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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/chromeos/setting_level_bubble.h" | 5 #include "chrome/browser/chromeos/setting_level_bubble.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 8 |
| 7 #include <gdk/gdk.h> | 9 #include <gdk/gdk.h> |
| 8 | 10 |
| 9 #include "base/timer.h" | |
| 10 #include "chrome/browser/chromeos/login/background_view.h" | 11 #include "chrome/browser/chromeos/login/background_view.h" |
| 11 #include "chrome/browser/chromeos/login/login_utils.h" | 12 #include "chrome/browser/chromeos/login/login_utils.h" |
| 12 #include "chrome/browser/chromeos/login/webui_login_display.h" | 13 #include "chrome/browser/chromeos/login/webui_login_display.h" |
| 13 #include "chrome/browser/chromeos/setting_level_bubble_view.h" | 14 #include "chrome/browser/chromeos/setting_level_bubble_view.h" |
| 14 #include "chrome/browser/profiles/profile_manager.h" | 15 #include "chrome/browser/profiles/profile_manager.h" |
| 15 #include "chrome/browser/ui/browser.h" | 16 #include "chrome/browser/ui/browser.h" |
| 16 #include "chrome/browser/ui/browser_list.h" | 17 #include "chrome/browser/ui/browser_list.h" |
| 17 #include "chrome/browser/ui/browser_window.h" | 18 #include "chrome/browser/ui/browser_window.h" |
| 18 #include "chrome/browser/ui/views/bubble/bubble.h" | 19 #include "chrome/browser/ui/views/bubble/bubble.h" |
| 19 #include "ui/gfx/screen.h" | 20 #include "ui/gfx/screen.h" |
| 20 #include "views/widget/root_view.h" | 21 #include "views/widget/root_view.h" |
| 21 | 22 |
| 23 using base::TimeDelta; |
| 24 using base::TimeTicks; |
| 25 using std::max; |
| 26 using std::min; |
| 27 |
| 22 namespace { | 28 namespace { |
| 23 | 29 |
| 24 const int kBubbleShowTimeoutSec = 2; | 30 // How long should the bubble be shown onscreen whenever the setting changes? |
| 25 const int kAnimationDurationMs = 200; | 31 const int kBubbleShowTimeoutMs = 1000; |
| 32 |
| 33 // How long should the level initially take to move up or down when it changes? |
| 34 // (The rate adapts to handle keyboard autorepeat.) |
| 35 const int64 kInitialAnimationDurationMs = 200; |
| 26 | 36 |
| 27 // Horizontal position of the center of the bubble on the screen: 0 is left | 37 // Horizontal position of the center of the bubble on the screen: 0 is left |
| 28 // edge, 0.5 is center, 1 is right edge. | 38 // edge, 0.5 is center, 1 is right edge. |
| 29 const double kBubbleXRatio = 0.5; | 39 const double kBubbleXRatio = 0.5; |
| 30 | 40 |
| 31 // Vertical gap from the bottom of the screen in pixels. | 41 // Vertical gap from the bottom of the screen in pixels. |
| 32 const int kBubbleBottomGap = 30; | 42 const int kBubbleBottomGap = 30; |
| 33 | 43 |
| 34 int LimitPercent(int percent) { | 44 // Duration between animation frames. |
| 35 if (percent < 0) | 45 // Chosen to match ui::SlideAnimation's kDefaultFramerateHz. |
| 36 percent = 0; | 46 const int kAnimationIntervalMs = 1000 / 50; |
| 37 else if (percent > 100) | 47 |
| 38 percent = 100; | 48 double LimitPercent(double percent) { |
| 39 return percent; | 49 return min(max(percent, 0.0), 100.0); |
| 40 } | 50 } |
| 41 | 51 |
| 42 } // namespace | 52 } // namespace |
| 43 | 53 |
| 44 namespace chromeos { | 54 namespace chromeos { |
| 45 | 55 |
| 46 // Temporary helper routine. Tries to first return the widget from the | 56 // Temporary helper routine. Tries to first return the widget from the |
| 47 // most-recently-focused normal browser window, then from a login | 57 // most-recently-focused normal browser window, then from a login |
| 48 // background, and finally NULL if both of those fail. | 58 // background, and finally NULL if both of those fail. |
