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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Includes the platform independent and platform dependent GL headers. | 5 // Includes the platform independent and platform dependent GL headers. |
6 // Only include this in cc files. It pulls in system headers, including | 6 // Only include this in cc files. It pulls in system headers, including |
7 // the X11 headers on linux, which define all kinds of macros that are | 7 // the X11 headers on linux, which define all kinds of macros that are |
8 // liable to cause conflicts. | 8 // liable to cause conflicts. |
9 | 9 |
10 #ifndef UI_GFX_GL_GL_BINDINGS_H_ | 10 #ifndef UI_GFX_GL_GL_BINDINGS_H_ |
11 #define UI_GFX_GL_GL_BINDINGS_H_ | 11 #define UI_GFX_GL_GL_BINDINGS_H_ |
12 #pragma once | 12 #pragma once |
13 | 13 |
14 #include <GL/gl.h> | 14 #include <GL/gl.h> |
15 #include <GL/glext.h> | 15 #include <GL/glext.h> |
16 | 16 |
17 #include "build/build_config.h" | 17 #include "build/build_config.h" |
18 #include "base/logging.h" | 18 #include "base/logging.h" |
| 19 #include "ui/gfx/gl/gl_export.h" |
19 | 20 |
20 // The standard OpenGL native extension headers are also included. | 21 // The standard OpenGL native extension headers are also included. |
21 #if defined(OS_WIN) | 22 #if defined(OS_WIN) |
22 #include <GL/wglext.h> | 23 #include <GL/wglext.h> |
23 #elif defined(OS_MACOSX) | 24 #elif defined(OS_MACOSX) |
24 #include <OpenGL/OpenGL.h> | 25 #include <OpenGL/OpenGL.h> |
25 #elif defined(USE_X11) | 26 #elif defined(USE_X11) |
26 #include <GL/glx.h> | 27 #include <GL/glx.h> |
27 #include <GL/glxext.h> | 28 #include <GL/glxext.h> |
28 | 29 |
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88 #endif | 89 #endif |
89 | 90 |
90 namespace gfx { | 91 namespace gfx { |
91 | 92 |
92 // Find an entry point to the mock GL implementation. | 93 // Find an entry point to the mock GL implementation. |
93 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name); | 94 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name); |
94 | 95 |
95 } // namespace gfx | 96 } // namespace gfx |
96 | 97 |
97 #endif // UI_GFX_GL_GL_BINDINGS_H_ | 98 #endif // UI_GFX_GL_GL_BINDINGS_H_ |
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