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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | |
| 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <windows.h> | |
| 10 | |
| 11 #include <vector> | |
| 12 | |
| 13 #include "third_party/skia/include/core/SkDevice.h" | |
| 14 | |
| 15 class SkMatrix; | |
| 16 class SkPath; | |
| 17 class SkRegion; | |
| 18 | |
| 19 namespace skia { | |
| 20 | |
| 21 // Initializes the default settings and colors in a device context. | |
| 22 SK_API void InitializeDC(HDC context); | |
| 23 | |
| 24 // A device is basically a wrapper around SkBitmap that provides a surface for | |
| 25 // SkCanvas to draw into. Our device provides a surface Windows can also write | |
| 26 // to. It also provides functionality to play well with GDI drawing functions. | |
| 27 // This class is abstract and must be subclassed. It provides the basic | |
| 28 // interface to implement it either with or without a bitmap backend. | |
| 29 class SK_API PlatformDevice : public SkDevice { | |
| 30 public: | |
| 31 typedef HDC PlatformSurface; | |
| 32 | |
| 33 // The DC that corresponds to the bitmap, used for GDI operations drawing | |
| 34 // into the bitmap. This is possibly heavyweight, so it should be existant | |
| 35 // only during one pass of rendering. | |
| 36 virtual PlatformSurface BeginPlatformPaint() = 0; | |
| 37 | |
| 38 // Finish a previous call to beginPlatformPaint. | |
| 39 virtual void EndPlatformPaint(); | |
| 40 | |
| 41 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will | |
| 42 // temporarily create it. However, if you have created the bitmap DC, it will | |
| 43 // be more efficient if you don't free it until after this call so it doesn't | |
| 44 // have to be created twice. If src_rect is null, then the entirety of the | |
| 45 // source device will be copied. | |
| 46 virtual void DrawToNativeContext(HDC dc, int x, int y, | |
| 47 const RECT* src_rect) = 0; | |
| 48 | |
| 49 // Sets the opacity of each pixel in the specified region to be opaque. | |
| 50 virtual void MakeOpaque(int x, int y, int width, int height) { } | |
| 51 | |
| 52 // Returns if GDI is allowed to render text to this device. | |
| 53 virtual bool IsNativeFontRenderingAllowed() { return true; } | |
| 54 | |
| 55 // True if AlphaBlend() was called during a | |
| 56 // BeginPlatformPaint()/EndPlatformPaint() pair. | |
| 57 // Used by the printing subclasses. See |VectorPlatformDeviceEmf|. | |
| 58 virtual bool AlphaBlendUsed() const { return false; } | |
| 59 | |
| 60 // Loads a SkPath into the GDI context. The path can there after be used for | |
| 61 // clipping or as a stroke. Returns false if the path failed to be loaded. | |
| 62 static bool LoadPathToDC(HDC context, const SkPath& path); | |
| 63 | |
| 64 // Loads a SkRegion into the GDI context. | |
| 65 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, | |
| 66 const SkMatrix& transformation); | |
| 67 | |
| 68 protected: | |
| 69 // Arrays must be inside structures. | |
| 70 struct CubicPoints { | |
| 71 SkPoint p[4]; | |
| 72 }; | |
| 73 typedef std::vector<CubicPoints> CubicPath; | |
| 74 typedef std::vector<CubicPath> CubicPaths; | |
| 75 | |
| 76 // Forwards |bitmap| to SkDevice's constructor. | |
| 77 PlatformDevice(const SkBitmap& bitmap); | |
| 78 | |
| 79 // Loads the specified Skia transform into the device context, excluding | |
| 80 // perspective (which GDI doesn't support). | |
| 81 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | |
| 82 | |
| 83 // Transforms SkPath's paths into a series of cubic path. | |
| 84 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | |
| 85 }; | |
| 86 | |
| 87 } // namespace skia | |
| 88 | |
| 89 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | |
| 90 | |
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