| 49 // TODO(glotov): remove this in favor of enabling Bubble class act | 59 // TODO(glotov): remove this in favor of enabling Bubble class act |
| (...skipping 18 matching lines...) Expand all Loading... |
| 68 | 78 |
| 69 if (window) | 79 if (window) |
| 70 return views::Widget::GetWidgetForNativeWindow(window); | 80 return views::Widget::GetWidgetForNativeWindow(window); |
| 71 else | 81 else |
| 72 return WebUILoginDisplay::GetLoginWindow(); | 82 return WebUILoginDisplay::GetLoginWindow(); |
| 73 } | 83 } |
| 74 | 84 |
| 75 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon, | 85 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon, |
| 76 SkBitmap* decrease_icon, | 86 SkBitmap* decrease_icon, |
| 77 SkBitmap* disabled_icon) | 87 SkBitmap* disabled_icon) |
| 78 : previous_percent_(-1), | 88 : current_percent_(-1.0), |
| 79 current_percent_(-1), | 89 target_percent_(-1.0), |
| 80 increase_icon_(increase_icon), | 90 increase_icon_(increase_icon), |
| 81 decrease_icon_(decrease_icon), | 91 decrease_icon_(decrease_icon), |
| 82 disabled_icon_(disabled_icon), | 92 disabled_icon_(disabled_icon), |
| 83 bubble_(NULL), | 93 bubble_(NULL), |
| 84 view_(NULL), | 94 view_(NULL), |
| 85 animation_(this) { | 95 is_animating_(false) { |
| 86 animation_.SetSlideDuration(kAnimationDurationMs); | |
| 87 animation_.SetTweenType(ui::Tween::LINEAR); | |
| 88 } | 96 } |
| 89 | 97 |
| 90 SettingLevelBubble::~SettingLevelBubble() {} | 98 SettingLevelBubble::~SettingLevelBubble() {} |
| 91 | 99 |
| 92 void SettingLevelBubble::ShowBubble(int percent, bool enabled) { | 100 void SettingLevelBubble::ShowBubble(double percent, bool enabled) { |
| 93 percent = LimitPercent(percent); | 101 const double old_target_percent = target_percent_; |
| 94 if (previous_percent_ == -1) | 102 UpdateTargetPercent(percent); |
| 95 previous_percent_ = percent; | |
| 96 current_percent_ = percent; | |
| 97 | 103 |
| 98 SkBitmap* icon = increase_icon_; | 104 SkBitmap* icon = increase_icon_; |
| 99 if (!enabled || current_percent_ == 0) | 105 if (!enabled || target_percent_ == 0) |
| 100 icon = disabled_icon_; | 106 icon = disabled_icon_; |
| 101 else if (current_percent_ < previous_percent_) | 107 else if (old_target_percent >= 0 && target_percent_ < old_target_percent) |
| 102 icon = decrease_icon_; | 108 icon = decrease_icon_; |
| 103 | 109 |
| 104 if (!bubble_) { | 110 if (!bubble_) { |
| 105 views::Widget* parent_widget = GetToplevelWidget(); | 111 views::Widget* parent_widget = GetToplevelWidget(); |
| 106 if (parent_widget == NULL) { | 112 if (parent_widget == NULL) { |
| 107 LOG(WARNING) << "Unable to locate parent widget to display a bubble"; | 113 LOG(WARNING) << "Unable to locate parent widget to display a bubble"; |
| 108 return; | 114 return; |
| 109 } | 115 } |
| 110 DCHECK(view_ == NULL); | 116 DCHECK(view_ == NULL); |
| 111 view_ = new SettingLevelBubbleView; | 117 view_ = new SettingLevelBubbleView; |
| 112 view_->Init(icon, previous_percent_, enabled); | 118 view_->Init(icon, current_percent_, enabled); |
| 113 | 119 |
| 114 // Calculate the position in screen coordinates that the bubble should | 120 // Calculate the position in screen coordinates that the bubble should |
| 115 // "point" at (since we use BubbleBorder::FLOAT, this position actually | 121 // "point" at (since we use BubbleBorder::FLOAT, this position actually |
| 116 // specifies the center of the bubble). | 122 // specifies the center of the bubble). |
| 117 const gfx::Rect monitor_area = | 123 const gfx::Rect monitor_area = |
| 118 gfx::Screen::GetMonitorAreaNearestWindow( | 124 gfx::Screen::GetMonitorAreaNearestWindow( |
