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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Includes the platform independent and platform dependent GL headers. | 5 // Includes the platform independent and platform dependent GL headers. |
6 // Only include this in cc files. It pulls in system headers, including | 6 // Only include this in cc files. It pulls in system headers, including |
7 // the X11 headers on linux, which define all kinds of macros that are | 7 // the X11 headers on linux, which define all kinds of macros that are |
8 // liable to cause conflicts. | 8 // liable to cause conflicts. |
9 | 9 |
10 #ifndef UI_GFX_GL_GL_BINDINGS_H_ | 10 #ifndef UI_GFX_GL_GL_BINDINGS_H_ |
11 #define UI_GFX_GL_GL_BINDINGS_H_ | 11 #define UI_GFX_GL_GL_BINDINGS_H_ |
12 #pragma once | 12 #pragma once |
13 | 13 |
14 #include <GL/gl.h> | 14 #include <GL/gl.h> |
15 #include <GL/glext.h> | 15 #include <GL/glext.h> |
16 | 16 |
17 #include "build/build_config.h" | 17 #include "build/build_config.h" |
18 #include "base/logging.h" | 18 #include "base/logging.h" |
19 #include "ui/gfx/gl/gl_export.h" | |
20 | 19 |
21 // The standard OpenGL native extension headers are also included. | 20 // The standard OpenGL native extension headers are also included. |
22 #if defined(OS_WIN) | 21 #if defined(OS_WIN) |
23 #include <GL/wglext.h> | 22 #include <GL/wglext.h> |
24 #elif defined(OS_MACOSX) | 23 #elif defined(OS_MACOSX) |
25 #include <OpenGL/OpenGL.h> | 24 #include <OpenGL/OpenGL.h> |
26 #elif defined(USE_X11) | 25 #elif defined(USE_X11) |
27 #include <GL/glx.h> | 26 #include <GL/glx.h> |
28 #include <GL/glxext.h> | 27 #include <GL/glxext.h> |
29 | 28 |
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89 #endif | 88 #endif |
90 | 89 |
91 namespace gfx { | 90 namespace gfx { |
92 | 91 |
93 // Find an entry point to the mock GL implementation. | 92 // Find an entry point to the mock GL implementation. |
94 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name); | 93 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name); |
95 | 94 |
96 } // namespace gfx | 95 } // namespace gfx |
97 | 96 |
98 #endif // UI_GFX_GL_GL_BINDINGS_H_ | 97 #endif // UI_GFX_GL_GL_BINDINGS_H_ |
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