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Issue 7637011: Make texture mapping OpenGL ES 2.0 compliant. (Closed)

Created:
9 years, 4 months ago by jonathan.backer
Modified:
9 years, 4 months ago
Reviewers:
wjmaclean
CC:
chromium-reviews, kliegs
Visibility:
Public.

Description

Make texture mapping OpenGL ES 2.0 compliant. According to 3.8.2 of the spec, we need to CLAMP_TO_EDGE and use either NEAREST or LINEAR. Otherwise, the fragment shader is supposed to draw black when texture mapping. BUG=none TEST=run TOUCH_UI build on compliant OpenGL ES driver --> screen should display Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=96555

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+2 lines, -0 lines) Patch
M ui/gfx/compositor/compositor_gl.cc View 1 chunk +2 lines, -0 lines 0 comments Download

Messages

Total messages: 2 (0 generated)
jonathan.backer
9 years, 4 months ago (2011-08-12 14:46:29 UTC) #1
wjmaclean
9 years, 4 months ago (2011-08-12 14:47:51 UTC) #2
LGTM

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