| 119 GTK_WIDGET(parent_widget->GetNativeWindow())); | 125 GTK_WIDGET(parent_widget->GetNativeWindow())); |
| 120 const gfx::Size view_size = view_->GetPreferredSize(); | 126 const gfx::Size view_size = view_->GetPreferredSize(); |
| 121 const gfx::Rect position_relative_to( | 127 const gfx::Rect position_relative_to( |
| 122 monitor_area.x() + kBubbleXRatio * monitor_area.width(), | 128 monitor_area.x() + kBubbleXRatio * monitor_area.width(), |
| 123 monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap, | 129 monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap, |
| 124 0, 0); | 130 0, 0); |
| 125 | 131 |
| 126 // ShowFocusless doesn't set ESC accelerator. | |
| 127 bubble_ = Bubble::ShowFocusless(parent_widget, | 132 bubble_ = Bubble::ShowFocusless(parent_widget, |
| 128 position_relative_to, | 133 position_relative_to, |
| 129 BubbleBorder::FLOAT, | 134 BubbleBorder::FLOAT, |
| 130 view_, // contents | 135 view_, // contents |
| 131 this, // delegate | 136 this, // delegate |
| 132 true); // show while screen is locked | 137 true); // show while screen is locked |
| 133 bubble_->set_fade_away_on_close(true); | 138 // TODO(derat): We probably shouldn't be using Bubble. It'd be nice to call |
| 139 // bubble_->set_fade_away_on_close(true) here, but then, if ShowBubble() |
| 140 // gets called while the bubble is fading away, we end up just adjusting the |
| 141 // value on the disappearing bubble; ideally we'd have a way to cancel the |
| 142 // fade and show the bubble at full opacity for another |
| 143 // kBubbleShowTimeoutMs. |
| 134 } else { | 144 } else { |
| 135 DCHECK(view_); | 145 DCHECK(view_); |
| 136 timeout_timer_.Stop(); | 146 hide_timer_.Stop(); |
| 137 view_->SetIcon(icon); | 147 view_->SetIcon(icon); |
| 148 view_->SetEnabled(enabled); |
| 138 } | 149 } |
| 139 | 150 |
| 140 view_->SetEnabled(enabled); | 151 hide_timer_.Start(base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs), |
| 141 | 152 this, &SettingLevelBubble::OnHideTimeout); |
| 142 if (animation_.is_animating()) | |
| 143 animation_.End(); | |
| 144 animation_.Reset(); | |
| 145 animation_.Show(); | |
| 146 | |
| 147 timeout_timer_.Start(base::TimeDelta::FromSeconds(kBubbleShowTimeoutSec), | |
| 148 this, &SettingLevelBubble::OnTimeout); | |
| 149 } | 153 } |
| 150 | 154 |
| 151 void SettingLevelBubble::HideBubble() { | 155 void SettingLevelBubble::HideBubble() { |
| 152 if (bubble_) | 156 if (bubble_) |
| 153 bubble_->Close(); | 157 bubble_->Close(); |
| 154 } | 158 } |
| 155 | 159 |
| 156 void SettingLevelBubble::UpdateWithoutShowingBubble(int percent, bool enabled) { | 160 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent, |
| 161 bool enabled) { |
| 162 UpdateTargetPercent(percent); |
| 157 if (view_) | 163 if (view_) |
| 158 view_->SetEnabled(enabled); | 164 view_->SetEnabled(enabled); |
| 159 | |
| 160 percent = LimitPercent(percent); | |
| 161 | |
| 162 previous_percent_ = | |
| 163 animation_.is_animating() ? | |
| 164 animation_.GetCurrentValue() : | |
| 165 current_percent_; | |
| 166 if (previous_percent_ < 0) | |
| 167 previous_percent_ = percent; | |
| 168 current_percent_ = percent; | |
| 169 | |
| 170 if (animation_.is_animating()) | |
| 171 animation_.End(); | |
| 172 animation_.Reset(); | |
| 173 animation_.Show(); | |
| 174 } | 165 } |
| 175 | 166 |
| 176 void SettingLevelBubble::OnTimeout() { | 167 void SettingLevelBubble::OnHideTimeout() { |
| 177 HideBubble(); | 168 HideBubble(); |
| 178 } | 169 } |
| 179 | 170 |
| 171 void SettingLevelBubble::OnAnimationTimeout() { |
| 172 const TimeTicks now = TimeTicks::Now(); |
| 173 const int64 remaining_ms = (target_time_ - now).InMilliseconds(); |
| 174 |
