Index: gpu/command_buffer/common/id_allocator.h |
diff --git a/gpu/command_buffer/common/id_allocator.h b/gpu/command_buffer/common/id_allocator.h |
index 23c93d2970acc887c43bad2f4bfe4d27aedbced8..56220b225c0f2a2cd0d277c2d5fd8eeadaca57e4 100644 |
--- a/gpu/command_buffer/common/id_allocator.h |
+++ b/gpu/command_buffer/common/id_allocator.h |
@@ -11,10 +11,6 @@ |
#include <utility> |
#include "../common/types.h" |
-// TODO(apatrick): Having regular GL flush semantics on the client side, it |
-// probably isn't necessary to round trip to the service to allocate IDs. |
-// Retire this code. |
- |
namespace gpu { |
// A resource ID, key to the resource maps. |