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Side by Side Diff: skia/ext/platform_device_win.h

Issue 7633040: CL removing inheritance of SkDevice from PlatformDevice. Flavours of PlatformDevice classes now ... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Fix use of drawSprite. Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_
7 #pragma once 7 #pragma once
8 8
9 #include <windows.h> 9 #include <windows.h>
10 10
11 #include <vector> 11 #include <vector>
12 12
13 #include "third_party/skia/include/core/SkDevice.h" 13 #include "third_party/skia/include/core/SkDevice.h"
14 14
15 class SkMatrix; 15 class SkMatrix;
16 class SkPath; 16 class SkPath;
17 class SkRegion; 17 class SkRegion;
18 18
19 namespace skia { 19 namespace skia {
20 20
21 // Initializes the default settings and colors in a device context. 21 // Initializes the default settings and colors in a device context.
22 SK_API void InitializeDC(HDC context); 22 SK_API void InitializeDC(HDC context);
23 23
24 // A device is basically a wrapper around SkBitmap that provides a surface for 24 // A device is basically a wrapper around SkBitmap that provides a surface for
25 // SkCanvas to draw into. Our device provides a surface Windows can also write 25 // SkCanvas to draw into. Our device provides a surface Windows can also write
26 // to. It also provides functionality to play well with GDI drawing functions. 26 // to. It also provides functionality to play well with GDI drawing functions.
27 // This class is abstract and must be subclassed. It provides the basic 27 // This class is abstract and must be subclassed. It provides the basic
28 // interface to implement it either with or without a bitmap backend. 28 // interface to implement it either with or without a bitmap backend.
29 class SK_API PlatformDevice : public SkDevice { 29 class SK_API PlatformDevice /*: public SkDevice */ {
30 public: 30 public:
31 typedef HDC PlatformSurface; 31 typedef HDC PlatformSurface;
32 32
33 // The DC that corresponds to the bitmap, used for GDI operations drawing 33 // The DC that corresponds to the bitmap, used for GDI operations drawing
34 // into the bitmap. This is possibly heavyweight, so it should be existant 34 // into the bitmap. This is possibly heavyweight, so it should be existant
35 // only during one pass of rendering. 35 // only during one pass of rendering.
36 virtual PlatformSurface BeginPlatformPaint() = 0; 36 virtual PlatformSurface BeginPlatformPaint() = 0;
37 37
38 // Finish a previous call to beginPlatformPaint. 38 // Finish a previous call to beginPlatformPaint.
39 virtual void EndPlatformPaint(); 39 virtual void EndPlatformPaint();
(...skipping 18 matching lines...) Expand all
58 virtual bool AlphaBlendUsed() const { return false; } 58 virtual bool AlphaBlendUsed() const { return false; }
59 59
60 // Loads a SkPath into the GDI context. The path can there after be used for 60 // Loads a SkPath into the GDI context. The path can there after be used for
61 // clipping or as a stroke. Returns false if the path failed to be loaded. 61 // clipping or as a stroke. Returns false if the path failed to be loaded.
62 static bool LoadPathToDC(HDC context, const SkPath& path); 62 static bool LoadPathToDC(HDC context, const SkPath& path);
63 63
64 // Loads a SkRegion into the GDI context. 64 // Loads a SkRegion into the GDI context.
65 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, 65 static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
66 const SkMatrix& transformation); 66 const SkMatrix& transformation);
67 67
68 SkDevice* GetOwningDevice() { return device_; }
69
68 protected: 70 protected:
69 // Arrays must be inside structures. 71 // Arrays must be inside structures.
70 struct CubicPoints { 72 struct CubicPoints {
71 SkPoint p[4]; 73 SkPoint p[4];
72 }; 74 };
73 typedef std::vector<CubicPoints> CubicPath; 75 typedef std::vector<CubicPoints> CubicPath;
74 typedef std::vector<CubicPath> CubicPaths; 76 typedef std::vector<CubicPath> CubicPaths;
75 77
76 // Forwards |bitmap| to SkDevice's constructor. 78 // Forwards |bitmap| to SkDevice's constructor.
77 PlatformDevice(const SkBitmap& bitmap); 79 //PlatformDevice(const SkBitmap& bitmap);
80 PlatformDevice(SkDevice* device);
78 81
79 // Loads the specified Skia transform into the device context, excluding 82 // Loads the specified Skia transform into the device context, excluding
80 // perspective (which GDI doesn't support). 83 // perspective (which GDI doesn't support).
81 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); 84 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
82 85
83 // Transforms SkPath's paths into a series of cubic path. 86 // Transforms SkPath's paths into a series of cubic path.
84 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); 87 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
88
89 SkDevice* device_;
85 }; 90 };
86 91
87 } // namespace skia 92 } // namespace skia
88 93
89 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 94 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_
90 95
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