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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/hash_tables.h" | 10 #include "base/hash_tables.h" |
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29 class ShaderManager; | 29 class ShaderManager; |
30 class TextureManager; | 30 class TextureManager; |
31 struct DisallowedExtensions; | 31 struct DisallowedExtensions; |
32 | 32 |
33 // A Context Group helps manage multiple GLES2Decoders that share | 33 // A Context Group helps manage multiple GLES2Decoders that share |
34 // resources. | 34 // resources. |
35 class ContextGroup : public base::RefCounted<ContextGroup> { | 35 class ContextGroup : public base::RefCounted<ContextGroup> { |
36 public: | 36 public: |
37 typedef scoped_refptr<ContextGroup> Ref; | 37 typedef scoped_refptr<ContextGroup> Ref; |
38 | 38 |
39 ContextGroup(); | 39 explicit ContextGroup(bool bind_generates_resource); |
40 ~ContextGroup(); | 40 ~ContextGroup(); |
41 | 41 |
42 // This should only be called by GLES2Decoder. | 42 // This should only be called by GLES2Decoder. |
43 bool Initialize(const DisallowedExtensions& disallowed_extensions, | 43 bool Initialize(const DisallowedExtensions& disallowed_extensions, |
44 const char* allowed_features); | 44 const char* allowed_features); |
45 | 45 |
46 // Sets the ContextGroup has having a lost context. | 46 // Sets the ContextGroup has having a lost context. |
47 void set_have_context(bool have_context) { | 47 void set_have_context(bool have_context) { |
48 have_context_ = have_context; | 48 have_context_ = have_context; |
49 } | 49 } |
50 | 50 |
| 51 bool bind_generates_resource() { |
| 52 return bind_generates_resource_; |
| 53 } |
| 54 |
51 uint32 max_vertex_attribs() const { | 55 uint32 max_vertex_attribs() const { |
52 return max_vertex_attribs_; | 56 return max_vertex_attribs_; |
53 } | 57 } |
54 | 58 |
55 uint32 max_texture_units() const { | 59 uint32 max_texture_units() const { |
56 return max_texture_units_; | 60 return max_texture_units_; |
57 } | 61 } |
58 | 62 |
59 uint32 max_texture_image_units() const { | 63 uint32 max_texture_image_units() const { |
60 return max_texture_image_units_; | 64 return max_texture_image_units_; |
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106 | 110 |
107 IdAllocatorInterface* GetIdAllocator(unsigned namespace_id); | 111 IdAllocatorInterface* GetIdAllocator(unsigned namespace_id); |
108 | 112 |
109 private: | 113 private: |
110 // Destroys all the resources. | 114 // Destroys all the resources. |
111 void Destroy(); | 115 void Destroy(); |
112 | 116 |
113 // Whether or not this context is initialized. | 117 // Whether or not this context is initialized. |
114 bool initialized_; | 118 bool initialized_; |
115 bool have_context_; | 119 bool have_context_; |
| 120 bool bind_generates_resource_; |
116 | 121 |
117 uint32 max_vertex_attribs_; | 122 uint32 max_vertex_attribs_; |
118 uint32 max_texture_units_; | 123 uint32 max_texture_units_; |
119 uint32 max_texture_image_units_; | 124 uint32 max_texture_image_units_; |
120 uint32 max_vertex_texture_image_units_; | 125 uint32 max_vertex_texture_image_units_; |
121 uint32 max_fragment_uniform_vectors_; | 126 uint32 max_fragment_uniform_vectors_; |
122 uint32 max_varying_vectors_; | 127 uint32 max_varying_vectors_; |
123 uint32 max_vertex_uniform_vectors_; | 128 uint32 max_vertex_uniform_vectors_; |
124 | 129 |
125 scoped_ptr<BufferManager> buffer_manager_; | 130 scoped_ptr<BufferManager> buffer_manager_; |
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141 | 146 |
142 DISALLOW_COPY_AND_ASSIGN(ContextGroup); | 147 DISALLOW_COPY_AND_ASSIGN(ContextGroup); |
143 }; | 148 }; |
144 | 149 |
145 } // namespace gles2 | 150 } // namespace gles2 |
146 } // namespace gpu | 151 } // namespace gpu |
147 | 152 |
148 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 153 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
149 | 154 |
150 | 155 |
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