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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ | 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ |
6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ | 6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ |
7 | 7 |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 | 9 |
10 #include <map> | 10 #include <map> |
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80 // Base class for IdHandlers | 80 // Base class for IdHandlers |
81 class IdHandlerInterface { | 81 class IdHandlerInterface { |
82 public: | 82 public: |
83 IdHandlerInterface() { } | 83 IdHandlerInterface() { } |
84 virtual ~IdHandlerInterface() { } | 84 virtual ~IdHandlerInterface() { } |
85 | 85 |
86 // Makes some ids at or above id_offset. | 86 // Makes some ids at or above id_offset. |
87 virtual void MakeIds(GLuint id_offset, GLsizei n, GLuint* ids) = 0; | 87 virtual void MakeIds(GLuint id_offset, GLsizei n, GLuint* ids) = 0; |
88 | 88 |
89 // Frees some ids. | 89 // Frees some ids. |
90 virtual void FreeIds(GLsizei n, const GLuint* ids) = 0; | 90 virtual bool FreeIds(GLsizei n, const GLuint* ids) = 0; |
91 | 91 |
92 // Marks an id as used for glBind functions. id = 0 does nothing. | 92 // Marks an id as used for glBind functions. id = 0 does nothing. |
93 virtual bool MarkAsUsedForBind(GLuint id) = 0; | 93 virtual bool MarkAsUsedForBind(GLuint id) = 0; |
94 }; | 94 }; |
95 | 95 |
96 // This class emulates GLES2 over command buffers. It can be used by a client | 96 // This class emulates GLES2 over command buffers. It can be used by a client |
97 // program so that the program does not need deal with shared memory and command | 97 // program so that the program does not need deal with shared memory and command |
98 // buffer management. See gl2_lib.h. Note that there is a performance gain to | 98 // buffer management. See gl2_lib.h. Note that there is a performance gain to |
99 // be had by changing your code to use command buffers directly by using the | 99 // be had by changing your code to use command buffers directly by using the |
100 // GLES2CmdHelper but that entails changing your code to use and deal with | 100 // GLES2CmdHelper but that entails changing your code to use and deal with |
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149 static const GLuint kClientSideElementArrayId = 0xFEDCBA99u; | 149 static const GLuint kClientSideElementArrayId = 0xFEDCBA99u; |
150 | 150 |
151 // Number of swap buffers allowed before waiting. | 151 // Number of swap buffers allowed before waiting. |
152 static const size_t kMaxSwapBuffers = 2; | 152 static const size_t kMaxSwapBuffers = 2; |
153 | 153 |
154 GLES2Implementation( | 154 GLES2Implementation( |
155 GLES2CmdHelper* helper, | 155 GLES2CmdHelper* helper, |
156 size_t transfer_buffer_size, | 156 size_t transfer_buffer_size, |
157 void* transfer_buffer, | 157 void* transfer_buffer, |
158 int32 transfer_buffer_id, | 158 int32 transfer_buffer_id, |
159 bool share_resources); | 159 bool share_resources, |
| 160 bool bind_generates_resource = true); // Will remove in 2 CLs! |
160 | 161 |
161 ~GLES2Implementation(); | 162 ~GLES2Implementation(); |
162 | 163 |
163 // The GLES2CmdHelper being used by this GLES2Implementation. You can use | 164 // The GLES2CmdHelper being used by this GLES2Implementation. You can use |
164 // this to issue cmds at a lower level for certain kinds of optimization. | 165 // this to issue cmds at a lower level for certain kinds of optimization. |
165 GLES2CmdHelper* helper() const { | 166 GLES2CmdHelper* helper() const { |
166 return helper_; | 167 return helper_; |
167 } | 168 } |
168 | 169 |
169 // Include the auto-generated part of this class. We split this because | 170 // Include the auto-generated part of this class. We split this because |
170 // it means we can easily edit the non-auto generated parts right here in | 171 // it means we can easily edit the non-auto generated parts right here in |
171 // this file instead of having to edit some template or the code generator. | 172 // this file instead of having to edit some template or the code generator. |
172 #include "../client/gles2_implementation_autogen.h" | 173 #include "../client/gles2_implementation_autogen.h" |
173 | 174 |
174 void DisableVertexAttribArray(GLuint index); | 175 void DisableVertexAttribArray(GLuint index); |
175 void EnableVertexAttribArray(GLuint index); | 176 void EnableVertexAttribArray(GLuint index); |
176 void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); | 177 void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
177 void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params); | 178 void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
178 | 179 |
179 void GetProgramInfoCHROMIUMHelper(GLuint program, std::vector<int8>* result); | 180 void GetProgramInfoCHROMIUMHelper(GLuint program, std::vector<int8>* result); |
180 void DeleteProgramOrShaderHelper(GLuint program_or_shader); | |
181 GLint GetAttribLocationHelper(GLuint program, const char* name); | 181 GLint GetAttribLocationHelper(GLuint program, const char* name); |