| 175 if (remaining_ms <= 0) { |
| 176 current_percent_ = target_percent_; |
| 177 StopAnimation(); |
| 178 } else { |
| 179 // Figure out what fraction of the total time until we want to reach the |
| 180 // target has elapsed since the last update. |
| 181 const double remaining_percent = target_percent_ - current_percent_; |
| 182 const int64 elapsed_ms = |
| 183 (now - last_animation_update_time_).InMilliseconds(); |
| 184 current_percent_ += |
| 185 remaining_percent * |
| 186 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms)); |
| 187 } |
| 188 last_animation_update_time_ = now; |
| 189 |
| 190 if (view_) |
| 191 view_->SetLevel(current_percent_); |
| 192 } |
| 193 |
| 180 void SettingLevelBubble::BubbleClosing(Bubble* bubble, bool) { | 194 void SettingLevelBubble::BubbleClosing(Bubble* bubble, bool) { |
| 181 DCHECK(bubble == bubble_); | 195 DCHECK(bubble == bubble_); |
| 182 timeout_timer_.Stop(); | 196 hide_timer_.Stop(); |
| 183 animation_.Stop(); | 197 StopAnimation(); |
| 184 bubble_ = NULL; | 198 bubble_ = NULL; |
| 185 view_ = NULL; | 199 view_ = NULL; |
| 200 current_percent_ = -1.0; |
| 201 target_percent_ = -1.0; |
| 202 target_time_ = TimeTicks(); |
| 203 last_animation_update_time_ = TimeTicks(); |
| 204 last_target_update_time_ = TimeTicks(); |
| 186 } | 205 } |
| 187 | 206 |
| 188 bool SettingLevelBubble::CloseOnEscape() { | 207 bool SettingLevelBubble::CloseOnEscape() { |
| 189 return true; | 208 return true; |
| 190 } | 209 } |
| 191 | 210 |
| 192 bool SettingLevelBubble::FadeInOnShow() { | 211 bool SettingLevelBubble::FadeInOnShow() { |
| 193 return false; | 212 return false; |
| 194 } | 213 } |
| 195 | 214 |
| 196 void SettingLevelBubble::AnimationEnded(const ui::Animation* animation) { | 215 void SettingLevelBubble::UpdateTargetPercent(double percent) { |
| 197 previous_percent_ = current_percent_; | 216 target_percent_ = LimitPercent(percent); |
| 217 const TimeTicks now = TimeTicks::Now(); |
| 218 |
| 219 if (current_percent_ < 0.0) { |
| 220 // If we're setting the level for the first time, no need to animate. |
| 221 current_percent_ = target_percent_; |
| 222 if (view_) |
| 223 view_->SetLevel(current_percent_); |
| 224 } else { |
| 225 // Use the time since the last request as a hint for the duration of the |
| 226 // animation. This makes us automatically adapt to the repeat rate if a key |
| 227 // is being held down to change a setting (which prevents us from lagging |
| 228 // behind when the key is finally released). |
| 229 int64 duration_ms = kInitialAnimationDurationMs; |
| 230 if (!last_target_update_time_.is_null()) |
| 231 duration_ms = min(kInitialAnimationDurationMs, |
| 232 (now - last_target_update_time_).InMilliseconds()); |
| 233 target_time_ = now + TimeDelta::FromMilliseconds(duration_ms); |
| 234 |
| 235 if (!is_animating_) { |
| 236 animation_timer_.Start(TimeDelta::FromMilliseconds(kAnimationIntervalMs), |
| 237 this, |
| 238 &SettingLevelBubble::OnAnimationTimeout); |
| 239 is_animating_ = true; |
| 240 last_animation_update_time_ = now; |
| 241 } |
| 242 } |
| 243 |
| 244 last_target_update_time_ = now; |
| 198 } | 245 } |
| 199 | 246 |
| 200 void SettingLevelBubble::AnimationProgressed(const ui::Animation* animation) { | 247 void SettingLevelBubble::StopAnimation() { |
| 201 if (view_) { | 248 animation_timer_.Stop(); |
| 202 view_->SetLevel( | 249 is_animating_ = false; |
| 203 ui::Tween::ValueBetween(animation->GetCurrentValue(), | |
| 204 previous_percent_, | |
| 205 current_percent_)); | |
| 206 } | |
| 207 } | 250 } |
| 208 | 251 |
| 209 } // namespace chromeos | 252 } // namespace chromeos |
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