetVolume(double volume) { 82 bool AudioInputDevice::SetVolume(double volume) {
80 NOTIMPLEMENTED(); 83 NOTIMPLEMENTED();
81 return false; 84 return false;
82 } 85 }
83 86
84 bool AudioInputDevice::GetVolume(double* volume) { 87 bool AudioInputDevice::GetVolume(double* volume) {
85 NOTIMPLEMENTED(); 88 NOTIMPLEMENTED();
86 return false; 89 return false;
87 } 90 }
88 91
89 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) { 92 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) {
tommi (sloooow) - chröme 2011/08/17 08:35:18 DCHECK(MessageLoop::current() == ChildProcess::cur
henrika (OOO until Aug 14) 2011/08/17 15:34:13 Done.
93 // Make sure we don't call Start() more than once.
94 DCHECK_EQ(0, stream_id_);
95 if (stream_id_)
96 return;
97
90 stream_id_ = filter_->AddDelegate(this); 98 stream_id_ = filter_->AddDelegate(this);
91 Send(new AudioInputHostMsg_CreateStream(stream_id_, params, true)); 99 Send(new AudioInputHostMsg_CreateStream(stream_id_, params, true));
92 } 100 }
93 101
94 void AudioInputDevice::StartOnIOThread() { 102 void AudioInputDevice::StartOnIOThread() {
95 if (stream_id_) 103 if (stream_id_)
tommi (sloooow) - chröme 2011/08/17 08:35:18 DCHECK(MessageLoop::current() == ChildProcess::cur
henrika (OOO until Aug 14) 2011/08/17 15:34:13 Done.
96 Send(new AudioInputHostMsg_RecordStream(stream_id_)); 104 Send(new AudioInputHostMsg_RecordStream(stream_id_));
97 } 105 }
98 106
99 void AudioInputDevice::ShutDownOnIOThread() { 107 void AudioInputDevice::ShutDownOnIOThread(base::WaitableEvent* completion) {
100 // Make sure we don't call shutdown more than once. 108 // Make sure we don't call shutdown more than once.
tommi (sloooow) - chröme 2011/08/17 08:35:18 DCHECK(MessageLoop::current() == ChildProcess::cur
henrika (OOO until Aug 14) 2011/08/17 15:34:13 Done.
101 if (!stream_id_) 109 if (!stream_id_) {
110 completion->Signal();
102 return; 111 return;
112 }
103 113
104 filter_->RemoveDelegate(stream_id_); 114 filter_->RemoveDelegate(stream_id_);
105 Send(new AudioInputHostMsg_CloseStream(stream_id_)); 115 Send(new AudioInputHostMsg_CloseStream(stream_id_));
106 stream_id_ = 0; 116 stream_id_ = 0;
117
118 completion->Signal();
107 } 119 }
108 120
109 void AudioInputDevice::SetVolumeOnIOThread(double volume) { 121 void AudioInputDevice::SetVolumeOnIOThread(double volume) {
110 if (stream_id_) 122 if (stream_id_)
tommi (sloooow) - chröme 2011/08/17 08:35:18 DCHECK(MessageLoop::current() == ChildProcess::cur
henrika (OOO until Aug 14) 2011/08/17 15:34:13 Done.
111 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume)); 123 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume));
112 } 124 }
113 125
114 void AudioInputDevice::OnLowLatencyCreated( 126 void AudioInputDevice::OnLowLatencyCreated(
115 base::SharedMemoryHandle handle, 127 base::SharedMemoryHandle handle,
116 base::SyncSocket::Handle socket_handle, 128 base::SyncSocket::Handle socket_handle,
117 uint32 length) { 129 uint32 length) {
118 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); 130 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
119 #if defined(OS_WIN) 131 #if defined(OS_WIN)
120 DCHECK(handle); 132 DCHECK(handle);
121 DCHECK(socket_handle); 133 DCHECK(socket_handle);
122 #else 134 #else
123 DCHECK_GE(handle.fd, 0); 135 DCHECK_GE(handle.fd, 0);
124 DCHECK_GE(socket_handle, 0); 136 DCHECK_GE(socket_handle, 0);
125 #endif 137 #endif
126 DCHECK(length); 138 DCHECK(length);
127 139
140 // Takes care of the case when Stop is called before OnLowLatencyCreated.
141 if (!stream_id_) {
142 base::SharedMemory::CloseHandle(handle);
143 base::SyncSocket socket(socket_handle);
tommi (sloooow) - chröme 2011/08/17 08:35:18 is this the normal way of closing a socket? i.e.
henrika (OOO until Aug 14) 2011/08/17 15:34:13 Not sure if it is normal but it works ;-) And, it
144 return;
145 }
146
128 shared_memory_.reset(new base::SharedMemory(handle, false)); 147 shared_memory_.reset(new base::SharedMemory(handle, false));
129 shared_memory_->Map(length); 148 shared_memory_->Map(length);
130 149
131 socket_.reset(new base::SyncSocket(socket_handle)); 150 socket_.reset(new base::SyncSocket(socket_handle));
132 151
133 audio_thread_.reset( 152 audio_thread_.reset(
134 new base::DelegateSimpleThread(this, "renderer_audio_input_thread")); 153 new base::DelegateSimpleThread(this, "RendererAudioInputThread"));
135 audio_thread_->Start(); 154 audio_thread_->Start();
136 155
137 MessageLoop::current()->PostTask( 156 MessageLoop::current()->PostTask(
138 FROM_HERE, 157 FROM_HERE,
139 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread)); 158 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread));
140 } 159 }
141 160
142 void AudioInputDevice::OnVolume(double volume) { 161 void AudioInputDevice::OnVolume(double volume) {
143 NOTIMPLEMENTED(); 162 NOTIMPLEMENTED();
144 } 163 }
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
190 bytes_per_sample, 209 bytes_per_sample,
191 number_of_frames); 210 number_of_frames);
192 } 211 }
193 212
194 // Deliver captured data to the client in floating point format 213 // Deliver captured data to the client in floating point format
195 // and update the audio-delay measurement. 214 // and update the audio-delay measurement.
196 callback_->Capture(audio_data_, 215 callback_->Capture(audio_data_,
197 number_of_frames, 216 number_of_frames,
198 audio_delay_milliseconds_); 217 audio_delay_milliseconds_);
199 } 218 }
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