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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 #include "gpu/command_buffer/common/id_allocator.h" | 6 #include "gpu/command_buffer/common/id_allocator.h" |
7 #include "gpu/command_buffer/service/buffer_manager.h" | 7 #include "gpu/command_buffer/service/buffer_manager.h" |
8 #include "gpu/command_buffer/service/framebuffer_manager.h" | 8 #include "gpu/command_buffer/service/framebuffer_manager.h" |
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
10 #include "gpu/command_buffer/service/program_manager.h" | 10 #include "gpu/command_buffer/service/program_manager.h" |
11 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 11 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
12 #include "gpu/command_buffer/service/shader_manager.h" | 12 #include "gpu/command_buffer/service/shader_manager.h" |
13 #include "gpu/command_buffer/service/texture_manager.h" | 13 #include "gpu/command_buffer/service/texture_manager.h" |
14 #include "ui/gfx/gl/gl_implementation.h" | 14 #include "ui/gfx/gl/gl_implementation.h" |
15 | 15 |
16 namespace gpu { | 16 namespace gpu { |
17 namespace gles2 { | 17 namespace gles2 { |
18 | 18 |
19 ContextGroup::ContextGroup() | 19 ContextGroup::ContextGroup(bool bind_generates_resource) |
20 : initialized_(false), | 20 : initialized_(false), |
21 have_context_(true), | 21 have_context_(true), |
| 22 bind_generates_resource_(bind_generates_resource), |
22 max_vertex_attribs_(0u), | 23 max_vertex_attribs_(0u), |
23 max_texture_units_(0u), | 24 max_texture_units_(0u), |
24 max_texture_image_units_(0u), | 25 max_texture_image_units_(0u), |
25 max_vertex_texture_image_units_(0u), | 26 max_vertex_texture_image_units_(0u), |
26 max_fragment_uniform_vectors_(0u), | 27 max_fragment_uniform_vectors_(0u), |
27 max_varying_vectors_(0u), | 28 max_varying_vectors_(0u), |
28 max_vertex_uniform_vectors_(0u) { | 29 max_vertex_uniform_vectors_(0u) { |
29 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); | 30 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); |
30 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); | 31 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); |
31 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( | 32 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( |
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154 if (namespace_id >= arraysize(id_namespaces_)) | 155 if (namespace_id >= arraysize(id_namespaces_)) |
155 return NULL; | 156 return NULL; |
156 | 157 |
157 return id_namespaces_[namespace_id].get(); | 158 return id_namespaces_[namespace_id].get(); |
158 } | 159 } |
159 | 160 |
160 } // namespace gles2 | 161 } // namespace gles2 |
161 } // namespace gpu | 162 } // namespace gpu |
162 | 163 |
163 | 164 |
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