182 GLint GetUniformLocationHelper(GLuint program, const char* name); | 182 GLint GetUniformLocationHelper(GLuint program, const char* name); |
183 bool GetActiveAttribHelper( | 183 bool GetActiveAttribHelper( |
184 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, | 184 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
185 GLint* size, GLenum* type, char* name); | 185 GLint* size, GLenum* type, char* name); |
186 bool GetActiveUniformHelper( | 186 bool GetActiveUniformHelper( |
187 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, | 187 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
188 GLint* size, GLenum* type, char* name); | 188 GLint* size, GLenum* type, char* name); |
189 | 189 |
190 GLuint MakeTextureId() { | 190 GLuint MakeTextureId() { |
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376 | 376 |
377 void BindBufferHelper(GLenum target, GLuint texture); | 377 void BindBufferHelper(GLenum target, GLuint texture); |
378 void BindFramebufferHelper(GLenum target, GLuint texture); | 378 void BindFramebufferHelper(GLenum target, GLuint texture); |
379 void BindRenderbufferHelper(GLenum target, GLuint texture); | 379 void BindRenderbufferHelper(GLenum target, GLuint texture); |
380 void BindTextureHelper(GLenum target, GLuint texture); | 380 void BindTextureHelper(GLenum target, GLuint texture); |
381 | 381 |
382 void DeleteBuffersHelper(GLsizei n, const GLuint* buffers); | 382 void DeleteBuffersHelper(GLsizei n, const GLuint* buffers); |
383 void DeleteFramebuffersHelper(GLsizei n, const GLuint* framebuffers); | 383 void DeleteFramebuffersHelper(GLsizei n, const GLuint* framebuffers); |
384 void DeleteRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers); | 384 void DeleteRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers); |
385 void DeleteTexturesHelper(GLsizei n, const GLuint* textures); | 385 void DeleteTexturesHelper(GLsizei n, const GLuint* textures); |
| 386 bool DeleteProgramHelper(GLuint program); |
| 387 bool DeleteShaderHelper(GLuint shader); |
386 | 388 |
387 // Helper for GetVertexAttrib | 389 // Helper for GetVertexAttrib |
388 bool GetVertexAttribHelper(GLuint index, GLenum pname, uint32* param); | 390 bool GetVertexAttribHelper(GLuint index, GLenum pname, uint32* param); |
389 | 391 |
390 // Asks the service for the max index in an element array buffer. | 392 // Asks the service for the max index in an element array buffer. |
391 GLsizei GetMaxIndexInElementArrayBuffer( | 393 GLsizei GetMaxIndexInElementArrayBuffer( |
392 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset); | 394 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset); |
393 | 395 |
394 bool CopyRectToBufferFlipped( | 396 bool CopyRectToBufferFlipped( |
395 const void* pixels, GLsizei width, GLsizei height, GLenum format, | 397 const void* pixels, GLsizei width, GLsizei height, GLenum format, |
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467 | 469 |
468 // Current GL error bits. | 470 // Current GL error bits. |
469 uint32 error_bits_; | 471 uint32 error_bits_; |
470 | 472 |
471 // Whether or not to print debugging info. | 473 // Whether or not to print debugging info. |
472 bool debug_; | 474 bool debug_; |
473 | 475 |
474 // Whether or not this context is sharing resources. | 476 // Whether or not this context is sharing resources. |
475 bool sharing_resources_; | 477 bool sharing_resources_; |
476 | 478 |
| 479 bool bind_generates_resource_; |
| 480 |
477 // Map of GLenum to Strings for glGetString. We need to cache these because | 481 // Map of GLenum to Strings for glGetString. We need to cache these because |
478 // the pointer passed back to the client has to remain valid for eternity. | 482 // the pointer passed back to the client has to remain valid for eternity. |
479 typedef std::map<uint32, std::set<std::string> > GLStringMap; | 483 typedef std::map<uint32, std::set<std::string> > GLStringMap; |
480 GLStringMap gl_strings_; | 484 GLStringMap gl_strings_; |
481 | 485 |
482 // Similar cache for glGetRequestableExtensionsCHROMIUM. We don't | 486 // Similar cache for glGetRequestableExtensionsCHROMIUM. We don't |
483 // have an enum for this so handle it separately. | 487 // have an enum for this so handle it separately. |
484 std::set<std::string> requestable_extensions_set_; | 488 std::set<std::string> requestable_extensions_set_; |
485 | 489 |
486 typedef std::map<const void*, MappedBuffer> MappedBufferMap; | 490 typedef std::map<const void*, MappedBuffer> MappedBufferMap; |
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526 | 530 |
527 inline bool GLES2Implementation::GetTexParameterivHelper( | 531 inline bool GLES2Implementation::GetTexParameterivHelper( |
528 GLenum /* target */, GLenum /* pname */, GLint* /* params */) { | 532 GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
529 return false; | 533 return false; |
530 } | 534 } |
531 | 535 |
532 } // namespace gles2 | 536 } // namespace gles2 |
533 } // namespace gpu | 537 } // namespace gpu |
534 | 538 |
535 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ | 539 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ |
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