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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file implements glue to a GL interface so we can mock it for unit | 5 // This file implements glue to a GL interface so we can mock it for unit |
| 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service | 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service |
| 7 // side code. | 7 // side code. |
| 8 | 8 |
| 9 #ifndef UI_GFX_GL_GL_INTERFACE_H_ | 9 #ifndef UI_GFX_GL_GL_INTERFACE_H_ |
| 10 #define UI_GFX_GL_GL_INTERFACE_H_ | 10 #define UI_GFX_GL_GL_INTERFACE_H_ |
| 11 #pragma once | 11 #pragma once |
| 12 | 12 |
| 13 #include "ui/gfx/gl/gl_bindings.h" | 13 #include "ui/gfx/gl/gl_bindings.h" |
| 14 | 14 |
| 15 namespace gfx { | 15 namespace gfx { |
| 16 | 16 |
| 17 class GLInterface { | 17 class GL_EXPORT GLInterface { |
| 18 public: | 18 public: |
| 19 virtual ~GLInterface() { | 19 virtual ~GLInterface() { |
| 20 } | 20 } |
| 21 | 21 |
| 22 static void SetGLInterface(GLInterface* gl_interface); | 22 static void SetGLInterface(GLInterface* gl_interface); |
| 23 | 23 |
| 24 static GLInterface* GetGLInterface(); | 24 static GLInterface* GetGLInterface(); |
| 25 | 25 |
| 26 virtual void ActiveTexture(GLenum texture) = 0; | 26 virtual void ActiveTexture(GLenum texture) = 0; |
| 27 | 27 |
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| 553 | 553 |
| 554 virtual GLenum GetGraphicsResetStatusARB() = 0; | 554 virtual GLenum GetGraphicsResetStatusARB() = 0; |
| 555 | 555 |
| 556 private: | 556 private: |
| 557 static GLInterface* interface_; | 557 static GLInterface* interface_; |
| 558 }; | 558 }; |
| 559 | 559 |
| 560 } // namespace gfx | 560 } // namespace gfx |
| 561 | 561 |
| 562 #endif // UI_GFX_GL_GL_INTERFACE_H_ | 562 #endif // UI_GFX_GL_GL_INTERFACE_H_ |
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