DescriptionMake texture mapping OpenGL ES 2.0 compliant.
According to 3.8.2 of the spec, we need to CLAMP_TO_EDGE and use either NEAREST or LINEAR. Otherwise, the fragment shader is supposed to draw black when texture mapping.
BUG=none
TEST=run TOUCH_UI build on compliant OpenGL ES driver --> screen should display
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=96555
Patch Set 1 #
Messages
Total messages: 2 (0 generated)
|